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  1. Rethinking Sustainability Towards a Regenerative Economy
    Contributor: Andreucci, Maria Beatrice (Publisher); Marvuglia, Antonino (Publisher); Baltov, Milen (Publisher); Hansen, Preben (Publisher)
    Published: 2021
    Publisher:  Springer Nature

    This open access book is based on work from the COST Action “RESTORE - REthinking Sustainability TOwards a Regenerative Economy'', and highlights how sustainability in buildings, facilities and urban governance is crucial for a future that is... more

     

    This open access book is based on work from the COST Action “RESTORE - REthinking Sustainability TOwards a Regenerative Economy'', and highlights how sustainability in buildings, facilities and urban governance is crucial for a future that is socially just, ecologically restorative, and economically viable, for Europe and the whole planet. In light of the search for fair solutions to the climate crisis, the authors outline the urgency for the built environment sector to implement adaptation and mitigation strategies, as well as a just transition. As shown in the chapters, this can be done by applying a broader framework that enriches places, people, ecology, culture, and climate, at the core of the design task - with a particular emphasis on the benefits towards health and resilient business practices. This book is one step on the way to a paradigm shift towards restorative sustainability for new and existing buildings. The authors want to promote forward thinking and multidisciplinary knowledge, leading to solutions that celebrate the richness of design creativity. In this vision, cities of the future will enhance users’ experience, health and wellbeing inside and outside of buildings, while reconciling anthropic ecosystems and nature. A valuable resource for scientists and students in environmental sciences and architecture, as well as policy makers, practitioners and investors in urban and regional development.

     

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  2. Expressive space
    embodying meaning in video game environments
  3. Expressive Space
    Embodying Meaning in Video Game Environments
  4. A landscape of architecture, history and fiction
    Published: 2016; © 2016
    Publisher:  Routledge, Taylor & Francis Group, London ; New York

    Architecture can be analogous to a history, a fiction, and a landscape. We expect a history or a novel to be written in words, but they can also be cast in concrete or seeded in soil. The catalyst to this tradition was the simultaneous and... more

    Bayerische Staatsbibliothek
    Unlimited inter-library loan, copies and loan
    Zentralinstitut für Kunstgeschichte, Bibliothek
    No loan of volumes, only paper copies will be sent
    Bibliotheca Hertziana - Max-Planck-Institut für Kunstgeschichte

     

    Architecture can be analogous to a history, a fiction, and a landscape. We expect a history or a novel to be written in words, but they can also be cast in concrete or seeded in soil. The catalyst to this tradition was the simultaneous and interdependent emergence in the eighteenth century of new art forms: the picturesque landscape, the analytical history, and the English novel. Each of them instigated a creative and questioning response to empiricism's detailed investigation of subjective experience and the natural world, and together they stimulated a design practice and lyrical environmentalism that profoundly influenced subsequent centuries. Associating the changing natural world with journeys in self-understanding, and the design process with a visual and spatial autobiography, this book describes journeys between London and the North Sea in successive centuries, analysing an enduring and evolving tradition from the picturesque and romanticism to modernism. Creative architects have often looked to the past to understand the present and imagine the future. Twenty-first-century architects need to appreciate the shock of the old as well as the shock of the new

     

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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9781138852297; 9781138852280
    Subjects: Built Environment; Architectural History; Sustainable Architecture; Theory of Architecture; Landscape History; Theory of Landscape; Landschaft <Motiv>; Architektur; Geschichtsschreibung; Landschaftsgestaltung; Kunst; Literatur; Architekturtheorie
    Scope: xiv, 229 Seiten, Illustrationen, Pläne, Karten
    Notes:

    Includes bibliographical references and index

  5. <<A>> landscape of architecture, history and fiction
    Published: 2016
    Publisher:  Routledge, London

    Architecture can be analogous to a history, a fiction, and a landscape. We expect a history or a novel to be written in words, but they can also be cast in concrete or seeded in soil. The catalyst to this tradition was the simultaneous and... more

     

    Architecture can be analogous to a history, a fiction, and a landscape. We expect a history or a novel to be written in words, but they can also be cast in concrete or seeded in soil. The catalyst to this tradition was the simultaneous and interdependent emergence in the eighteenth century of new art forms: the picturesque landscape, the analytical history, and the English novel. Each of them instigated a creative and questioning response to empiricism's detailed investigation of subjective experience and the natural world, and together they stimulated a design practice and lyrical environmentalism that profoundly influenced subsequent centuries. Associating the changing natural world with journeys in self-understanding, and the design process with a visual and spatial autobiography, this book describes journeys between London and the North Sea in successive centuries, analysing an enduring and evolving tradition from the picturesque and romanticism to modernism. Creative architects have often looked to the past to understand the present and imagine the future. Twenty-first-century architects need to appreciate the shock of the old as well as the shock of the new

     

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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781315723648; 9781138852280; 9781138852297
    Subjects: Built Environment; Architectural History; Sustainable Architecture; Theory of Architecture; Landscape History; Theory of Landscape
    Scope: xiv, 229 Seiten, Illustrationen, Pläne, Karten
    Notes:

    Literaturverzeichnis: Seite 190-214

  6. Expressive space
    embodying meaning in video game environments
    Published: 2022
    Publisher:  De Gruyter, Berlin

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
    Unlimited inter-library loan, copies and loan
    Verbund der Öffentlichen Bibliotheken Berlins - VÖBB
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9783110723571; 3110723573
    Other identifier:
    9783110723571
    RVK Categories: AP 15963
    Series: Video Games and the Humanities ; Volume 4
    Subjects: Embodiment; Computerspiel; Virtuelle Realität
    Other subjects: Architektur; Videospiele; Embodied Cognition; Built Environment; Kommunikation
    Scope: 262 Seiten, Illustrationen, 23 cm x 15.5 cm
  7. Expressive space
    embodying meaning in video game environments
    Published: [2023]; © 2023
    Publisher:  De Gruyter, Berlin

    Europa-Universität Viadrina, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9783111281971
    RVK Categories: AP 15963 ; AP 36320
    Edition: [Paperback-Ausgabe]
    Series: Video games and the humanities ; volume 4
    Subjects: Embodiment; Virtuelle Realität; Computerspiel
    Other subjects: Architektur; Videospiele; Embodied Cognition; Built Environment; Kommunikation
    Scope: XIII, 262 Seiten, Illustrationen
    Notes:

    Im Impressum: "This volume is text- and page-identical with the hardback published in 2022:"

  8. Expressive space
    embodying meaning in video game environments
    Published: 2022
    Publisher:  De Gruyter, Berlin

    Universitätsbibliothek Regensburg
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9783110723571; 3110723573
    Other identifier:
    9783110723571
    RVK Categories: AP 15963
    Series: Video Games and the Humanities ; Volume 4
    Subjects: Embodiment; Computerspiel; Virtuelle Realität
    Other subjects: Architektur; Videospiele; Embodied Cognition; Built Environment; Kommunikation
    Scope: 262 Seiten, Illustrationen, 23 cm x 15.5 cm
  9. Expressive space
    embodying meaning in video game environments
    Published: [2022]; © 2022
    Publisher:  De Gruyter Oldenbourg, München ; Wien

    Video game spaces have vastly expanded the built environment, offering new worlds to explore and inhabit. Like buildings, cities, and gardens before them, these virtual environments express meaning and communicate ideas and affects through the... more

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
    Unlimited inter-library loan, copies and loan
    TH-AB - Technische Hochschule Aschaffenburg, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Technische Hochschule Augsburg
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Bamberg
    Unlimited inter-library loan, copies and loan
    Hochschule Coburg, Zentralbibliothek
    Unlimited inter-library loan, copies and loan
    Hochschule Kempten, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Hochschule Landshut, Hochschule für Angewandte Wissenschaften, Bibliothek
    Unlimited inter-library loan, copies and loan
    Bayerische Staatsbibliothek
    Unlimited inter-library loan, copies and loan
    Universität der Bundeswehr München, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Passau
    Unlimited inter-library loan, copies and loan

     

    Video game spaces have vastly expanded the built environment, offering new worlds to explore and inhabit. Like buildings, cities, and gardens before them, these virtual environments express meaning and communicate ideas and affects through the spatial experiences they afford. Drawing on the emerging field of embodied cognition, this book explores the dynamic interplay between mind, body, and environment that sits at the heart of spatial communication. To capture the wide diversity of forms that spatial expression can take, the book builds a comparative analysis of twelve video games across four types of space, spanning ones designed for exploration and inhabitation, kinetic enjoyment, enacting a situated role, and enhancing perception. Together, these diverse virtual environments suggest the many ways that video games enhance and extend our embodied lives

     

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    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783110723731
    Other identifier:
    RVK Categories: AP 15963
    Series: Video games and the humanities ; 4
    Subjects: Architektur; Built Environment; Embodied Cognition; Kommunikation; Videospiele; HISTORY / Study & Teaching; Place (Philosophy) in art; Place (Philosophy) in mass media; Video games; Computerspiel; Virtuelle Realität; Embodiment
    Scope: 1 Online-Ressource (XI, 262 Seiten)