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Digitale Spiele im Geschichtsunterricht
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Writing games
multicultural case studies of academic literacy practices in higher education -
Learning with adventure programs
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Digital game-based learning
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Augmented learning
research and design of mobile educational games -
Student usability in educational software and games
improving experiences -
Developments in current game-based learning design and deployment
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Serious play
literacy, learning, and digital games -
Writing games
multicultural case studies of academic literacy practices in higher education -
Serious games and edutainment applications
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Serious games and edutainment applications
[1] -
Serious games and edutainment applications
Volume 2 -
Games-based learning advancements for multi-sensory human computer interfaces
techniques and effective practices -
Augmented learning
research and design of mobile educational games -
Handbook of research on gaming trends in P-12 education
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Computer games and team and individual learning
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The gamification of learning and instruction fieldbook
ideas into practice -
The guide to computer simulations and games
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Cases on digital game-based learning
methods, models, and strategies -
Knowledge games
how playing games can solve problems, create insight, and make change -
Game-based learning across the lifespan
cross-generational and age-oriented topics -
Serious games in education
a global perspective -
Serious games
games that educate, train, and inform -
Handbook of research on gaming trends in P-12 education
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Knowledge games
how playing games can solve problems, create insight, and make change