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  1. Developing 2D Games with Unity
    Independent Game Programming with C#
    Published: [2019]; © 2019
    Publisher:  Apress, New York

    Follow a walkthrough of the Unity Engine and learn important 2D-centric lessons in scripting, working with image assets, animations, cameras, collision detection, and state management. In addition to the fundamentals, you'll learn best practices,... more

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    Follow a walkthrough of the Unity Engine and learn important 2D-centric lessons in scripting, working with image assets, animations, cameras, collision detection, and state management. In addition to the fundamentals, you'll learn best practices, helpful game-architectural patterns, and how to customize Unity to suit your needs, all in the context of building a working 2D game. While many books focus on 3D game creation with Unity, the easiest market for an independent developer to thrive in is 2D games. 2D games are generally cheaper to produce, more feasible for small teams, and more likely to be completed. If you live and breathe games and want to create them then 2D games are a great place to start. By focusing exclusively on 2D games and Unity’s ever-expanding 2D workflow, this book gives aspiring independent game developers the tools they need to thrive. Various real-world examples of independent games are used to teach fundamental concepts of developing 2D games in Unity, using the very latest tools in Unity’s updated 2D workflow. New all-digital channels for distribution, such as Nintendo eShop, XBox Live Marketplace, the Playstation Store, the App Store, Google Play, itch.io, Steam, and GOG.com have made it easier than ever to discover, buy, and sell games. The golden age of independent gaming is upon us, and there has never been a better time to get creative, roll up your sleeves, and build that game you’ve always dreamed about. Developing 2D Games with Unity can show you the way Chapter 1. Gaming Past and Present -- Chapter 2. Introduction to Unity -- Chapter 3. Foundations -- Chapter 4. World Building -- Chapter 5. Building Out the Gameplay -- Chapter 6. Beyond the Basics -- Chapter 7. Polish, Polish, Polish -- Chapter 8. Where to go next

     

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    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484237724
    Other identifier:
    RVK Categories: ST 324
    Series: Array
    Springer eBook Collection
    Subjects: Game Development; Computer games—Programming; Apple computer; Mobile computing; Computer games-Programming; Apple computer; Mobile computing; C sharp; Unity; Computerspielherstellung
    Scope: 1 Online-Ressource (XXII, 383 Seiten), Illustrationen, Diagramme
  2. Challenges for game designers
    non-digital exercises for video game designers
    Published: 2017
    Publisher:  [Verlag nicht ermittelbar], [Erscheinungsort nicht ermittelbar]

    Hochschule Kaiserslautern, Hochschulbibliothek, Standortbibliothek Kaiserslautern
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    Source: Union catalogues
    Contributor: Schreiber, Ian
    Media type: Book
    ISBN: 9781584505808; 158450580X
    Other subjects: Computerspiel; Computerspielherstellung; Programmierung
    Scope: xx, 317 Seiten, Illustrationen
  3. Developing 2D games with Unity
    independent game programming with C#
    Published: 2019; © 2019
    Publisher:  Apress, Berkeley, CA

    Hochschulbibliothek Pforzheim, Bereichsbibliothek Technik und Wirtschaft
    2020 91
    No inter-library loan
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781484237717
    RVK Categories: ST 324
    Subjects: C sharp; Unity; Computerspielherstellung
    Scope: xxii, 383 Seiten, Illustrationen (teilweise farbig)