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  1. Narrative mechanics
    strategies and meanings in games and real life
    Contributor: Suter, Beat (Publisher); Bauer, René (Publisher); Kocher, Mela (Publisher)
    Published: 2021
    Publisher:  transcript Verlag, Bielefeld

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    Volltext (kostenfrei)
    Source: Union catalogues
    Contributor: Suter, Beat (Publisher); Bauer, René (Publisher); Kocher, Mela (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783839453452
    Other identifier:
    DDC Categories: 300; 793
    Series: Edition Medienwissenschaft ; 82
    Subjects: Computerspiel; Erzählen;
    Other subjects: Game Studies; Game Design; Media; Culture; Popular Culture; Computer Games; Media Aesthetics; Digital Media; Media Studies; Games
    Scope: 1 Online-Ressource, Illustrationen
  2. <<Die>> Lieder des Bakchylides
    2. Teil: Die Dithyramben und Fragmente ; Text, Übersetzung, und Kommentar
    Author: Bacchylides
    Published: 2018
    Publisher:  E.J. Brill, Leiden

    Preliminary Material /Herwig Maehler -- Text und Übersetzung /Herwig Maehler -- Kommentar zu den Dithyramben und Fragmenten /Herwig Maehler -- Kommentar zu den Fragmenten /Herwig Maehler -- (A) Namen /Herwig Maehler -- (B) Sachen und Titel /Herwig... more

     

    Preliminary Material /Herwig Maehler -- Text und Übersetzung /Herwig Maehler -- Kommentar zu den Dithyramben und Fragmenten /Herwig Maehler -- Kommentar zu den Fragmenten /Herwig Maehler -- (A) Namen /Herwig Maehler -- (B) Sachen und Titel /Herwig Maehler -- (C) Wörter /Herwig Maehler -- (D) Stellen /Herwig Maehler -- Supplements to Mnemosyne /J.M. Bremer , L.F. Janssen , H. Pinkster , H. W. Pleket , C.J. Ruijgh and P.H. Schrijvers. This is the first complete commentary for ninety years on the surviving poems of Bacchylides. Part I, covering the Victory Odes, was published in 1982. Part II, with the Dithyrambs and the fragments of Bacchylides' other books, now completes the work. Like the first part, this volume contains an introduction, the Greek text with facing German prose translation, the commentary, and the indices to Parts I and II. Bacchylides, a contemporary of Pindar, was one of the nine \'classical\' lyric poets whose songs were collected, edited and studied by the scholars of Alexandria. The commentary, in addition to providing linguistic and factual information, aims to highlight the poet's qualities of style and composition which have so far been generally underrated

     

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    Source: Union catalogues
    Language: German; Greek, Ancient (to 1453)
    Media type: Ebook
    Format: Online
    ISBN: 9789004329911
    Other identifier:
    Series: Mnemosyne. Supplementa ; 167
    Subjects: Laudatory poetry, Greek; Odes; Athletics; Games; Athletics; Games; Laudatory poetry, Greek; Odes; Poetry; Translations
    Other subjects: Bacchylides; Bacchylides
    Scope: 1 Online-Ressource (xxvi, 381 Seiten)
    Notes:

    Includes bibliographical references and indexes

  3. The odes
    Author: Pindarus
    Published: [2019]
    Publisher:  University of California Press, Oakland, California

    One of the most celebrated poets of the classical world, Pindar wrote odes for athletes that provide a unique perspective on the social and political life of ancient Greece. Commissioned in honor of successful contestants at the Olympic games and... more

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    One of the most celebrated poets of the classical world, Pindar wrote odes for athletes that provide a unique perspective on the social and political life of ancient Greece. Commissioned in honor of successful contestants at the Olympic games and other Panhellenic contests, these odes were performed in the victors’ hometowns and conferred enduring recognition on their achievements. Andrew M. Miller’s superb new translation captures the beauty of Pindar’s forty-five surviving victory odes, preserving the rhythm, elegance, and imagery for which they have been admired since antiquity while adhering closely to the meaning of the original Greek. This edition provides a comprehensive introduction and interpretive notes to guide readers through the intricacies of the poems and the worldview that they embody Frontmatter -- Contents -- Preface -- Introduction -- The Olympian Odes -- The Pythian Odes -- The Nemean Odes -- The Isthmian Odes -- Appendix on Conventions and Motifs -- Glossary of Names -- Textual Conspectus

     

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    Source: Union catalogues
    Contributor: Miller, Andrew M. (ÜbersetzerIn)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780520971578
    Other identifier:
    Subjects: Athletics; Games; Laudatory poetry, Greek; POETRY / Ancient & Classical
    Scope: 1 Online-Ressource (xiii, 360 Seiten), Karten
    Notes:

    restricted access online access with authorization star

    Includes index

  4. Die Lieder des Bakchylides
    2. Teil: Die Dithyramben und Fragmente ; Text, Übersetzung, und Kommentar von Herwig Maehler
    Author: Bacchylides
    Published: 1997
    Publisher:  E.J. Brill, Leiden

    Preliminary Material /Herwig Maehler -- Text und Übersetzung /Herwig Maehler -- Kommentar zu den Dithyramben und Fragmenten /Herwig Maehler -- Kommentar zu den Fragmenten /Herwig Maehler -- (A) Namen /Herwig Maehler -- (B) Sachen und Titel /Herwig... more

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    Preliminary Material /Herwig Maehler -- Text und Übersetzung /Herwig Maehler -- Kommentar zu den Dithyramben und Fragmenten /Herwig Maehler -- Kommentar zu den Fragmenten /Herwig Maehler -- (A) Namen /Herwig Maehler -- (B) Sachen und Titel /Herwig Maehler -- (C) Wörter /Herwig Maehler -- (D) Stellen /Herwig Maehler -- Supplements to Mnemosyne /J.M. Bremer , L.F. Janssen , H. Pinkster , H. W. Pleket , C.J. Ruijgh and P.H. Schrijvers. This is the first complete commentary for ninety years on the surviving poems of Bacchylides. Part I, covering the Victory Odes, was published in 1982. Part II, with the Dithyrambs and the fragments of Bacchylides' other books, now completes the work. Like the first part, this volume contains an introduction, the Greek text with facing German prose translation, the commentary, and the indices to Parts I and II. Bacchylides, a contemporary of Pindar, was one of the nine \'classical\' lyric poets whose songs were collected, edited and studied by the scholars of Alexandria. The commentary, in addition to providing linguistic and factual information, aims to highlight the poet's qualities of style and composition which have so far been generally underrated

     

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    Source: Union catalogues
    Language: German; Greek, Ancient (to 1453)
    Media type: Ebook
    Format: Online
    ISBN: 9789004329911
    Other identifier:
    Series: Mnemosyne. Supplementa ; 167
    Subjects: Laudatory poetry, Greek; Odes; Athletics; Games; Athletics; Games; Laudatory poetry, Greek; Odes; Poetry; Translations
    Other subjects: Bacchylides; Bacchylides
    Scope: 1 Online-Ressource (xxvi, 381 pages)
    Notes:

    Includes bibliographical references and indexes

  5. Games and Rules : Game Mechanics for the »Magic Circle«
    Contributor: Suter, Beat (Publisher); Kocher, Mela (Publisher); Bauer, René (Publisher)
    Published: 20190315
    Publisher:  transcript Verlag, Bielefeld, Germany

    Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game... more

     

    Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a »Magic Circle«, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world.

     

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    Source: OAPEN; transcript Open Access
    Contributor: Suter, Beat (Publisher); Kocher, Mela (Publisher); Bauer, René (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783839443040
    Other identifier:
    Subjects: Media studies
    Other subjects: Media & Communications; Games; Video Games; Media; Media Studies; Game Studies; Game Design; Ludology; Narratology; Motivation; Game Mechanics; Ergodic Systems; Aporia and Epiphany; Computer Games; Media Aesthetics; Media Art
  6. Make, create & play
    Medienpädagogik zwischen Kreativität und Spiel : Beiträge aus Forschung und Praxis : prämierte Medienprojekte
    Contributor: Gross, Friederike <<von>> (Publisher); Röllecke, Renate (Publisher)
    Published: [2018]
    Publisher:  kopaed, München

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    Source: Union catalogues
    Contributor: Gross, Friederike <<von>> (Publisher); Röllecke, Renate (Publisher)
    Language: German
    Media type: Book
    Format: Print
    ISBN: 9783867364089; 3867364087; 9783867366977
    Other identifier:
    9783867364089
    RVK Categories: DW 4000
    DDC Categories: 370; 300
    Series: Dieter Baacke Preis ; Handbuch 13
    Subjects: Medienpädagogik; Spiel; Kreativität;
    Other subjects: Paperback / softback; Games; Medienpädagogik; Spiel; Hardcover, Softcover / Pädagogik/Schulpädagogik, Didaktik, Methodik
    Scope: 159 Seiten, Illustrationen
    Notes:

    Enthält: Literaturangaben

  7. Narrative Mechanics : Strategies and Meanings in Games and Real Life
    Published: 2021
    Publisher:  transcript Verlag, Bielefeld

    What do stories in games have in common with political narratives? This book identifies narrative strategies as mechanisms for meaning and manipulation in games and real life. It shows that the narrative mechanics so clearly identifiable in games are... more

     

    What do stories in games have in common with political narratives? This book identifies narrative strategies as mechanisms for meaning and manipulation in games and real life. It shows that the narrative mechanics so clearly identifiable in games are increasingly used (and abused) in politics and social life. They have »many faces«, displays and interfaces. They occur as texts, recipes, stories, dramas in three acts, movies, videos, tweets, journeys of heroes, but also as rewarding stories in games and as narratives in society - such as a career from rags to riches, the concept of modernity or market economy. Below their surface, however, narrative mechanics are a particular type of motivational design - of game mechanics.

     

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    Source: OAPEN; transcript Open Access
    Contributor: Suter, Beat (Publisher); Bauer, René (Publisher); Kocher, Mela (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783839453452; 9783837653458
    Other identifier:
    Subjects: Media studies
    Other subjects: Games; Game Studies; Game Design; Media; Culture; Popular Culture; Computer Games; Media Aesthetics; Digital Media; Media Studies
    Scope: 1 electronic resource (362 p.)
  8. Time and Space in Video Games
    A Cognitive-Formalist Approach
    Published: [2019]; © 2019
    Publisher:  transcript-Verlag, Bielefeld

    Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, Federico Alvarez Igarzábal investigates the formal aspects of video games that determine how these changes are produced... more

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    Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, Federico Alvarez Igarzábal investigates the formal aspects of video games that determine how these changes are produced and sequenced. Theories of time perception drawn from the cognitive sciences lay the groundwork for an in-depth analysis of these features, making for a comprehensive account of time in this novel medium. The first book-length study exclusively dedicated to the topic, it is an indispensable resource for game scholars and game developers alike, while its reader-friendly style makes it readily accessible to the interested layperson

     

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    Volltext (URL des Erstveröffentlichers)
    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783839447130
    Other identifier:
    Series: Bild und Bit ; 9
    Subjects: Aesthetics; Cognitive Science; Computer Games; Digital Media; Games; Media Aesthetics; Media Studies; Media; Popular Culture; Sequencing; Space; Time Perception; Time; Video Games; Raum / Motiv; Zeit / Motiv; Videospiel; SOCIAL SCIENCE / Media Studies; Computerspiel; Zeit <Motiv>; Videospiel; Raum <Motiv>; Zeitwahrnehmung
    Scope: 1 online resource
    Notes:

    Description based on online resource; title from PDF title page (publisher's Web site, viewed 25. Sep 2019)

  9. Context matters!
    proceedings of the Vienna Games Conference 2013: exploring and reframing games and play in context
    Published: 2013
    Publisher:  New Acad. Press, Wien

    Hochschule für Angewandte Wissenschaften Hamburg, Hochschulinformations- und Bibliotheksservice (HIBS), Fachbibliothek Technik, Wirtschaft, Informatik
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9783700318644
    RVK Categories: DW 4400 ; ST 324
    Subjects: Computer games; Games
    Scope: 352 S., Ill., graph. Darst.
    Notes:

    Literaturangaben

  10. Serious games
    mechanisms and effects
    Contributor: Ritterfeld, Ute (HerausgeberIn); Cody, Michael (HerausgeberIn); Vorderer, Peter (HerausgeberIn)
    Published: 2009
    Publisher:  Routledge, Taylor & Francis Group, New York

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    Content information
    Source: Union catalogues
    Contributor: Ritterfeld, Ute (HerausgeberIn); Cody, Michael (HerausgeberIn); Vorderer, Peter (HerausgeberIn)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 0415993695; 0415993709; 9780415993692; 9780415993708
    RVK Categories: AP 18200 ; MS 3600 ; AP 99500 ; CV 3500 ; AP 15963 ; SU 500 ; DG 9400 ; DW 4400
    Subjects: Games; Learning; Games
    Scope: xxii, 530 Seiten, Illustrationen, Diagramme
    Notes:

    Literaturangaben

  11. Spiele entwickeln für iPhone und iPad
    Programmierung, Grafik, Sound und Special Effects
    Published: 2012
    Publisher:  dpunkt-Verl., Heidelberg

    "Casual games" heisst das aktuell beliebteste Computerspielgenre: grafisch nicht besonders anspruchsvolle Spiele, die schnell erlernbar sind, vom Spieler nur ein einfaches Handlungsmuster erfordern und besonders auf mobilen Endgeräten (Smartphones... more

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    "Casual games" heisst das aktuell beliebteste Computerspielgenre: grafisch nicht besonders anspruchsvolle Spiele, die schnell erlernbar sind, vom Spieler nur ein einfaches Handlungsmuster erfordern und besonders auf mobilen Endgeräten (Smartphones oder Tablets) gespielt werden. Der Autor beschreibt ausführlich und tief gehend den kompletten Werdegang eines solchen casual game von der Planung über die Programmierung für Apples iOS (also für iPad und iPhone), bis hin zum Anbieten des fertigen Spiels in Apples eigenem AppStore. Als Beispiele dienen dafür 12 Spiele mit unterschiedlichen Spielmotiven. Zur Gestaltung und Animation werden Open-Source-Produkte, wie Blender oder Gimp eingesetzt. Zielgruppe sind professionelle Anwender mit Vorkenntnissen in der Spiele- oder App-Programmierung und Erfahrung mit der Programmiersprache Objective-C. Schade: Der umfangreiche verwendete Source-Code ist weder per Download noch per CD-Beilage erhältlich. Fazit: detaillierter und tief gehender Titel für Anwender mit umfangreichen einschlägigen Vorkenntnissen über die Spieleprogrammierung für Apples mobile Endgeräte. (3)

     

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    Source: Union catalogues
    Language: German
    Media type: Book
    Format: Print
    ISBN: 9783898647250
    RVK Categories: ST 324
    Edition: 1. Aufl.
    Subjects: Computerspiel; Programmierung; iPhone; iPad; ; Computerspiel; Programmierung; iPhone; iPad;
    Other subjects: 3D; Android; Apps; Casual Games; Games; Mobile; Paperback / softback; Spiele; Spieleprogrammierung; Unsewn / adhesive bound; iOS; iOS-Entwickler
    Scope: XVIII, 653 S, Ill., graph. Darst, 25 cm
    Notes:

    Literaturverz. S. 643 - 646

  12. Uncertainty in games
    Published: 2013
    Publisher:  MIT Press, Cambridge, Mass.

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    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780262018968
    RVK Categories: AP 15963
    Series: Playful thinking
    Subjects: Games; Game theory; Video games; Computer games; Uncertainty
    Scope: VIII, 141 Seiten, 21 cm
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    Includes bibliographical references and index

  13. Game frame
    using games as a strategy for success
    Published: 2011
    Publisher:  Free Press, New York

    Explains what digital games are, the psychology behind them, and how the behaviors learned while playing games can help people become more competitive at whatever they do, from business to parenting more

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    Explains what digital games are, the psychology behind them, and how the behaviors learned while playing games can help people become more competitive at whatever they do, from business to parenting

     

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781451611052; 9781451611069; 1451611056; 1451611064
    RVK Categories: MS 6530
    Edition: 1st Free Press hardcover ed
    Subjects: Play; Games
    Scope: xiv, 203 p, ill, 23 cm
    Notes:

    Includes bibliographical references (p. 181-191) and index

  14. Gamedesign und Spieleentwicklung für Dummies
    Published: [2021]
    Publisher:  Wiley-VCH GmbH, Weinheim

    Westfälische Hochschule Gelsenkirchen Bocholt Recklinghausen, Hochschulbibliothek
    TZA1123
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    Source: Union catalogues
    Language: German
    Media type: Book
    ISBN: 9783527717743; 3527717749
    Other identifier:
    9783527717743
    DDC Categories: 004
    Series: ... für Dummies
    Lernen einfach gemacht
    Subjects: Programmierung; Computerspiel
    Other subjects: Brettspiele; Buchqueste; Charaktere; Computer-Ratgeber; Computerspiele; Game Design; Gamedesign; Games; Gaming; Informatik; Quest; Queste; Selbstlernen; Software-Design; Spieleentwicklung; Spielmechaniken; Story; Storytelling; CM60: Computerspiele; CSJ1: Software-Design; Lifestyle; Allg. Sport u. Spiele; LF50: Allg. Sport u. Spiele
    Scope: 334 Seiten, 24 cm x 17.6 cm, 566 g
  15. The next level
    Minecraften für Profis
    Published: 2022
    Publisher:  Rheinwerk Verlag GmbH, Bonn

    Universitäts- und Landesbibliothek Bonn
    P 2022/148
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    Content information
    Source: Union catalogues
    Language: German
    Media type: Book
    ISBN: 9783836290289; 3836290286
    Other identifier:
    9783836290289
    DDC Categories: 004
    Edition: 4., aktualisierte Auflage
    Series: Rheinwerk computing
    Spiele
    Subjects: Minecraft <Computerspiel>
    Other subjects: Games; Redstone; Computer-spielen; Bauen; Konstruktionen; Minecraft-Guide; Skins; Minecraft-Mods; Forge; Haus; Blöcke; Plug-ins; Fantasy; Kreative Jugendliche Kinder; Open World; Hand-Buch Bücher lernen; Rheinwerk Verlag
    Scope: 412 Seiten, Illustrationen, 23 cm x 17.2 cm
  16. Dein Survival-Buch
    das inoffizielle Training für Minecrafter
    Published: 2022
    Publisher:  Rheinwerk Verlag GmbH, Bonn

    Universitäts- und Landesbibliothek Bonn
    P 2022/153
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    Source: Union catalogues
    Language: German
    Media type: Book
    ISBN: 9783836290234; 3836290235
    Other identifier:
    9783836290234
    DDC Categories: 004
    Edition: 4., aktualisierte Auflage
    Series: Rheinwerk computing
    Spiele
    Subjects: Minecraft <Computerspiel>
    Other subjects: Games; Redstone; Kreative Jugendliche; Bauen; Konstruktionen; Beginner; Skins; Mods; Forge; Haus bauen; Spielen; Plug-ins; Kinder; Hand-Buch Bücher lernen; Einstieg Einsteiger Anfänger
    Scope: 440 Seiten, Illustrationen, 23 cm x 17.2 cm
  17. Let‘s Play. Programmieren lernen mit Python und Minecraft
    Plugins erstellen ohne Vorkenntnisse
    Published: 2022
    Publisher:  mitp-Verlag, Frechen

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    Content information
    Source: Union catalogues
    Language: German
    Media type: Ebook
    Format: Online
    ISBN: 9783747505069
    Edition: 2022
    Series: mitp Anwendungen
    Other subjects: Kinder; Jugendliche; Python; Lösungen; Computerspiel; Buch; Games; Minecraft; Spigot; mitp; minecraft server; Bukkit; minecraft plugins
    Scope: Online-Ressource (306 S.)
  18. Eigene Spiele erstellen mit Roblox – So einfach!
    Für Kinder und Erwachsene ab 10 Jahre
    Published: 2022
    Publisher:  mitp-Verlag, Frechen

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    Hochschulbibliothek der Fachhochschule Aachen
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    Content information
    Source: Union catalogues
    Language: German
    Media type: Ebook
    Format: Online
    ISBN: 9783747503706
    Edition: 2022
    Series: mitp So einfach!
    Other subjects: Kinder; spiel; Windows; programmieren; Spieleentwicklung; Spieleprogrammierung; Spiele programmieren; Computerspiel; Buch; Spielzeug; Maker; Games; macOS; Roblox Studio; Lua; Robux; Oculus Rift; mitp; plugins; skripsprache
    Scope: Online-Ressource (234 S.)
  19. Computerspielforschung: interdisziplinäre Einblicke in das digitale Spiel und seine kulturelle Bedeutung
    Contributor: Biermann, Ralf (Herausgeber); Fromme, Johannes (Herausgeber); Kiefer, Florian (Herausgeber)
    Published: 2023
    Publisher:  Verlag Barbara Budrich, Leverkusen

    Zentralbibliothek der Sportwissenschaften der Deutschen Sporthochschule Köln
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    Source: Union catalogues
    Contributor: Biermann, Ralf (Herausgeber); Fromme, Johannes (Herausgeber); Kiefer, Florian (Herausgeber)
    Language: German
    Media type: Book
    ISBN: 9783847426691; 3847426699
    Other identifier:
    9783847426691
    DDC Categories: 370
    Edition: 1. Auflage
    Other subjects: Digital Games Studies; Digital Games Studies; media pedagogy; Medienpädagogik; media theory; Medientheorie; media sociology; Mediensoziologie; media philosophy; Medienphilosophie; media cultural studies; Medienkulturwissenschaft; computer games; Computerspiele; Gaming; Games; Pädagogik; Medien; Theorie; Soziologie; Philosophie; Ethik; Kulturwissenschaft; Kultur
    Scope: 350 Seiten, 21 cm x 14.8 cm
    Notes:

    Erscheint: März 2023

  20. Let's play Minecraft - dein Praxis-Guide
    Published: 2016
    Publisher:  mitp, [Frechen]

    Universitäts- und Landesbibliothek Bonn
    P 2016/1365
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    Source: Union catalogues
    Language: German
    Media type: Book
    ISBN: 9783958453838; 395845383X
    Other identifier:
    9783958453838
    DDC Categories: 793
    Edition: 2. Auflage
    Subjects: Minecraft <Computerspiel>
    Other subjects: (Produktform)Paperback / softback; (Zielgruppe)Alle Minecraft-Spieler, Einsteiger und Fortgeschrittene; Computerspiel; Games; Jugendliche; Kinder; Lösungen; Nachschlagen; (VLB-WN)1639: Hardcover, Softcover / Informatik, EDV/Sonstiges
    Scope: 300 Seiten, Illustrationen, 21 cm
  21. Make, create & play
    Medienpädagogik zwischen Kreativität und Spiel : Beiträge aus Forschung und Praxis : prämierte Medienprojekte
    Contributor: Gross, Friederike von (Herausgeber); Röllecke, Renate (Herausgeber)
    Published: [2018]
    Publisher:  kopaed, München

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    Source: Union catalogues
    Contributor: Gross, Friederike von (Herausgeber); Röllecke, Renate (Herausgeber)
    Language: German
    Media type: Book
    ISBN: 9783867364089; 3867364087
    DDC Categories: 370
    Series: Dieter Baacke Preis ; 13
    Subjects: Medienpädagogik; Kreativität; Computerspiel; Spieltheorie <Pädagogik>
    Other subjects: (Produktform)Paperback / softback; Games; Medienpädagogik; Spiel; (VLB-WN)1574: Hardcover, Softcover / Pädagogik/Schulpädagogik, Didaktik, Methodik
    Scope: 159 Seiten, Illustrationen
  22. Religion in Games
    eine Methode für die religionswissenschaftliche Digitalspielforschung
    Published: [2017]; © 2017
    Publisher:  Reimer, Berlin

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    Fbg 4331
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    Source: Union catalogues
    Language: German
    Media type: Book
    ISBN: 9783496015765
    DDC Categories: 200
    Series: Transformierte Religionen
    Subjects: Spielanalyse; Computerspiel; Religion; Religionswissenschaft
    Other subjects: Anno 1404; Computerspiel; Game Studies; Games; Ludologie; Methodik; Methodologie; Religionswissenschaft; Religionsästhetik; Risen; Videospiel
    Scope: 334 Seiten, Illustrationen, 24 cm
  23. Serious games for global education
    digital game-based learning in the English as a Foreign Language (EFL) classroom
    Published: 2017
    Publisher:  Peter Lang Edition, Frankfurt am Main ; Bern ; Bruxelles ; New York ; Oxford ; Warszawa ; Wien

    Universitätsbibliothek Koblenz
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    Source: Union catalogues
    Language: English
    Media type: Dissertation
    ISBN: 9783631734704; 3631734700
    Other identifier:
    9783631734704
    DDC Categories: 420
    Series: Foreign language pedagogy content- and learner-oriented ; volume 35
    Subjects: Englischunterricht; Lernspiel; Computerunterstütztes Lernen; Computerspiel
    Other subjects: (Produktform)Hardback; (Zielgruppe)Fachpublikum/ Wissenschaft; (BISAC Subject Heading)FOR000000; (BISAC Subject Heading)EDU000000: EDUCATION / General; (BISAC Subject Heading)EDU029000: EDUCATION / Teaching Methods & Materials / General; (BISAC Subject Heading)EDU029010: EDUCATION / Teaching Methods & Materials / Mathematics; (BISAC Subject Heading)EDU029050: EDUCATION / Teaching Methods & Materials / Arts & Humanities; (BISAC Subject Heading)EDU032000: EDUCATION / Leadership; (BISAC Subject Heading)EDU040000: EDUCATION / Philosophy, Theory & Social Aspects; (BISAC Subject Heading)FOR009000: FOREIGN LANGUAGE STUDY / German; (BISAC Subject Heading)LAN020000: LANGUAGE ARTS & DISCIPLINES / Study & Teaching; (BISAC Subject Heading)LIT004170: LITERARY CRITICISM / European / German; (BISAC Subject Heading)LIT006000: LITERARY CRITICISM / Semiotics & Theory; (BIC subject category)2AB: English; (BIC subject category)CJ: Language teaching & learning (other than ELT); (BIC subject category)JNT: Teaching skills & techniques; (BIC subject category)UDX: Computer games / online games: strategy guides; (BIC subject category)YQ: Educational material; Based; Becker; Carmen; Classroom; Claudia; Digital; Digital Games; Education; Empirical Study; English; Foreign; Foreign Language Classroom; Game; Games; Global; Language; Learning; Michael; Müller; Rücker; Serious; (BISAC Subject Heading)FOR000000; (VLB-WN)1564: Hardcover, Softcover / Sprachwissenschaft, Literaturwissenschaft/Englische Sprachwissenschaft, Literaturwissenschaft
    Scope: 295 Seiten, Illustrationen, Diagramme, 21 cm x 14.8 cm
    Notes:

    Dissertation, Technische Universität Braunschweig, 2017

  24. Spielregeln für virtuelle Welten
    über die Faszination von Computerspielen und ihre möglichen Wirkungen
    Published: 2011
    Publisher:  AVM, München

    Fachhochschule Dortmund, Hochschulbibliothek
    IBUG 323
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    kom 664-46
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    Content information
    Source: Union catalogues
    Language: German
    Media type: Book
    ISBN: 9783863067588
    Other identifier:
    9783863067588
    Subjects: Suchtgefährdung; Virtuelle Realität; Computerspiel
    Other subjects: Paperback / softback; Computerspiele; Games; Killerspiele; Medienkompezenz; Neue Medien; Videospiele; Computerspielsucht; mediale Gewalt; Wirkungsforschung; Aggressivität
    Scope: 219 S., Ill., graph. Darst., 21 cm, 575 g
  25. Let's play Pokémon GO: dein Praxis-Guide
    vom Einsteiger zum Pokémon-Meister
    Published: 2017
    Publisher:  mitp, Frechen

    Universitäts- und Landesbibliothek Bonn
    P 2016/2571
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    Source: Union catalogues
    Language: German
    Media type: Book
    Other identifier:
    9783958453289
    DDC Categories: 793
    Edition: 1. Auflage
    Subjects: Pokémon Go
    Other subjects: (Produktform)Paperback / softback; (Zielgruppe)Alle Pokémon-GO-Spieler, Einsteiger und Fortgeschrittene; (Lesealter)ab 9 Jahre; Computerspiel; Games; Jugendliche; Kinder; Lösungen; Nachschlagen; (VLB-WN)1639: Hardcover, Softcover / Informatik, EDV/Sonstiges
    Scope: 149 Seiten, Illustrationen, 21 cm