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e-Science : Open, Social and Virtual Technology for Research Collaboration
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Bildung - Medien - Mensch. Mündigkeit im Digitalen
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The Palgrave handbook of digital and public humanities
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Can't Touch This
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Seeing the past with computers
experiments with augmented reality and computer vision for history -
Tempest
geometries of play -
Digital rhetoric
theory, method, practice -
On Making in the Digital Humanities
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Ein Physiologiemodell für Tactical Combat Casualty Care Training in mobilen Serious Games
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Digital Rhetoric: Theory, Method, Practice
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Digital rhetoric
theory, method, practice -
Seeing the past with computers
experiments with augmented reality and computer vision for history -
Tempest
geometries of play -
The Palgrave handbook of digital and public humanities
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From Born-Physical to Born-Virtual: Augmenting Intelligence in Digital Libraries
24th International Conference on Asian Digital Libraries, ICADL 2022, Hanoi, Vietnam, November 30 - December 2, 2022, Proceedings -
Digitale Kompetenz
Grundlagen der Künstlichen Intelligenz, Blockchain-Technologie, Quanten-Computing und deren Anwendungen für die Digitale Transformation -
Digitale Kompetenz
Grundlagen der Künstlichen Intelligenz, Blockchain-Technologie, Quanten-Computing und deren Anwendungen fur die Digitale Transformation -
Tempest
Geometries of Play -
Digital Rhetoric
Theory, Method, Practice -
MERKUR Gegründet 1947 als Deutsche Zeitschrift für europäisches Denken - 2019-11
Nr. 846, Heft 11, November 2019 -
Digital Rhetoric: Theory, Method, Practice
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Symbols
an evolutionary history from the Stone Age to the future -
<<The>> Palgrave handbook of digital and public humanities
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Can't Touch This
Digital Approaches to Materiality in Cultural Heritage -
On Making in the Digital Humanities
The scholarship of digital humanities development in honour of John Bradley