Narrow Search
Last searches

Results for *

Displaying results 1 to 5 of 5.

  1. Cheating
    gaining advantage in videogames
    Published: c2007
    Publisher:  MIT, Cambridge, Mass.

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780262033657; 0262033658
    RVK Categories: CC 8400 ; MS 6530 ; SU 500
    Subjects: Cheating at video games; Video games industry; Video games; Cheat <Computerspiel>; Ethik; Cheating at video games; Video games industry; Video games
    Scope: IX, 228 S., 24cm
    Notes:

    Includes bibliographical references (p. [211]-220) and index. - Formerly CIP

  2. Cheating
    gaining advantage in videogames
    Published: 2007
    Publisher:  MIT Press, Cambridge, Mass. [u.a.]

    Universitäts- und Stadtbibliothek Köln, Hauptabteilung
    44A7806
    Loan of volumes, no copies
    Universitätsbibliothek Paderborn
    KNZS4308
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Siegen
    21KLEP4183
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9780262033657; 0262033658
    Other identifier:
    2006030942
    Subjects: Cheating at video games; Video games industry; Video games
    Other subjects: Cheat <Computerspiel>; Ethik
    Scope: IX, 228 S.
    Notes:

    Includes bibliographical references (p. [211]-220) and index. - Formerly CIP

  3. Cheating
    Gaining Advantage in Videogames
    Published: 2007
    Publisher:  MIT Press, Cambridge, MA

    A cultural history of digital gameplay that investigates a wide range of player behavior, including cheating, and its relationship to the game industry. Intro -- Contents -- Acknowledgments -- Introduction TO CHEAT OR NOT TO CHEAT: IS THAT EVEN THE... more

    Universitätsbibliothek Erfurt / Forschungsbibliothek Gotha, Universitätsbibliothek Erfurt
    No inter-library loan
    Universitäts- und Landesbibliothek Sachsen-Anhalt / Zentrale
    No inter-library loan
    Helmut-Schmidt-Universität, Universität der Bundeswehr Hamburg, Universitätsbibliothek
    No inter-library loan
    Universitätsbibliothek Kiel, Zentralbibliothek
    No inter-library loan
    Universität Konstanz, Kommunikations-, Informations-, Medienzentrum (KIM)
    No inter-library loan
    Deutsches Zentrum für Luft- und Raumfahrt, DLR-Bibliothek
    No inter-library loan
    Kommunikations-, Informations- und Medienzentrum der Universität Hohenheim
    No loan of volumes, only paper copies will be sent

     

    A cultural history of digital gameplay that investigates a wide range of player behavior, including cheating, and its relationship to the game industry. Intro -- Contents -- Acknowledgments -- Introduction TO CHEAT OR NOT TO CHEAT: IS THAT EVEN THE QUESTION? -- Part I A Cultural History of Cheating in Games -- 1 CREATING THE MARKET: EASTER EGGS AND SECRET AGENTS -- 2 GUIDANCE GOES INDEPENDENT: THE RISE OF STRATEGY GUIDE PUBLISHERS -- 3 GENIES, SHARKS, AND CHIPS: THE TECHNOLOGICAL SIDE TO CHEATING -- Part II Game Players -- 4 GAINING ADVANTAGE: HOW VIDEOGAME PLAYERS DEFINE AND NEGOTIATE CHEATING -- 5 THE CHEATERS -- 6 BUSTING PUNKS AND POLICING PLAYERS: THE ANTICHEATING INDUSTRY -- 7 A MAGE'S CHRONICLE: CHEATING AND LIFE IN VANA'DIEL -- Part III Capital and Game Ethics -- 8 CAPITALIZING ON PARATEXTS: GAMEPLAY, ETHICS, AND EVERYDAY LIFE -- Notes -- References -- Index.

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780262270748
    RVK Categories: CC 8400 ; SU 500 ; MS 6530
    Series: The MIT Press Ser
    Subjects: Cheating at video games; Video games industry -- Corrupt practices; Video games -- Moral and ethical aspects; Cheating at video games; Video games ; Moral and ethical aspects; Video games industry ; Corrupt practices; Electronic books; Cheat <Computerspiel>; Ethik
    Scope: 1 Online-Ressource (IX, 228 Seiten)
    Notes:

    Description based on publisher supplied metadata and other sources

  4. Cheating
    gaining advantage in videogames
    Published: 2009
    Publisher:  Massachusetts Institute of Technology, Cambridge, Mass. [u.a.]

    Hochschule für Bildende Künste Braunschweig, Bibliothek
    H 7.611.6 Con 1
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780262513289; 9780262033657
    Edition: First MIT Press paperback edition
    Subjects: Cheating at video games; Video games industry; Video games; Cheat <Computerspiel>; Ethik
    Scope: 228 Seiten
  5. Cheating
    gaining advantage in videogames
    Published: c2007
    Publisher:  MIT, Cambridge, Mass.

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Potsdamer Straße
    1 A 662140
    Unlimited inter-library loan, copies and loan
    Badische Landesbibliothek
    108 A 1882
    Unlimited inter-library loan, copies and loan
    Leuphana Universität Lüneburg, Medien- und Informationszentrum, Universitätsbibliothek
    DV 5350.051
    Unlimited inter-library loan, copies and loan
    Otto-von-Guericke-Universität, Universitätsbibliothek
    2009.02558:1
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780262033657; 0262033658
    RVK Categories: CC 8400 ; MS 6530 ; SU 500
    Subjects: Cheating at video games; Video games industry; Video games; Cheat <Computerspiel>; Ethik; Cheating at video games; Video games industry; Video games
    Scope: IX, 228 S., 24cm
    Notes:

    Includes bibliographical references (p. [211]-220) and index. - Formerly CIP