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  1. Real Wars on Virtual Battlefields
    The Convergence of Programmable Media at the Military-Civilian Margin
    Published: [2015]; ©2009
    Publisher:  transcript-Verlag, Bielefeld

    The book analyzes the multifarious exchange of algorithmic technologies and concepts between the military and the media industry from the early 1990s until now. Unlike most related scholarly work which focuses on digital games, it drafts a model of... more

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    The book analyzes the multifarious exchange of algorithmic technologies and concepts between the military and the media industry from the early 1990s until now. Unlike most related scholarly work which focuses on digital games, it drafts a model of programmable media which is grounded in a close-reading of the key technologies, most notably the paradigm of object-oriented programming, and reconsiders technical disciplines from a humanities perspective. This model is then applied to analyze the effects of algorithmic logic on the military-civilian continuum, including economic practices, patterns of media usage and military decision-making

     

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783839412404
    Other identifier:
    Edition: 1. Aufl
    Series: Kultur- und Medientheorie
    Other subjects: Computer war games; Digital computer simulation; Military planning / Decision making / Data processing; War and society; Computer Games; Computer Sciences; Culture; Digital Games; Digital Media; Media Studies; Military; Sociology of Science; Technology Studies; Technology; Militär; Medien; Kriegsspiel; Computerspiel; SOCIAL SCIENCE / Media Studies
    Scope: 1 online resource
  2. Real Wars on Virtual Battlefields
    The Convergence of Programmable Media at the Military-Civilian Margin
    Published: [2015]; ©2009
    Publisher:  transcript-Verlag, Bielefeld

    The book analyzes the multifarious exchange of algorithmic technologies and concepts between the military and the media industry from the early 1990s until now. Unlike most related scholarly work which focuses on digital games, it drafts a model of... more

    Access:
    Hochschulbibliothek der Fachhochschule Aachen
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    The book analyzes the multifarious exchange of algorithmic technologies and concepts between the military and the media industry from the early 1990s until now. Unlike most related scholarly work which focuses on digital games, it drafts a model of programmable media which is grounded in a close-reading of the key technologies, most notably the paradigm of object-oriented programming, and reconsiders technical disciplines from a humanities perspective. This model is then applied to analyze the effects of algorithmic logic on the military-civilian continuum, including economic practices, patterns of media usage and military decision-making

     

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