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  1. Clash of Realities 2015/16
    on the art, technology and theory of digital games : proceedings of the 6th and 7th conference
    Published: [2017]
    Publisher:  transcript, Bielefeld

    Musikwissenschaftliches Institut, Abteilung Historische Musikwissenschaft, Systematische Musikwissenschaft, Musikethnologie,, Collgium musicum, Bibliothek
    430/Vm5415
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  2. Clash of Realities 2015/16
    On the Art, Technology and Theory of Digital Games
    Published: [2017]
    Publisher:  transcript-Verlag, Bielefeld ; Walter de Gruyter GmbH, Berlin

    Digital games as transmedia works of art - Games as social environments - The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics - Ethics in games - these were some of the important and fascinating topics addressed during the... more

    Universitätsbibliothek Gießen
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    Universitätsbibliothek Kassel, Landesbibliothek und Murhardsche Bibliothek der Stadt Kassel
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    Digital games as transmedia works of art - Games as social environments - The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics - Ethics in games - these were some of the important and fascinating topics addressed during the internatio...

     

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    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783839440315
    Other identifier:
    RVK Categories: ST 324
    DDC Categories: 796; 300
    Series: Bild und Bit ; 5
    Subjects: Videospiel; Computerspiel; Art; Audiovisuality; Cologne Game Lab; Computer Games; Design,Art,Media,Film,Audiovisuality,Technology,Digital Culture,Digital Games,Electronic Arts,Cologne Game Lab,Media Studies,Internet,Computer Games,Digital Media,Media Aesthetics,Popular Culture; Design; Digital Culture; Digital Games; Digital Media; Electronic Arts; Film; Internet; Media Aesthetics; Media Studies; Media; Popular Culture; Technology
    Scope: 1 Online-Ressource
    Notes:

    Description based on online resource; title from PDF title page (publisher's Web site, viewed 26. Okt 2017)

  3. Clash of realities 2015/16
    on the art, technology and theory of digital games : proceedings of the 6th and 7th conference
    Published: [2017]
    Publisher:  transcript Verlag, Bielefeld

    Digital games as transmedia works of art - Games as social environments - The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics - Ethics in games - these were some of the important and fascinating topics addressed during the... more

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    Universität Potsdam, Universitätsbibliothek
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    Digital games as transmedia works of art - Games as social environments - The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics - Ethics in games - these were some of the important and fascinating topics addressed during the international research conference "Clash of Realities" in 2015 and 2016 by more than a hundred international speakers, academics as well as artists. This volume represents the best contributions - by, inter alia, Janet H. Murray, David OReilly, Eric Zimmerman, Thomas Elsaesser, Lorenz Engell, Susana Tosca, Miguel Sicart, Frans Mäyrä, and Mark J.P. Wolf.

     

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  4. Clash of Realities 2015/16
    on the art, technology and theory of digital games : proceedings of the 6th and 7th conference
    Published: [2017]
    Publisher:  transcript, Bielefeld

    Universitätsbibliothek Bayreuth
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    Source: Union catalogues
    Language: English
    Media type: Conference proceedings
    ISBN: 9783837640311; 3837640310
    Other identifier:
    9783837640311
    RVK Categories: AP 15963
    DDC Categories: 300
    Corporations / Congresses: Clash of Realities (Veranstaltung), 6. (2015, Köln)
    Series: Studies of digital media culture ; volume 5
    Subjects: Computerspiel; Medienpädagogik
    Other subjects: Design; Art; Media; Film; Audiovisuality; Technology; Digital Culture; Digital Games; Electronic Arts; Cologne Game Lab; Media Studies; Internet; Computer Games; Digital Media; Media Aesthetics; Popular Culture
    Scope: 636 Seiten, Illustrationen, 22.5 cm x 14.8 cm
  5. Clash of Realities 2015/16
    on the art, technology and theory of digital games : proceedings of the 6th and 7th conference
    Published: [2017]; © 2017
    Publisher:  transcript-Verlag, Bielefeld

    Digital games as transmedia works of art - Games as social environments - The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics - Ethics in games - these were some of the important and fascinating topics addressed during the... more

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
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    Universität der Bundeswehr München, Universitätsbibliothek
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    Digital games as transmedia works of art - Games as social environments - The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics - Ethics in games - these were some of the important and fascinating topics addressed during the internatio

     

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    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Conference proceedings
    Format: Online
    ISBN: 9783839440315
    Other identifier:
    RVK Categories: AP 15963
    DDC Categories: 300
    Corporations / Congresses: Clash of Realities (Veranstaltung), 6. (2015, Köln)
    Series: Studies of digital media culture ; 5
    Subjects: Art; Audiovisuality; Cologne Game Lab; Computer Games; Design,Art,Media,Film,Audiovisuality,Technology,Digital Culture,Digital Games,Electronic Arts,Cologne Game Lab,Media Studies,Internet,Computer Games,Digital Media,Media Aesthetics,Popular Culture; Design; Digital Culture; Digital Games; Digital Media; Electronic Arts; Film; Internet; Media Aesthetics; Media Studies; Media; Popular Culture; Technology; Computerspiel; Medienpädagogik
    Other subjects: Design; Art; Media; Film; Audiovisuality; Technology; Digital Culture; Digital Games; Electronic Arts; Cologne Game Lab; Media Studies; Internet; Computer Games; Digital Media; Media Aesthetics; Popular Culture
    Scope: 1 Online-Ressource (639 Seiten)
    Notes:

    Description based on online resource; title from PDF title page (publisher's Web site, viewed 19. Juni 2018)

  6. Clash of Realities 2015/16
    on the art, technology and theory of digital games : proceedings of the 6th and 7th conference
    Published: [2017]
    Publisher:  transcript, Bielefeld

    Universitäts- und Stadtbibliothek Köln, Hauptabteilung
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    Source: Union catalogues
    Language: English
    Media type: Conference proceedings
    Format: Print
    ISBN: 9783837640311; 3837640310
    Other identifier:
    9783837640311
    Edition: [1. Auflage]
    Corporations / Congresses: Clash of Realities, 6. (2015, Köln)
    Series: Studies of digital media culture ; 5
    Subjects: Videospiel; Computerspiel
    Other subjects: Design; Art; Media; Film; Audiovisuality; Technology; Digital Culture; Digital Games; Electronic Arts; Cologne Game Lab; Media Studies; Internet; Computer Games; Digital Media; Media Aesthetics; Popular Culture; Design,Art,Media,Film,Audiovisuality,Technology,Digital Culture,Digital Games,Electronic Arts,Cologne Game Lab,Media Studies,Internet,Computer Games,Digital Media,Media Aesthetics,Popular Culture
    Scope: 636 Seiten, Illustrationen, 23 cm
  7. Clash of Realities 2015/16
    on the art, technology and theory of digital games : proceedings of the 6th and 7th Conference
    Published: [2017]
    Publisher:  transcript, Bielefeld

    Export to reference management software   RIS file
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    Source: Union catalogues
    Language: English
    Media type: Conference proceedings
    Format: Print
    ISBN: 9783837640311; 3837640310
    Other identifier:
    9783837640311
    DDC Categories: 300 DNB
    Corporations / Congresses: Clash of Realities, 6. (2015, Köln)
    Series: Studies of digital media culture ; Volume 5
    Subjects: Computerspiel;
    Other subjects: Paperback / softback; Fachpublikum/ Wissenschaft; Design; Art; Media; Film; Audiovisuality; Technology; Digital Culture; Digital Games; Electronic Arts; Cologne Game Lab; Media Studies; Internet; Computer Games; Digital Media; Media Aesthetics; Popular Culture
    Scope: 636 Seiten, 23 cm
    Notes:

    Literaturangaben

  8. Clash of Realities 2015/16
    on the art, technology and theory of digital games : proceedings of the 6th and 7th conference
  9. Clash of realities 2015/16
    on the art, technology and theory of digital games : proceedings of the 6th and 7th conference
    Published: [2017]
    Publisher:  transcript Verlag, Bielefeld

    Digital games as transmedia works of art - Games as social environments - The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics - Ethics in games - these were some of the important and fascinating topics addressed during the... more

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    Universitätsbibliothek Braunschweig
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    Technische Universität Bergakademie Freiberg, Bibliothek 'Georgius Agricola'
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    Bibliothek der Pädagogischen Hochschule Freiburg/Breisgau
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    Digital games as transmedia works of art - Games as social environments - The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics - Ethics in games - these were some of the important and fascinating topics addressed during the international research conference "Clash of Realities" in 2015 and 2016 by more than a hundred international speakers, academics as well as artists. This volume represents the best contributions - by, inter alia, Janet H. Murray, David OReilly, Eric Zimmerman, Thomas Elsaesser, Lorenz Engell, Susana Tosca, Miguel Sicart, Frans Mäyrä, and Mark J.P. Wolf.

     

    Export to reference management software   RIS file
      BibTeX file
  10. Clash of Realities 2015/16
    on the art, technology and theory of digital games : proceedings of the 6th and 7th conference
    Published: [2017]; © 2017
    Publisher:  transcript-Verlag, Bielefeld

    Digital games as transmedia works of art - Games as social environments - The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics - Ethics in games - these were some of the important and fascinating topics addressed during the... more

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    Resolving-System (lizenzpflichtig)
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    Verlag (lizenzpflichtig)
    Alice Salomon Hochschule Berlin, Bibliothek
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    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
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    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
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    Universität Potsdam, Universitätsbibliothek
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    Digital games as transmedia works of art - Games as social environments - The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics - Ethics in games - these were some of the important and fascinating topics addressed during the internatio

     

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    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Conference proceedings
    Format: Online
    ISBN: 9783839440315
    Other identifier:
    RVK Categories: AP 15963
    DDC Categories: 300
    Corporations / Congresses: Clash of Realities (Veranstaltung), 6. (2015, Köln)
    Series: Studies of digital media culture ; 5
    Subjects: Art; Audiovisuality; Cologne Game Lab; Computer Games; Design,Art,Media,Film,Audiovisuality,Technology,Digital Culture,Digital Games,Electronic Arts,Cologne Game Lab,Media Studies,Internet,Computer Games,Digital Media,Media Aesthetics,Popular Culture; Design; Digital Culture; Digital Games; Digital Media; Electronic Arts; Film; Internet; Media Aesthetics; Media Studies; Media; Popular Culture; Technology; Computerspiel; Medienpädagogik
    Other subjects: Design; Art; Media; Film; Audiovisuality; Technology; Digital Culture; Digital Games; Electronic Arts; Cologne Game Lab; Media Studies; Internet; Computer Games; Digital Media; Media Aesthetics; Popular Culture
    Scope: 1 Online-Ressource (639 Seiten)
    Notes:

    Description based on online resource; title from PDF title page (publisher's Web site, viewed 19. Juni 2018)

  11. Clash of Realities 2015/16
    on the art, technology and theory of digital games : proceedings of the 6th and 7th conference
    Published: [2017]
    Publisher:  transcript, Bielefeld

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
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    Source: Union catalogues
    Language: English
    Media type: Conference proceedings
    ISBN: 9783837640311; 3837640310
    Other identifier:
    9783837640311
    RVK Categories: AP 15963
    DDC Categories: 300
    Corporations / Congresses: Clash of Realities (Veranstaltung), 6. (2015, Köln)
    Series: Studies of digital media culture ; volume 5
    Subjects: Computerspiel; Medienpädagogik
    Other subjects: Design; Art; Media; Film; Audiovisuality; Technology; Digital Culture; Digital Games; Electronic Arts; Cologne Game Lab; Media Studies; Internet; Computer Games; Digital Media; Media Aesthetics; Popular Culture
    Scope: 636 Seiten, Illustrationen, 22.5 cm x 14.8 cm