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  1. Games and Rules : Game Mechanics for the »Magic Circle«
    Contributor: Suter, Beat (Publisher); Kocher, Mela (Publisher); Bauer, René (Publisher)
    Published: 20190315
    Publisher:  transcript Verlag, Bielefeld, Germany

    Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game... more

     

    Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a »Magic Circle«, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world.

     

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    Source: OAPEN; transcript Open Access
    Contributor: Suter, Beat (Publisher); Kocher, Mela (Publisher); Bauer, René (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783839443040
    Other identifier:
    Subjects: Media studies
    Other subjects: Media & Communications; Games; Video Games; Media; Media Studies; Game Studies; Game Design; Ludology; Narratology; Motivation; Game Mechanics; Ergodic Systems; Aporia and Epiphany; Computer Games; Media Aesthetics; Media Art
  2. Games and Rules
    Game Mechanics for the »Magic Circle«
    Published: [2019]
    Publisher:  transcript-Verlag, Bielefeld ; Walter de Gruyter GmbH, Berlin

    Why do we play games and why do we play them on computers? The contributors of "Games and Rules" take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game... more

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    Why do we play games and why do we play them on computers? The contributors of "Games and Rules" take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a "Magic Circle", whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games.This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore.

     

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    Content information
    Source: Union catalogues
    Contributor: Bauer, René; Kocher, Mela; Suter, Beat
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783839443040
    Other identifier:
    DDC Categories: 300; 793
    Series: Edition Medienwissenschaft ; 53
    Subjects: Computerspiel; Spielregel; Mediendesign; Spielwissenschaft; Game Design; Game Studies; Media; Motivation; Aporia and Epiphany; Computer Games; Ergodic Systems; Game Design; Game Mechanics; Game Studies; Ludology; Media Aesthetics; Media Art; Media Studies; Media; Motivation; Narratology; Video Games; Medienwissenschaft; Theorie; Spieltheorie; Computerspiel; Ästhetik; SOCIAL SCIENCE / Media Studies
    Scope: 1 Online-Ressource
    Notes:

    Description based on online resource; title from PDF title page (publisher's Web site, viewed 15. Jun 2019)

  3. Games and rules: game mechanics for the "Magic Circle"
    Contributor: Suter, Beat (Herausgeber); Kocher, Mela (Herausgeber); Bauer, René (Herausgeber)
    Published: 2019
    Publisher:  SSOAR, GESIS – Leibniz-Institut für Sozialwissenschaften e.V., Mannheim ; transcript Verlag, Bielefeld

    Abstract: Why do we play games and why do we play them on computers? The contributors of "Games and Rules" take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize... more

     

    Abstract: Why do we play games and why do we play them on computers? The contributors of "Games and Rules" take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a "Magic Circle", whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore

     

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    Source: Union catalogues
    Contributor: Suter, Beat (Herausgeber); Kocher, Mela (Herausgeber); Bauer, René (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783839443040
    Other identifier:
    DDC Categories: 300; 070
    Series: Edition Medienwissenschaft ; Bd. 53
    Other subjects: (thesoz)Computerspiel; (thesoz)Spiel; (thesoz)Design; (thesoz)Medien; (thesoz)Ästhetik; (thesoz)Kunst; (thesoz)Wissenschaft; (thesoz)Motivation; (thesoz)Narration; (thesoz)Video; Aporia and Epiphany; Ergodic Systems; Game Mechanics; Game Studies; Ludology; Media; Video Games
    Scope: Online-Ressource, 322 S.
    Notes:

    Veröffentlichungsversion

    begutachtet

  4. Games and rules
    game mechanics for the "Magic Circle"
    Contributor: Suter, Beat (Publisher); Kocher, Mela (Publisher); Bauer, René (Publisher)
    Published: [2018]; © 2018
    Publisher:  transcript, Bielefeld

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    Content information
    Volltext (kostenfrei)
    Volltext (kostenfrei)
    Volltext (kostenfrei)
    Source: Union catalogues
    Contributor: Suter, Beat (Publisher); Kocher, Mela (Publisher); Bauer, René (Publisher)
    Language: English
    Media type: Book
    ISBN: 9783837643046
    RVK Categories: AP 15963 ; ST 324
    DDC Categories: 300
    Series: Media studies ; volume 53
    Subjects: Mediendesign; Spieltheorie; Spielregel; Medienwissenschaft; Computerspiel; Ästhetik; Spielwissenschaft
    Other subjects: Video Games; Media; Media Studies; Game Studies; Game Design; Ludology; Narratology; Motivation; Game Mechanics; Ergodic Systems; Aporia and Epiphany; Computer Games; Media Aesthetics; Media Art
    Scope: 321 Seiten, Illustrationen, Diagramme, 22.5 cm x 14.8 cm, 318 g
    Notes:

    Erscheint als Open Access bei De Gruyter

  5. Games and Rules
    Game Mechanics for the "Magic Circle"
    Contributor: Suter, Beat (Publisher); Kocher, Mela (Publisher); Bauer, René (Publisher)
    Published: [2018]
    Publisher:  transcript, Bielefeld

    Why do we play games and why do we play them on computers? The contributors of "Games and Rules" take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game... more

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    Why do we play games and why do we play them on computers? The contributors of "Games and Rules" take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a "Magic Circle", whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games.This anthology contains individual essays by authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world

     

    Export to reference management software   RIS file
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    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Contributor: Suter, Beat (Publisher); Kocher, Mela (Publisher); Bauer, René (Publisher)
    Language: German
    Media type: Ebook
    Format: Online
    ISBN: 9783839443040
    RVK Categories: AP 15963 ; ST 324
    Series: Edition Medienwissenschaft ; Volume 53
    Edition Medienwissenschaft ; Volume 53
    Subjects: Computer Games; Video Games; Motivation; Media; Game Studies; Game Design; Media Aesthetics; Media Art; Media Studies; Narratology; Ludology; Game Mechanics; Ergodic Systems; Aporia and Epiphany; computer games; video games; Spieltheorie; Mediendesign; Spielregel; Medienwissenschaft; Computerspiel; Ästhetik; Spielwissenschaft
    Scope: 1 Online-Ressource (321 Seiten), Illustrationen
  6. Games and Rules
    Game Mechanics for the »Magic Circle«
    Contributor: Suter, Beat (Herausgeber); Kocher, Mela (Herausgeber); Bauer, René (Herausgeber)
    Published: 2019
    Publisher:  transcript Verlag, Bielefeld, Germany ; OAPEN FOUNDATION, The Hague

    Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game... more

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    Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a »Magic Circle«, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world.

     

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  7. Games and rules
    game mechanics for the "Magic Circle"
    Contributor: Suter, Beat (Publisher); Kocher, Mela (Publisher); Bauer, René (Publisher)
    Published: [2018]
    Publisher:  transcript, Bielefeld

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Union catalogues
    Contributor: Suter, Beat (Publisher); Kocher, Mela (Publisher); Bauer, René (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783839443040; 9783837643046
    Series: Media Studies ; Volume 53
    Subjects: Computerspiel; Spielregel; ; Computerspiel; Mediendesign; ; Computerspiel; Spielwissenschaft;
    Other subjects: Video Games; Media; Media Studies; Game Studies; Game Design; Ludology; Narratology; Motivation; Game Mechanics; Ergodic Systems; Aporia and Epiphany; Computer Games; Media Aesthetics; Media Art
    Scope: 1 Online-Ressource (321 Seiten), Illustrationen
    Notes:

    Enthält: Literaturangaben

  8. Games and rules
    game mechanics for the "Magic Circle"
    Contributor: Suter, Beat (Publisher); Kocher, Mela (Publisher); Bauer, René (Publisher)
    Published: [2018]
    Publisher:  transcript, Bielefeld

    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Contributor: Suter, Beat (Publisher); Kocher, Mela (Publisher); Bauer, René (Publisher)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9783837643046; 3837643042
    Other identifier:
    9783837643046
    RVK Categories: AP 15963 ; ST 324
    DDC Categories: 793; 300
    Series: Edition Medienwissenschaft ; volume 53
    Subjects: Computerspiel; Spielregel; ; Computerspiel; Mediendesign; ; Computerspiel; Spielwissenschaft;
    Other subjects: Video Games; Media; Media Studies; Game Studies; Game Design; Ludology; Narratology; Motivation; Game Mechanics; Ergodic Systems; Aporia and Epiphany; Computer Games; Media Aesthetics; Media Art; Hardcover, Softcover / Medien, Kommunikation/Medienwissenschaft
    Scope: 321 Seiten, Illustrationen, 23 cm, 501 g
    Notes:

    Enthält: Literaturangaben

  9. Games and Rules
    Game Mechanics for the "Magic Circle"
    Contributor: Suter, Beat (Publisher); Kocher, Mela (Publisher); Bauer, René (Publisher)
    Published: [2018]
    Publisher:  transcript, Bielefeld

    Why do we play games and why do we play them on computers? The contributors of "Games and Rules" take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game... more

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    Why do we play games and why do we play them on computers? The contributors of "Games and Rules" take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a "Magic Circle", whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games.This anthology contains individual essays by authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world

     

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    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Staatsbibliothek zu Berlin
    Contributor: Suter, Beat (Publisher); Kocher, Mela (Publisher); Bauer, René (Publisher)
    Language: German
    Media type: Ebook
    Format: Online
    ISBN: 9783839443040
    RVK Categories: AP 15963 ; ST 324
    Series: Edition Medienwissenschaft ; Volume 53
    Edition Medienwissenschaft ; Volume 53
    Subjects: Computer Games; Video Games; Motivation; Media; Game Studies; Game Design; Media Aesthetics; Media Art; Media Studies; Narratology; Ludology; Game Mechanics; Ergodic Systems; Aporia and Epiphany; computer games; video games; Spieltheorie; Mediendesign; Spielregel; Medienwissenschaft; Computerspiel; Ästhetik; Spielwissenschaft
    Scope: 1 Online-Ressource (321 Seiten), Illustrationen
  10. Games and Rules
    Game Mechanics for the »Magic Circle«
    Contributor: Bauer, René (HerausgeberIn); Kocher, Mela (HerausgeberIn); Suter, Beat (HerausgeberIn)
    Published: [2019]
    Publisher:  transcript-Verlag, Bielefeld

    Frontmatter --Contents --Introduction /Suter, Beat / Kocher, Mela / Bauer, René --PLAY MOTIVATION --Rules of Play as a Framework for the "Magic Circle" /Suter, Beat --Games as a Special Zone /Bauer, René --Play Computers /Sicart, Miguel --GAME... more

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    Frontmatter --Contents --Introduction /Suter, Beat / Kocher, Mela / Bauer, René --PLAY MOTIVATION --Rules of Play as a Framework for the "Magic Circle" /Suter, Beat --Games as a Special Zone /Bauer, René --Play Computers /Sicart, Miguel --GAME MECHANICS --Requirements for a General Game Mechanics Framework /Hofmann, Imre --Underneath and Beyond Mechanics /Fabricatore, Carlo --GUIDANCE SYSTEMS --Hansel and Gretel /Kato, Hiloko / Bauer, René --The Spectacular Space /Bauer, René / Kato, Hiloko --Nonverbal Guidance Systems /Rotzetter, Francine --ETHICS --Ethics as a Game Mechanism /Walk, Wolfgang --The Player as Puppet /Kato, Hiloko / Bauer, René --The Ethical Avatar /Walk, Wolfgang / Barrett, Mark L. --GAME SPACES --Rules Shape Spaces Spaces Shape Rules /Götz, Ulrich --Game Mechanics of Serious Urban Games /Kocher, Mela --NPC AND NON-HUMAN GAME DESIGN --NPC and Me /Hack, Günter --When Game Mechanics Come Crawling out of Ant Colonies /Westerlaken, Michelle --Authors Why do we play games and why do we play them on computers? The contributors of "Games and Rules" take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a "Magic Circle", whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games.This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore

     

    Export to reference management software   RIS file
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    Content information
    Cover (lizenzpflichtig)
    Source: Staatsbibliothek zu Berlin
    Contributor: Bauer, René (HerausgeberIn); Kocher, Mela (HerausgeberIn); Suter, Beat (HerausgeberIn)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783839443040; 3839443040
    Other identifier:
    Series: Edition Medienwissenschaft ; 53
    Subjects: Game Design; Game Studies; Media; Motivation; Communication. Mass media; Computer games; Computer games; Computer games; SOCIAL SCIENCE / Media Studies
    Other subjects: Aporia and Epiphany; Computer Games; Ergodic Systems; Game Design; Game Mechanics; Game Studies; Ludology; Media Aesthetics; Media Art; Media Studies; Media; Motivation; Narratology; Video Games
    Scope: 1 Online-Ressource
  11. Games and Rules
    Game Mechanics for the "Magic Circle"
    Contributor: Suter, Beat (HerausgeberIn); Kocher, Mela (HerausgeberIn); Bauer, René (HerausgeberIn)
    Published: [2018]
    Publisher:  transcript, Bielefeld

    Why do we play games and why do we play them on computers? The contributors of "Games and Rules" take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game... more

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    Why do we play games and why do we play them on computers? The contributors of "Games and Rules" take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a "Magic Circle", whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games.This anthology contains individual essays by authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world.

     

    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Contributor: Suter, Beat (HerausgeberIn); Kocher, Mela (HerausgeberIn); Bauer, René (HerausgeberIn)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783839443040
    Other identifier:
    9783839443040
    RVK Categories: ST 324
    Series: Edition Medienwissenschaft ; Volume 53
    Subjects: computer games; video games; narratology; Computer Games; Video Games; Narratology; Motivation; Media; Game Studies; Game Design; Media Aesthetics; Media Art; Media Studies; Ludology; Game Mechanics; Ergodic Systems; Aporia and Epiphany; Games; Video Games; Media; Media Studies; Game Studies; Game Design; Ludology; Narratology; Motivation; Game Mechanics; Ergodic Systems; Aporia and Epiphany; Computer Games; Media Aesthetics; Media Art;
    Scope: 1 Online-Ressource (321 Seiten), Illustrationen
  12. Games and Rules
    Game Mechanics for the »Magic Circle«
    Contributor: Bauer, René (HerausgeberIn); Kocher, Mela (HerausgeberIn); Suter, Beat (HerausgeberIn)
    Published: [2019]
    Publisher:  transcript-Verlag, Bielefeld

    Frontmatter --Contents --Introduction /Suter, Beat / Kocher, Mela / Bauer, René --PLAY MOTIVATION --Rules of Play as a Framework for the "Magic Circle" /Suter, Beat --Games as a Special Zone /Bauer, René --Play Computers /Sicart, Miguel --GAME... more

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    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
    Unlimited inter-library loan, copies and loan
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    Unlimited inter-library loan, copies and loan

     

    Frontmatter --Contents --Introduction /Suter, Beat / Kocher, Mela / Bauer, René --PLAY MOTIVATION --Rules of Play as a Framework for the "Magic Circle" /Suter, Beat --Games as a Special Zone /Bauer, René --Play Computers /Sicart, Miguel --GAME MECHANICS --Requirements for a General Game Mechanics Framework /Hofmann, Imre --Underneath and Beyond Mechanics /Fabricatore, Carlo --GUIDANCE SYSTEMS --Hansel and Gretel /Kato, Hiloko / Bauer, René --The Spectacular Space /Bauer, René / Kato, Hiloko --Nonverbal Guidance Systems /Rotzetter, Francine --ETHICS --Ethics as a Game Mechanism /Walk, Wolfgang --The Player as Puppet /Kato, Hiloko / Bauer, René --The Ethical Avatar /Walk, Wolfgang / Barrett, Mark L. --GAME SPACES --Rules Shape Spaces Spaces Shape Rules /Götz, Ulrich --Game Mechanics of Serious Urban Games /Kocher, Mela --NPC AND NON-HUMAN GAME DESIGN --NPC and Me /Hack, Günter --When Game Mechanics Come Crawling out of Ant Colonies /Westerlaken, Michelle --Authors Why do we play games and why do we play them on computers? The contributors of "Games and Rules" take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a "Magic Circle", whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games.This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore

     

    Export to reference management software   RIS file
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    Content information
    Cover (lizenzpflichtig)
    Source: Staatsbibliothek zu Berlin
    Contributor: Bauer, René (HerausgeberIn); Kocher, Mela (HerausgeberIn); Suter, Beat (HerausgeberIn)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783839443040; 3839443040
    Other identifier:
    Series: Edition Medienwissenschaft ; 53
    Subjects: Game Design; Game Studies; Media; Motivation; Communication. Mass media; Computer games; Computer games; Computer games; SOCIAL SCIENCE / Media Studies
    Other subjects: Aporia and Epiphany; Computer Games; Ergodic Systems; Game Design; Game Mechanics; Game Studies; Ludology; Media Aesthetics; Media Art; Media Studies; Media; Motivation; Narratology; Video Games
    Scope: 1 Online-Ressource
  13. Games and rules
    game mechanics for the "Magic Circle"
    Contributor: Suter, Beat (Publisher); Kocher, Mela (Publisher); Bauer, René (Publisher)
    Published: [2018]; © 2018
    Publisher:  transcript, Bielefeld

    Alice Salomon Hochschule Berlin, Bibliothek
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    Volltext (kostenfrei)
    Volltext (kostenfrei)
    Volltext (kostenfrei)
    Source: Union catalogues
    Contributor: Suter, Beat (Publisher); Kocher, Mela (Publisher); Bauer, René (Publisher)
    Language: English
    Media type: Book
    ISBN: 9783837643046
    RVK Categories: AP 15963 ; ST 324
    DDC Categories: 300
    Series: Media studies ; volume 53
    Subjects: Mediendesign; Spieltheorie; Spielregel; Medienwissenschaft; Computerspiel; Ästhetik; Spielwissenschaft
    Other subjects: Video Games; Media; Media Studies; Game Studies; Game Design; Ludology; Narratology; Motivation; Game Mechanics; Ergodic Systems; Aporia and Epiphany; Computer Games; Media Aesthetics; Media Art
    Scope: 321 Seiten, Illustrationen, Diagramme, 22.5 cm x 14.8 cm, 318 g
    Notes:

    Erscheint als Open Access bei De Gruyter

  14. Games and rules
    game mechanics for the "Magic Circle"
    Contributor: Suter, Beat (Herausgeber); Kocher, Mela (Herausgeber); Bauer, René (Herausgeber)
    Published: [2018]
    Publisher:  transcript, Bielefeld

  15. Games and Rules
    Game Mechanics for the »Magic Circle«
    Contributor: Suter, Beat (Herausgeber); Kocher, Mela (Herausgeber); Bauer, René (Herausgeber)
    Published: 2019
    Publisher:  transcript Verlag, Bielefeld

  16. Games and Rules. Game Mechanics for the “Magic Circle”
    Contributor: Suter, Beat (Herausgeber); Kocher, Mela (Herausgeber); Bauer, René (Herausgeber)
    Published: 2018
    Publisher:  Philipps-Universität Marburg, Marburg

    Export to reference management software   RIS file
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    Source: Union catalogues
    Contributor: Suter, Beat (Herausgeber); Kocher, Mela (Herausgeber); Bauer, René (Herausgeber)
    Language: English
    Media type: Book
    Format: Online
    Other identifier:
    Other subjects: Games; video game; Game Studies; Game Design; Ludology; Narratology; Motivation; Game Mechanics; Ergodic Systems; Aporia and Epiphany; computer game; media aesthetics; media art; Videospiel; Regeln; Medientheorie; Narration; Spiel; Game Studies; Mediendesign
    Scope: Online-Ressource
    Notes:

    In: Beat Suter, Mela Kocher und René Bauer (Hg.): Games and Rules. Game Mechanics for the "Magic Circle". Bielefeld: transcript Verlag (2018) (Edition Medienwissenschaft).