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  1. Game Production Studies
    Contributor: Sotamaa, Olli (Publisher); Svelch, Jan (Publisher)
    Published: 2021
    Publisher:  Amsterdam University Press

    Video games have entered the cultural mainstream and in terms of economic profits they now rival established entertainment industries such as film or television. As careers in video game development become more common, so do the stories about... more

     

    Video games have entered the cultural mainstream and in terms of economic profits they now rival established entertainment industries such as film or television. As careers in video game development become more common, so do the stories about precarious working conditions and structural inequalities within the industry. Yet, scholars have largely overlooked video game production cultures in favor of studying games themselves and player audiences. In Game Production Studies, an international group of established and emerging researchers takes a closer look at the everyday realities of video game production, ranging from commercial industries to independent creators and cultural intermediaries. Across sixteen chapters, the authors deal with issues related to labour, game development, monetization and publishing, as well as local specificities. As the first edited collection dedicated solely to video game production, this volume provides a timely resource for anyone interested in how games are made and at what costs.

     

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    Source: OAPEN
    Contributor: Sotamaa, Olli (Publisher); Svelch, Jan (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9789048551736
    Other identifier:
    Subjects: Media studies; Computer games design
    Other subjects: video games; production studies; game industry
    Scope: 1 electronic resource (356 p.)
  2. The Nostalgia Nerd's retro tech
    computers, consoles & games : all the greatest old systems from Atari to Xbox
    Author: Leigh, Peter
    Published: 2018
    Publisher:  ilex, London

    Hochschulbibliothek der Fachhochschule Aachen
    51 KAN 44
    Unlimited inter-library loan, copies and loan
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  3. The digital role-playing game and technical communication
    a history of Bethesda, BioWare, and CD Projekt Red
    Published: 2021
    Publisher:  Bloomsbury Academic, New York

    "With annual gross sales surpassing 100 billion U.S. dollars each of the last two years, the digital games industry may one day challenge theatrical-release movies as the highest-grossing entertainment media in the world. In their examination of the... more

    Universitätsbibliothek Bayreuth
    Unlimited inter-library loan, copies and loan
    Bayerische Staatsbibliothek
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Regensburg
    Unlimited inter-library loan, copies and loan

     

    "With annual gross sales surpassing 100 billion U.S. dollars each of the last two years, the digital games industry may one day challenge theatrical-release movies as the highest-grossing entertainment media in the world. In their examination of the tremendous cultural influence of digital games, Daniel Reardon and David Wright analyze three companies that have shaped the industry: Bethesda, located in Rockville, Maryland; BioWare in Edmonton, Alberta, and CD Projekt Red in Warsaw, Poland. Each company has used social media and technical content in the games to promote players' belief that players control the companies' game narratives. The result has been at times explosive, as empowered players often attempted to co-op the creative processes of games through discussion board forum demands, fund-raising campaigns to persuade companies to change or add game content, and modifications ("modding") of the games through fan-created downloads. The result has changed the way we understand the interactive nature of digital games and the power of fan culture to shape those games"

     

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  4. The Nostalgia Nerd's retro tech
    computers, consoles & games : all the greatest old systems from Atari to Xbox
  5. <<The>> Nostalgia Nerd's retro tech
    computers, consoles & games : all the greatest old systems from Atari to Xbox
    Author: Leigh, Peter
    Published: 2018
    Publisher:  ilex, London

    Hochschulbibliothek der Fachhochschule Aachen
    Unlimited inter-library loan, copies and loan
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  6. Hideo Kojima
    progressive game design from Metal gear to Death stranding
    Published: 2023
    Publisher:  Bloomsbury Academic, New York ; London

    "An exploration of the influential work of Hideo Kojima, creator of cinematic titles such as the blockbuster Metal Gear Solid franchise, which has moved over 50 million units globally, as well as Snatcher, Policenauts, and Death Stranding. As the... more

    Universitätsbibliothek Bayreuth
    Unlimited inter-library loan, copies and loan
    Bayerische Staatsbibliothek
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Regensburg
    Unlimited inter-library loan, copies and loan

     

    "An exploration of the influential work of Hideo Kojima, creator of cinematic titles such as the blockbuster Metal Gear Solid franchise, which has moved over 50 million units globally, as well as Snatcher, Policenauts, and Death Stranding. As the architect of the Metal Gear Solid franchise, Kojima is synonymous with the "stealth game" genre, where tension and excitement is created from players avoiding enemies rather than confronting them. Through the franchise, Kojima also helped to bridge the gap between games and other forms of media, arguing that games could be deep experiences that unearthed complex emotions from players on the same level as films or novels. Drawing on archives of interviews in English and Japanese with Kojima and his team, as well as academic discourses of social/political games and cinematic narrative/world-building, this book examines Kojima's progressive game design as it applies to four key areas: socially-relevant narratives, cinematic aesthetics, thematically-connected systems, and reflexive spaces."

     

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9798765101674; 9798765101650; 9798765101667
    Other identifier:
    RVK Categories: AP 15963 ; AP 15932
    Series: Influential video game designers
    Subjects: Video game designers; Video games; Spieleentwicklung; Computerspiel; Intermedialität
    Other subjects: Kojima, Hideo (1963-); Kojima, Hideo (1963-); Computer games design; Individual designers; Media studies
    Scope: 1 Online-Ressource (240 Seiten), Illustrationen
  7. The digital role-playing game and technical communication
    a history of Bethesda, BioWare, and CD Projekt Red
    Published: 2021
    Publisher:  Bloomsbury Academic, New York

    "With annual gross sales surpassing 100 billion U.S. dollars each of the last two years, the digital games industry may one day challenge theatrical-release movies as the highest-grossing entertainment media in the world. In their examination of the... more

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
    Unlimited inter-library loan, copies and loan

     

    "With annual gross sales surpassing 100 billion U.S. dollars each of the last two years, the digital games industry may one day challenge theatrical-release movies as the highest-grossing entertainment media in the world. In their examination of the tremendous cultural influence of digital games, Daniel Reardon and David Wright analyze three companies that have shaped the industry: Bethesda, located in Rockville, Maryland; BioWare in Edmonton, Alberta, and CD Projekt Red in Warsaw, Poland. Each company has used social media and technical content in the games to promote players' belief that players control the companies' game narratives. The result has been at times explosive, as empowered players often attempted to co-op the creative processes of games through discussion board forum demands, fund-raising campaigns to persuade companies to change or add game content, and modifications ("modding") of the games through fan-created downloads. The result has changed the way we understand the interactive nature of digital games and the power of fan culture to shape those games"

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Volltext (URL des Erstveröffentlichers)