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Displaying results 1 to 16 of 16.

  1. Multi-threaded game engine design
    Published: [2011]
    Publisher:  Course Technology, Boston, MA

    Universitäts- und Landesbibliothek Münster
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781435455986
    Subjects: Multithreading; Computerspiel; Programmierung
    Other subjects: Computer games--Programming.; Computer games--Design.
    Scope: 1 Online-Ressource (xix, 572 Seiten), Illustrationen, 24 cm
  2. Fundamentals of game design
    Published: 2010
    Publisher:  New Riders, Berkeley, Calif.

    Universitätsbibliothek der RWTH Aachen
    (1)016296
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9780321643377; 0321643372
    RVK Categories: ST 230 ; ST 280 ; ST 324
    Edition: 2. ed.
    Series: Voices that matter
    Subjects: Computerspiel; Entwurf; Softwareentwicklung
    Other subjects: Computer games--Design.; Computer games--Programming.
    Scope: XIX, 675 S., Ill., graph. Darst.
  3. Game coding complete
    Published: 2013
    Publisher:  Course Technology, Boston, MA

    Universitätsbibliothek Bielefeld
    HK310 M478(4)
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    Hochschule Bochum, Hochschulbibliothek
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    Hochschule Rhein-Waal, Zweigbibliothek Kamp-Lintfort
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    Universitätsbibliothek Koblenz
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9781133776574; 1133776574
    Edition: 4. ed.
    Subjects: Programmierung; Computerspiel
    Other subjects: Computer games--Design.; Computer games--Programming.
    Scope: XLIII, 911 S., Ill., graph. Darst.
  4. Social game design
    monetization methods and mechanics
    Published: 2012
    Publisher:  Morgan Kaufmann, Amsterdam [u.a.]

    Universitätsbibliothek der RPTU in Kaiserslautern
    INF 890/040
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    Universitätsbibliothek Paderborn
    KNZS5558
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9780240817668; 0240817664
    Subjects: Geld; Computerspiel; Social Media
    Other subjects: Computer games--Design.; Computer games--Design--Economic aspects.; Online social networks.
    Scope: XV, 262 S., Ill.
  5. Multi-threaded game engine design
    Published: 2011
    Publisher:  Course Technology, Boston, Mass.

    Technische Universität München, Universitätsbibliothek, Teilbibliotheken Garching
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    Source: Union catalogues
    Language: Undetermined
    Media type: Book
    ISBN: 9781435454170; 1435454170
    Subjects: Programmierung; Multithreading; Computerspiel
    Other subjects: Computer games--Programming.; Computer games--Design.
    Scope: XIX, 572 S., Ill., graph. Darst., 24 cm
  6. A comprehensive study of sound in computer games
    how audio affects player action
    Published: 2009
    Publisher:  Edwin Mellen Press, Lewiston [u.a.]

    Universitätsbibliothek Bielefeld
    LZ300 J64
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    Universität Bonn, Institut für Sprach-, Medien- und Musikwissenschaft, Bibliothek für Medien- und Musikwissenschaft
    LR 56660 J82
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    Universitäts- und Stadtbibliothek Köln, Hauptabteilung
    44A7915
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    Universitätsbibliothek Siegen
    21KLEP4719
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9780773438262; 0773438262
    Other subjects: World of Warcraft; Computerspiel; Musik; Musikpsychologie; Geschichte; Computer games--Physiological aspects.; Computer games--Psychological aspects.; Computer game music--Physiological aspects.; Computer sound processing.omputerspiel; Computer games--Design.
    Scope: VIII, 263 S., 24 cm
    Notes:

    Includes bibliographical references (p. [251]-260) and index

  7. <<The>> art of Alice
    madness returns
    Contributor: Marshall, Dave (Publisher); Kerslake, Ben
    Published: 2011
    Publisher:  Dark Horse Books, Milwaukie, Or. ; Diamond [distributor], London

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    Source: Union catalogues
    Contributor: Marshall, Dave (Publisher); Kerslake, Ben
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781595826978; 1595826971
    Edition: 1. ed.
    Subjects: American McGee.; Carroll, Lewis, 1832-1898.--Alice's adventures in Wonderland--Computer games.; Computer games--Design.
    Scope: 184 S., überw. Ill., 31 cm
    Notes:

    Formerly CIP Uk

  8. Designing games for ethics
    models, techniques and frameworks
    Published: 2011
    Publisher:  Information Science Reference, Hershey, Pa. [u.a.]

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781609601201; 1609601203; 9781609601225; 160960122X
    Series: Premium reference source
    Subjects: Computer games--Design.; Computer games--Moral and ethical aspects.; Video games--Design.; Video games--Moral and ethical aspects.
    Scope: XXVI, 378 S., Ill., graph. Darst., 29 cm
    Notes:

    Literaturangaben

  9. Evolutionary game design
    Published: 2011
    Publisher:  Springer, London [u.a.]

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781447121787; 1447121783
    RVK Categories: ST 324
    Series: SpringerBriefs in computer science
    Subjects: Board games--Technological innovations.; Computer games--Design.
    Scope: XI, 122 S., Ill., 24 cm
  10. Casual game design
    designing play for the gamer in all of us
    Published: 2010
    Publisher:  Elsevier [u.a.], Amsterdam [u.a.]

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780123749536
    RVK Categories: ST 324
    Subjects: Computer games--Design.; Computer games--Programming.
    Scope: XVIII, 245 S., zahlr. Ill., graph. Darst.
  11. Multi-threaded game engine design
    Published: 2010
    Publisher:  Delmar, Clifton Park, N.Y. ; Cengage Learning [distributor], Andover

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    Source: Union catalogues
    Media type: Book
    Format: Print
    ISBN: 9781435454170; 1435454170
    Subjects: Computer games--Programming.; Computer games--Design.
    Scope: 1 v., 24 cm
  12. Drawing basics and video game art
    classic to cutting-edge art techniques for winning game design
    Published: 2012
    Publisher:  Watson-Guptill, New York, NY

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780823098477
    RVK Categories: AP 15840 ; AP 15963 ; LR 57790 ; ST 320 ; SU 500
    Edition: 1. ed.
    Subjects: Computer games--Design.; Video games--Design.; Art--Technique.; Animation : Design : Anwendung; Zeichentechnik, Maltechnik; Computerspiel
    Scope: 240 S., zahlr. Ill., graph. Darst., 26 cm
    Notes:

    Literaturverz. S. 239

  13. Players unleashed!
    modding "The Sims" and the culture of gaming
    Published: 2011
    Publisher:  Amsterdam University Press, Amsterdam

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9789089642011; 9089642013
    Series: MediaMatters
    Subjects: Simlife (Game); Computer games--Programming.; Computer games--Design.
    Scope: 221 S., Ill., 24 cm
    Notes:

    Literaturverz. S. 190 - 203

  14. Multi-threaded game engine design
    Published: c 2011
    Publisher:  Course Technology, Boston, MA

    Zentrale Hochschulbibliothek Flensburg
    ST 324 H255
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 1435454170; 9781435454170
    Subjects: Computerspiel; Multithreading; Programmierung;
    Other subjects: Computer games--Design.; Computer games--Programming.
    Scope: XIX, 572 S., Ill., graph. Darst., 24 cm
  15. Evolutionary game design
    Published: 2011
    Publisher:  Springer, London [u.a.]

    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    T 13 B 5895
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    Schloss Dagstuhl - Leibniz-Zentrum für Informatik, Bibliothek
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Dissertation
    Format: Print
    ISBN: 1447121783; 9781447121787
    Other identifier:
    21915768
    RVK Categories: ST 324 ; SU 500
    Series: Springer-briefs in computer science
    Subjects: Computerspiel; Programmierung;
    Other subjects: Board games--Technological innovations.; Computer games--Design.
    Scope: XI, 122 S., Ill., graph. Darst.
    Notes:

    Includes bibliographical references and index

    Author: Dr. Cameron Browne (Imperial College London, UK)

    Teilw. zugl.: Brisbane, Queensland Univ. of Technology, Diss., 2008 u.d.T.: Automatic generation and evaluation of recombination games

  16. Evolutionary Game Design
    Published: 2011
    Publisher:  Cameron Browne, London

    Cameron Browne The book describes the world's first successful experiment in fully automated board game design. Evolutionary methods were used to derive new rule sets within a custom game description language, and self-play trials used to estimate... more

    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
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    Technische Universität Hamburg, Universitätsbibliothek
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    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
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    Otto-von-Guericke-Universität, Universitätsbibliothek
    eBook Springer
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    Otto-von-Guericke-Universität, Universitätsbibliothek, Medizinische Zentralbibliothek
    eBook Springer
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    Universitätsbibliothek Osnabrück
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    Cameron Browne The book describes the world's first successful experiment in fully automated board game design. Evolutionary methods were used to derive new rule sets within a custom game description language, and self-play trials used to estimate each derived game's potential to interest human players. The end result is a number of new and interesting games, one of which has proved popular and gone on to be commercially published

     

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    Content information
    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781447121794
    Other identifier:
    RVK Categories: ST 324
    Series: SpringerBriefs in Computer Science
    Subjects: Computer science; Artificial intelligence; Computer simulation; Information systems
    Other subjects: Board games--Technological innovations.; Computer games--Design.
    Scope: Online-Ressource, v.: digital
    Notes:

    Includes bibliographical references and index

    Electronic reproduction; Available via World Wide Web

    Evolutionary Game Design; Preface; Contents; 1 Introduction; Abstract; 1.1…Creativity at Play; 1.1.1 Computational Creativity; 1.1.2 Creativity in Games; 1.2…Overview; 1.2.1 Structure; 2 Games in General; Abstract; 2.1…Defining Games; 2.1.1 Combinatorial Games; 2.2…Game Elements; 2.2.1 Ludemes; 2.2.2 Variants; 2.2.3 Recombination Games; 2.2.4 Game Distance; 3 The Ludi System; Abstract; 3.1…Game Description Language; 3.2…General Game Player; 3.2.1 Anti-Cycle Measures; 3.3…Strategy Module; 3.3.1 Advisors; 3.3.2 N-in-a-Row Advisor; 3.3.3 Policies; 3.3.4 Policy Selection

    3.3.5 Emergent Strategies3.4…Experiment I: Game Ranking; 4 Measuring Games; Abstract; 4.1…Quantifying Quality; 4.1.1 Game Quality; 4.1.2 Aesthetic Measure; 4.1.3 Aesthetic Model; 4.1.4 Operation; 4.2…Aesthetic Criteria; 4.2.1 Intrinsic Criteria; 4.2.2 Viability Criteria; 4.2.3 Quality Criteria; 4.2.3.1 Drama; 4.2.3.2 Uncertainty; 4.2.3.3 Lead Change; 4.2.3.4 Killer Moves; 4.2.3.5 Permanence; 4.3…Experiment II: Game Measurement; 4.3.1 Method; 4.3.2 Results; 5 Evolving Games; Abstract; 5.1…Computer Aided Game Design; 5.1.1 Genetic Programming; 5.2…Evolutionary Game Design

    A.4…GrammarAppendix B Ludi GDL: Functional Description; B.1 Structure; B.2 Game; B.3 Players; B.4 Board; B.5 Pieces and Movement; B.6 Start Conditions; B.7 Play Order; B.8 End Conditions; B.9 Support Metadata; Appendix C List of Advisors; Appendix D List of Aesthetic Criteria; D.1 Intrinsic Criteria; D.2 Quality Criteria; D.3 Viability Criteria; References;

    5.2.1 Quality Assurance5.3…Experiment III: Game Synthesis; 6 Viable Games; Abstract; 6.1…Discussion; 7 Yavalath; Abstract; 7.1…Analysis; 7.1.1 Rules; 7.1.2 Forcing Moves; 7.1.3 Puzzle Solution; 7.1.4 Strong Patterns; 7.1.5 First Move Advantage; 7.1.6 Draws; 7.1.7 Three Players; 7.2…Impact; 7.2.1 Publication; 7.2.2 Reception; 7.2.3 Acceptance; 7.2.4 Inspiration; 8 Conclusion; Abstract; 8.1…Regarding the Hypotheses; 8.2…Regarding the New Games; 8.3…Regarding the Evolutionary Approach; 8.4…Regarding Computational Creativity; Appendix A Ludi GDL: Grammar; A.1…Syntax; A.2…Data Types; A.3…Functions