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  1. Fun and games
    second international conference, Eindhoven, The Netherlands, October 20 - 21, 2008 ; proceedings
    Published: 2008
    Publisher:  Springer, Berlin [u.a.]

    Universität Potsdam, Universitätsbibliothek
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783540883210; 9783540883227
    Other identifier:
    RVK Categories: SS 4800
    Series: Lecture notes in computer science ; 5294
    Subjects: Computer games; Game theory; Computer games
    Scope: XII, 202 S.
    Notes:

    Literaturangaben

    Electronic reproduction; Available via World Wide Web

  2. Persuasive Gaming in Context
    Contributor: De La Hera, Teresa (Publisher); Jansz, Jeroen (Publisher); Raessens, Joost (Publisher); Schouten, Ben (Publisher)
    Published: 2021
    Publisher:  Amsterdam University Press

    The rapid developments of new communication technologies have facilitated the popularization of digital games, which has translated into an exponential growth of the game industry in the last decades. The ubiquitous presence of digital games has... more

     

    The rapid developments of new communication technologies have facilitated the popularization of digital games, which has translated into an exponential growth of the game industry in the last decades. The ubiquitous presence of digital games has resulted in an expansion of the applications of these games from mere entertainment purposes to a great variety of serious purposes. In this edited volume, we narrow the scope of attention by focusing on what game theorist Ian Bogost has called "persuasive games", that is, gaming practices that combine the dissemination of information with attempts to engage players in particular attitudes and behaviors. This volume offers a multifaceted reflection on persuasive gaming, that is, on the process of these particular games being played by players. The purpose is to better understand when and how digital games can be used for persuasion, by further exploring persuasive games and some other kinds of persuasive playful interaction as well. The book critically integrates what has been accomplished in separate research traditions to offer a multidisciplinary approach to understanding persuasive gaming that is closely linked to developments in the industry by including the exploration of relevant case studies.

     

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    Source: OAPEN
    Contributor: De La Hera, Teresa (Publisher); Jansz, Jeroen (Publisher); Raessens, Joost (Publisher); Schouten, Ben (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9789463728805
    Other identifier:
    Subjects: Media studies; Social, group or collective psychology; Game theory
    Other subjects: Game, play, persuasion, game design, serious games
    Scope: 1 electronic resource (265 p.)
  3. The Ethics of Affect : Lines and Life in a Tokyo Neighborhood
    Published: 2021
    Publisher:  Stockholm University Press, Stockholm

    Based on ongoing fieldwork in the Akihabara neighborhood of Tokyo, specifically a targeted subproject from 2014 to 2015, this book explores how and to what effect lines are drawn by producers, players and critics of bishōjo games. Focusing on... more

     

    Based on ongoing fieldwork in the Akihabara neighborhood of Tokyo, specifically a targeted subproject from 2014 to 2015, this book explores how and to what effect lines are drawn by producers, players and critics of bishōjo games. Focusing on interactions with manga/anime-style characters, these adult computer games often feature explicit sex acts. Noting that the bishōjo, or “cute girl characters,” in these games can appear quite young, legal actions have been taken in a number of countries to categorize and prohibit the content as child abuse material. In response to the risk of manga/anime images encouraging underage sexualization, lawmakers are moved to regulate them in the same way as photographs or film; triggered by images, the line between fiction and reality is erased, or redrawn to collapse forms together. While Japanese politicians continue to debate a similar course, sustained engagement with bishōjo game producers, players and critics sheds light on alternative movement. Manga/anime-style characters trigger an affective response in interactions with their creators and users, who draw and negotiate lines between fiction and reality. Interacting with characters and one another, bishōjo gamers draw lines between what is fictional and what is “real,” even as the characters are real in their own right and relations with them are extended beyond games; some even see the characters as significant others and refer to them using intimate terms of commitment such as “my wife.” This book argues for understanding the everyday practice of insisting on lines, or drawing a line between humans and nonhumans and orienting oneself toward the drawn lines of the latter, as demonstrating an emergent form of ethics. Occurring individually and socially in both private and public spaces, the response to fictional characters not only discourages harming human beings, but also supports life in more-than-human worlds. For many in contemporary Japan and beyond, interactions and relations with fictional and real others are nothing short of lifelines.

     

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  4. Signaling games in political science
    Published: c1991
    Publisher:  Harwood Academic, Chur, Switzerland

    Niedersächsische Staats- und Universitätsbibliothek Göttingen
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 3718650878; 9783718650873
    RVK Categories: MB 2520 ; MB 2500 ; QH 430
    Series: Fundamentals of pure and applied economics ; v. 46
    Array
    Subjects: Games of strategy (Mathematics); Uncertainty; Political science; Game theory
    Scope: Online-Ressource (viii, 90 p), ill
    Notes:

    Includes bibliographical references (p. 86-89) and index

    Electronic reproduction; Available via World Wide Web

  5. Handbook of game theory with economic applications
    Published: 1992-
    Publisher:  North-Holland, Amsterdam

    This is the third volume of the Handbook of Game Theory with Economic Applications. Since the publication of multi-Volume 1 a decade ago, game theory has continued to develop at a furious pace, and today it is the dominant tool in economic theory.... more

    Technische Universität Hamburg, Universitätsbibliothek
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    KaufEBook202103
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    Bibliotheks-und Informationssystem der Carl von Ossietzky Universität Oldenburg (BIS)
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    This is the third volume of the Handbook of Game Theory with Economic Applications. Since the publication of multi-Volume 1 a decade ago, game theory has continued to develop at a furious pace, and today it is the dominant tool in economic theory. The three volumes together cover the fundamental theoretical aspects, a wide range of applications to economics, several chapters on applications to political science and individual chapters on applications to disciplines as diverse as evolutionary biology, computer science, law, psychology and ethics. The authors are the most eminent practitioners in the field, including three Nobel Prize winners. The topics covered in the present volume include strategic ("Nash") equilibrium; incomplete information; two-person non-zero-sum games; noncooperative games with a continuum of players; stochastic games; industrial organization; bargaining, inspection; economic history; the Shapley value and its applications to perfectly competitive economies, to taxation, to public goods and to fixed prices; political science; law mechanism design; and game experimentation This is the third volume of the Handbook of Game Theory with Economic Applications. Since the publication of multi-Volume 1 a decade ago, game theory has continued to develop at a furious pace, and today it is the dominant tool in economic theory. The three volumes together cover the fundamental theoretical aspects, a wide range of applications to economics, several chapters on applications to political science and individual chapters on applications to disciplines as diverse as evolutionary biology, computer science, law, psychology and ethics. The authors are the most eminent practitioners in the field, including three Nobel Prize winners.The topics covered in the present volume include strategic ("Nash") equilibrium; incomplete information; two-person non-zero-sum games; noncooperative games with a continuum of players; stochastic games; industrial organization; bargaining, inspection; economic history; the Shapley value and its applications to perfectly competitive economies, to taxation, to public goods and to fixed prices; political science; law mechanism design; and game experimentation

     

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 0444894284; 044453766X; 9780444894281; 9780444537669
    Series: [Handbooks in economics ; 11]
    Subjects: Game theory; Economics, Mathematical
    Scope: Online-Ressource (volumes <1->), ill
    Notes:

    Includes bibliographical references and index

    Use copy Restrictions unspecified star MiAaHDL

    Electronic reproduction

    Herbert A. Simon and Jonathan Schaeffer: Vol. 1.Game of chess

    T. E. S. Raghavan: Vol. 2 .Zero-sum two-person games

    Eric Van Damme: Vol. 3 .Strategic equilibrium

    V.4. Rationality ; Advances in Zero-Sum Dynamic Games ; Games on Networks ; Reputations in Repeated Games ; Coalition Formation ; Stochastic Evolutionary Game Dynamics ; Advances in Auctions ; Combinatorial Auctions ; Algorithmic Mechanism Design: Through the lens of Multiunit auctions ; Behavioral Game Theory Experiments and Modeling ; Evolutionary Game Theory in Biology ; Epistemic Game Theory ; Population Games and Deterministic Evolutionary Dynamics ; The Complexity of Computing Equilibria ; Theory of Combinatorial Games ; Game Theory and Distributed Control ; Ambiguity and Nonexpected Utility ; Calibration and Expert Testing.

    Sergiu Hart: Games in extenive and strategic forms

    Jan Mycielski: Games with perfect information

    Sylvain Sorin: Repeated games with complete information

    Shmuel Zamir: Repeated games of incomplete information: zero-sum

    Françoise Forges: Repeated games of incomplete information : non-zero-sum

    Ken Binmore, Martin J. Osborne and Ariel Rubinstein: Noncooperative models of bargaining

    Robert Wilson: Strategic analysis of auctions

    Jean J. Gabszewicz and Jacques-François Thisse: Location

    Robert Wilson: Strategic models of entry deterrence

    Morton I. Kamien: Patent licensing

    Yakar Kannai: Core and balancedness

    Bezalel Peleg: Axiomatizations of the core

    Robert M. Anderson: Core in perfectly competitive economics

    Jean J. Gabszewicz and Benyamin Shitovitz: Core in imperfectly competitive economies

    Alvin E. Roth and Marilda Sotomayor: Two-sided matching

    William F. Lucas: Von Neumann-Morgenstern stable sets

    Michael Maschler: Bargaining set, kernel, and nucleolus

    John C. Harsanyi: Game and decision theoretic models in ethics

    Gideon Schwarz: Game theory and statistics

    Avner Friedman: Differential games

    Simone Clemhout and Henry Y. Wan, Jr.: Differential gameseconomic applications

    Roger B. Myerson: Communication, correlated equilibria and incentive compatibility

    David M. Kreps and Joel Sobel: Signalling

    Prajit K. Dutta and Roy Radner: Moral hazard

    John McMillan and Michael Rothschild: Search

    Peter Hammerstein and Reinhard Selten: Game theory and Evolutionary biology

    Barry O'Neill: Game theory models of peace and war

    Steven J. Brams: Voting procedures

    Hervé Moulin: Social choice

    Philip D. Straffin Jr.: Power and stability in politics

    Mordecai Kurz: Game theory and public economics

    H. P. Young: Cost allocation

    William Thomson: Cooperative models of bargaining

    Robert J. Weber: Games in coalitional form

    Joseph Greenberg: Coalition structure

    Nathan Linial: Game-theoretic aspects of computing

    Peter C. Fishburn: Utility and subjective probability

    John Geanakoplos: Common knowledge

    John Hillas and Elon Kohlberg: Foundations of strategic equilibrium

    Robert J. Aumann and Aviad Heifetz: Incomplete information

    T. E. S. Raghavan: Non-zero-sum two-person games

    Bernhard Von Stengel: Computing equilibria for two-person games

    M. Ali Khan and Yeneng Sun: Non-cooperative games with many players

    Jean-François Mertens: Stochastic games

    Nicolas Vielle: Stochastic games: recent results

    Kyle Bagwell and Asher Wolinsky: Game theory and industrial organization

    Lawrence M. Ausubel, Peter Cramton and Raymond J. Deneckere: Bargaining with incomplete information

    Rudolf Avenhaus, Bernhard Von Stengel and Shmeuel Zamir: Inspection games

    Avner Greif: Economic history and game theory

    Eyal Winter: Shapley Value

    Dov Monderer and Dov Samet: Variations on the Shapley value

    Richard P. McLean: Values of non-transferable utility games

    Abraham Neyman: Values of games with infinitely many players

    Sergiu Hart: Values of perfectly competitive economies

    Jean-François Mertens: Some other economic applications of the value

    Jeffrey S. Banks: Strategic aspects of political systems

    Jean-Pierre Benoît and Lewis A. Kornhauser: Game-theoretic analysis of legal rules and institutions

    Thomas R. Palfrey: Implementation theory

    Martin Shubik: Game theory and experimental gaming

  6. Uncertainty in games
    Published: 2013
    Publisher:  MIT Press, Cambridge, Mass.

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Potsdamer Straße
    1 A 943450
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    University of Europe for Applied Sciences GmbH, Campus Berlin, Bibliothek
    CT - 36
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    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780262018968
    RVK Categories: AP 15963
    Series: Playful thinking
    Subjects: Games; Game theory; Video games; Computer games; Uncertainty
    Scope: VIII, 141 Seiten, 21 cm
    Notes:

    Includes bibliographical references and index

  7. Games, strategies, and decision making
    Published: c 2009
    Publisher:  Worth, New York, NY

    This book on game theory introduces and develops the key concepts with a minimum of mathematics. Students are presented with empirical evidence, anecdotes and strategic situations to help them apply theory and gain a genuine insight into human... more

    Universitäts- und Landesbibliothek Sachsen-Anhalt / Zentrale
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    WIR:GH:310:H299::2009
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    sow 231 CT 6274
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    This book on game theory introduces and develops the key concepts with a minimum of mathematics. Students are presented with empirical evidence, anecdotes and strategic situations to help them apply theory and gain a genuine insight into human behaviour. The book provides a diverse collection of examples and scenarios from history, literature, sports, crime, theology, war, biology, and everyday life. These examples come with rich context that adds real-world meat to the skeleton of theory. Each chapter begins with a specific strategic situation and is followed with a systematic treatment that gradually builds understanding of the concept

     

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 0716766302; 9780716766308
    RVK Categories: QP 327 ; QH 430
    Subjects: Spieltheorie; Theorie; Game theory; Decision making; Games of strategy (Mathematics)
    Scope: Getr. Zählung [ca. 550 S.], Ill., graph. Darst., Kt., 24 cm
    Notes:

    Literaturangaben

    Introduction to Strategic ReasoningBuilding A Model of A Strategic Situation -- Eliminating the Impossible:Solving A Game When Rationality is Common Knowledge -- Stable Play: Nash Equilibria in Discrete Games with Two Or Three Players -- Stable Play:Nash Equilibria in Discrete N-Player Games -- Stable Play: Nash Equilibria in Continuous Games -- Keep 'Em Guessing: Randomized Strategies -- Taking Turns: Sequential Games of Perfect Information -- Taking Turns in the Dark: Sequential Games of Imperfect Information -- I Know Something You Don't Know: Games with Private Information -- What You Do Tells Me Who You Are: Signaling Games -- Lies and the Lying Liars that Tell Them: Cheap Talk Games -- Playing Forever: Repeated Interaction with Infinitely-Lived Players -- Cooperation and Reputation: Applications of Repeated Interaction with Infinitely-Lived Players -- Interaction in Infinitely-Lived Institutions -- Evolutionary Game Theory and Biology: Evolutionarily Stable Strategies -- Evolutionary Game Theory and Biology: Replicator Dynamics.

  8. The world the game theorists made
    Published: 2015
    Publisher:  University of Chicago Press, Chicago, Ill. [u.a.]

    Max-Planck-Institut für Wissenschaftsgeschichte, Bibliothek
    330.01 E685w
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    2941-3885
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    Brose
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    M 01.06.00 Eric 10586
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780226097176; 9780226097039
    RVK Categories: AK 26600 ; MS 6950 ; QH 430
    Subjects: Spieltheorie; Wissenschaftliche Methode; Ideengeschichte; Ökonomische Ideengeschichte; Science; Game theory
    Other subjects: Von Neumann, John (1903-1957): Theory of games and economic behavior
    Scope: 390 S., graph. Darst.
    Notes:

    Includes bibliographical references and index

    The game theory phenomenonActs of mathematical creation -- From "military worth" to mathematical programming -- Game theory and practice in the postwar human sciences -- The brain and the bomb -- Game theory without rationality -- Dreams of a final theory.

  9. Geogames and Geoplay
    Game-based Approaches to the Analysis of Geo-Information
    Contributor: Ahlqvist, Ola (HerausgeberIn); Schlieder, Christoph (HerausgeberIn)
    Published: 2018
    Publisher:  Springer International Publishing, Cham

    This book brings together contributions from researchers, GIS professionals and game designers to provide a first overview of this highly interdisciplinary field. Its scope ranges from fundamentals about games and play, geographic information... more

    Bibliotheks-und Informationssystem der Carl von Ossietzky Universität Oldenburg (BIS)
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    This book brings together contributions from researchers, GIS professionals and game designers to provide a first overview of this highly interdisciplinary field. Its scope ranges from fundamentals about games and play, geographic information technologies, game design and culture, to current examples and forward looking analysis. Of interest to anyone interested in creating and using Geogames, this volume serves as a channel for sharing early experiences, discussing technological challenges and solutions, and outlines a future research agenda. Games and play are part of human life, and in many game activities, place, space and geography plays a central role in determining the rules and interactions that are characteristic of each game. Recent developments and widespread access to mobile information, communication, and geospatial technologies have spurred a flurry of developments, including many variations of gaming activities that are situated in, or otherwise connected to the real world.   Foreword -- Introducing Geogames and Geoplay - Characterizing an emerging research field -- Defining a Geogame genre using core concepts of games, play, and geographic information and thinking -- OriGami - A Mobile Geogame for Spatial Literacy -- Spatial Game for Negotiations and Consensus Building in Urban Planning: YouPlaceIt! -- Addressing Uneven Participation Patterns in VGI through Gamification Mechanisms -- Teaching Geogame Design: Game Relocation as a Spatial Analysis Task -- (Re-)Localization of Location-Based Games -- The Design and Play of Geogames as Place-based Education -- A cost-effective workflow for depicting landscapes in immersive virtual environments -- Structural Gamification of a University GIS Course -- Geocaching on the Moon -- Ludography.  

     

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    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Contributor: Ahlqvist, Ola (HerausgeberIn); Schlieder, Christoph (HerausgeberIn)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319227740
    Other identifier:
    Series: Advances in Geographic Information Science
    Subjects: Geography; Computer simulation; Geographical information systems; Game theory
    Scope: 1 Online-Ressource (X, 238 p. 60 illus., 56 illus. in color)
  10. Geogames and Geoplay
    Game-based Approaches to the Analysis of Geo-Information
    Contributor: Ahlqvist, Ola (Herausgeber); Schlieder, Christoph (Herausgeber)
    Published: 2018
    Publisher:  Springer International Publishing, Cham ; Imprint: Springer

    Hochschulbibliothek der Fachhochschule Aachen
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    Source: Union catalogues
    Contributor: Ahlqvist, Ola (Herausgeber); Schlieder, Christoph (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319227740
    Other identifier:
    Series: Advances in Geographic Information Science
    Subjects: Geography; Computer simulation; Geographical information systems; Game theory; Geoinformationssystem; Computerspiel
    Scope: 1 Online-Ressource (X, 238 p. 60 illus., 56 illus. in color)
  11. Game Theory and Minorities in American Literature
    Published: 2016
    Publisher:  Palgrave Macmillan US, New York ; Imprint: Palgrave Macmillan

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781137588227
    Other identifier:
    Subjects: Literature; African literature; America; Game theory; Anthropology; Cultural studies
    Scope: 1 Online-Ressource (XXI, 243 p)
  12. The world the game theorists made
    Published: 2015
    Publisher:  Univ. of Chicago Press, Chicago [u.a.]

    Universitäts- und Landesbibliothek Bonn
    2016/1492
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    QGW6636
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9780226097039; 9780226097176; 9780226097206
    Subjects: Game theory; Science; Nachkriegszeit; Wissenschaftsentwicklung; Spieltheorie; Interdisziplinarität
    Other subjects: Von Neumann, John (1903-1957): Theory of games and economic behavior
    Scope: 390 S., Ill., graph. Darst.
    Notes:

    Includes bibliographical references and index

  13. The world the game theorists made
    Published: 2016
    Publisher:  The University of Chicago Press, Chicago ; Oxford University Press, Oxford

    In recent decades game theory - the mathematics of rational decision-making by interacting individuals - has assumed a central place in our understanding of capitalist markets, the evolution of social behavior in animals, and even the ethics of... more

    Universitätsbibliothek Kassel, Landesbibliothek und Murhardsche Bibliothek der Stadt Kassel
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    In recent decades game theory - the mathematics of rational decision-making by interacting individuals - has assumed a central place in our understanding of capitalist markets, the evolution of social behavior in animals, and even the ethics of altruism and fairness in human beings. With game theory's ubiquity, however, has come a great deal of misunderstanding. Critics of the contemporary social sciences view it as part of an unwelcome trend toward the marginalization of historicist and interpretive styles of inquiry, and many accuse its proponents of presenting a thin and empirically dubious view of human choice.

     

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780226097206
    Other identifier:
    RVK Categories: QH 430
    Subjects: Spieltheorie; Interdisziplinarität; Wissenschaftsentwicklung; Game theory; Decision making; Science; Cold War
    Scope: 1 Online-Ressource, Illustrations (black and white)
    Notes:

    Previously issued in print: 2015

    Includes bibliographical references and index

  14. The race card
    from gaming technologies to model minorities
    Author: Fickle, Tara
    Published: 2020
    Publisher:  New York University Press, New York ; Oxford University Press, Oxford

    This book uncovers popular games' key role in the cultural construction of modern racial fictions. It argues that gaming provides the lens, language, and logic - in short, the authority - behind racial boundary making, reinforcing and at times... more

    Universitätsbibliothek Kassel, Landesbibliothek und Murhardsche Bibliothek der Stadt Kassel
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    This book uncovers popular games' key role in the cultural construction of modern racial fictions. It argues that gaming provides the lens, language, and logic - in short, the authority - behind racial boundary making, reinforcing and at times subverting beliefs about where people racially and spatially belong. It focuses specifically on the experience of Asian Americans and the longer history of ludo-Orientalism, wherein play, the creation of games, and the use of game theory shape how East-West relations are imagined and reinforce notions of foreignness and perceptions of racial difference.

     

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781479805686
    Other identifier:
    RVK Categories: AP 15963
    Series: Postmillennial pop
    NYU scholarship online
    Subjects: Computerspiel; Nationale Minderheit; Asian Americans; Games; Asian Americans in popular culture; Race discrimination; Game theory
    Scope: 1 Online-Ressource (272 pages), Illustrations (black and white).
    Notes:

    Previously issued in print: 2019

    Includes bibliographical references and index

  15. Game Theory and Postwar American Literature
    Published: 2016
    Publisher:  Palgrave Macmillan US, New York ; Springer International Publishing AG, Cham

    Universitätsbibliothek Gießen
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781137601339; 1137601337
    Other identifier:
    Edition: 1st ed. 2016
    Subjects: Literature, Modern—20th century; Political science; Literature; Fiction; Game theory; Twentieth-Century Literature; Political Science; Literature; Fiction Literature; Game Theory
    Scope: 1 Online-Ressource (XIX, 265 Seiten)
  16. Game Theory and Minorities in American Literature
    Published: 2016
    Publisher:  Palgrave Macmillan US, New York ; Springer International Publishing AG, Cham

    Universitätsbibliothek Gießen
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781137588227; 1137588225
    Other identifier:
    Edition: 1st ed. 2016
    Subjects: America; African literature; Culture; Anthropology; Game theory; North American Literature; African Literature; Cultural Studies; Anthropology; Game Theory
    Scope: 1 Online-Ressource (XXI, 243 Seiten)
  17. Game theory and economic modelling
    Published: 1990
    Publisher:  Oxford University Press, Oxford

    This book offers an introduction to game theory, for academics and undergraduates interested in economic theory, but with no prior knowledge of game theory. It is written in non-technical language and concepts are developed as the book progresses.... more

     

    This book offers an introduction to game theory, for academics and undergraduates interested in economic theory, but with no prior knowledge of game theory. It is written in non-technical language and concepts are developed as the book progresses. Game theory is currently a very popular tool of analysis, and this book looks at reasons why this is so. This is the first title to be published in the Clarendon Lectures in Economics series (see overleaf).The Clarendon Lectures in EconomicsThese lectures were established in 1987. They consist of coherent sets of three to four lectures given by disti

     

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 0198283571; 0191521337; 9780198283577; 9780191521331
    Series: Clarendon Lectures in Economics
    Subjects: Econometric models; Cooperation; Competition; Game theory
    Scope: Online-Ressource (viii, 195 p), ill
    Notes:

    Includes bibliographical references and index

    Contents; 1. Introduction; 2. The standard; 3. Basic notions of non-cooperative game theory; 4. The successes of game theory; 5. The problems of game theory; 6. Bounded rationality and retrospection; Bibliography; Index

    Electronic reproduction; Available via World Wide Web

  18. Optimal transfer policies
    Published: 1995
    Publisher:  Inst. of World Economics, Kiel

    Freie Universität Berlin, Universitätsbibliothek
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    Source: Philologische Bibliothek, FU Berlin; Staatsbibliothek zu Berlin
    Language: English
    Media type: Book
    RVK Categories: QD 000 ; QM 000
    Series: Kieler Arbeitspapiere ; 702
    Subjects: Mathematisches Modell; Game theory; Transfer payments
    Scope: 15 S.
  19. Profits in pure Bertrand oligopolies
    Published: 1995
    Publisher:  Inst. of World Economics, Kiel

    Freie Universität Berlin, Universitätsbibliothek
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    Source: Philologische Bibliothek, FU Berlin; Staatsbibliothek zu Berlin
    Language: English
    Media type: Book
    RVK Categories: QD 000 ; QM 000
    Series: Kieler Arbeitspapiere ; 703
    Subjects: Mathematisches Modell; Equilibrium (Economics); Game theory; Oligopolies; Profit; Gleichgewichtsmodell; Oligopol
    Scope: 53 S., graph. Darst.
  20. Bargaining in a long-term relationship and the Rubinstein solution
    Published: 1996
    Publisher:  Inst. of World Economics, Kiel

    Freie Universität Berlin, Universitätsbibliothek
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    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
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    Source: Staatsbibliothek zu Berlin; Philologische Bibliothek, FU Berlin
    Language: English
    Media type: Book
    RVK Categories: QD 000 ; QM 000
    Series: Kieler Arbeitspapiere ; 759
    Subjects: Mathematisches Modell; Game theory; Negotiation
    Scope: 25 S., graph. Darst.
  21. Markov perfection and cooperation in repeated games
    Published: 1996
    Publisher:  Inst. of World Economics, Kiel

    Freie Universität Berlin, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
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    Source: Staatsbibliothek zu Berlin; Philologische Bibliothek, FU Berlin
    Language: English
    Media type: Book
    RVK Categories: QD 000 ; QM 000
    Series: Kieler Arbeitspapiere ; 760
    Subjects: Mathematisches Modell; Cooperation; Game theory; Markov processes
    Scope: 18 S.
  22. The market entry paradox
    Published: 1996
    Publisher:  Inst. of World Economics, Kiel

    Freie Universität Berlin, Universitätsbibliothek
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    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
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    Source: Staatsbibliothek zu Berlin; Philologische Bibliothek, FU Berlin
    Language: English
    Media type: Book
    RVK Categories: QC 133 ; QD 000 ; QM 000
    Series: Kieler Arbeitspapiere ; 777
    Subjects: Ökonometrisches Modell; Barriers to entry (Industrial organization); Equilibrium (Economics); Game theory
    Scope: 14 S., graph. Darst.
  23. Beyond individual choice
    teams and frames in game theory
    Published: 2006
    Publisher:  Princeton Univ. Press, Princeton, NJ [u.a.]

    Max-Planck-Institut für Bildungsforschung, Bibliothek und wissenschaftliche Information
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    Source: Union catalogues
    Contributor: Gold, Natalie (Hrsg.)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 0691120056; 9780691120058
    Other identifier:
    9780691120058
    RVK Categories: QH 430 ; CC 7750 ; QH 435 ; MR 2200
    Subjects: Spieltheorie; Gruppenentscheidung; Theorie; Verhalten; Game theory; Economics, Mathematical; Game theory; Economics, Mathematical
    Scope: XXIII, 214 S., graph. Darst.
    Notes:

    Includes bibliographical references (p. [203] - 210) and index

  24. Uncertainty in games
    Published: 2013
    Publisher:  MIT Press, Cambridge, Mass.

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
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    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780262018968
    RVK Categories: AP 15963
    Series: Playful thinking
    Subjects: Games; Game theory; Video games; Computer games; Uncertainty
    Scope: VIII, 141 Seiten, 21 cm
    Notes:

    Includes bibliographical references and index

  25. Jane Austen, game theorist
    Published: 2013
    Publisher:  Princeton University Press, Princeton, NJ

    "Game theory--the study of how people make choices while interacting with others--is one of the most popular technical approaches in social science today. But as Michael Chwe reveals in his insightful new book, Jane Austen explored game theory's core... more

    Mathematisches Forschungsinstitut Oberwolfach gGmbH, Bibliothek
    Books at JSTOR: Princeton UP
    No inter-library loan

     

    "Game theory--the study of how people make choices while interacting with others--is one of the most popular technical approaches in social science today. But as Michael Chwe reveals in his insightful new book, Jane Austen explored game theory's core ideas in her six novels roughly two hundred years ago. Jane Austen, Game Theorist shows how this beloved writer theorized choice and preferences, prized strategic thinking, argued that jointly strategizing with a partner is the surest foundation for intimacy, and analyzed why superiors are often strategically clueless about inferiors. With a diverse range of literature and folktales, this book illustrates the wide relevance of game theory and how, fundamentally, we are all strategic thinkers. Although game theory's mathematical development began in the Cold War 1950s, Chwe finds that game theory has earlier subversive historical roots in Austen's novels and in "folk game theory" traditions, including African American folktales. Chwe makes the case that these literary forebears are game theory's true scientific predecessors. He considers how Austen in particular analyzed "cluelessness"--The conspicuous absence of strategic thinking--and how her sharp observations apply to a variety of situations, including U.S. military blunders in Iraq and Vietnam. Jane Austen, Game Theorist brings together the study of literature and social science in an original and surprising way."-- The argument -- Game theory in context -- Folktales and civil rights -- Flossie and the fox -- Jane Austen's six novels -- Austen's foundations of game theory -- Austen's competing models -- Austen on what strategic thinking is not -- Austen's innovations -- Austen on strategic thinking's disadvantages -- Austen's intentions -- Austen on cluelessness -- Real-world cluelessness -- Concluding remarks -- Afterword to the paperback edition

     

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