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  1. Writing for animation, comics & games
    Published: © 2007
    Publisher:  Focal Press, Amsterdam

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
    Unlimited inter-library loan, copies and loan
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    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 0080466575; 9780080466576
    Subjects: PERFORMING ARTS / Film & Video / Screenwriting; Animated films / Authorship; Comic books, strips, etc / Authorship; Video games / Authorship; Animated films / Authorship; Comic books, strips, etc / Authorship; Video games / Authorship; Animated films; Comic books, strips, etc; Video games
    Scope: xxi, 226 pages
    Notes:

    Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration. * Career rules of-the-road for comics, computer games, and animation ... from an insider's perspective * Written for beginners and professionals alike * Authored by a distinguished writer, whose credits include X-Men Evolution, Teenage Mutant Ninja Turtles, and Lord of the Rings

    Includes bibliographical references (pages 211-215) and index

  2. Write your way into animation and games
    create a writing career in animation and games
    Published: c2010
    Publisher:  Elsevier/Focal Press, Burlington, MA

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
    Unlimited inter-library loan, copies and loan
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780240813431; 9781136131493; 1136131493
    Subjects: Animated films / Authorship; Video games / Authorship
    Other subjects: Electronic books
    Scope: 1 Online-Ressource (1 v.)
    Notes:

    Includes bibliographical references and index

  3. Writing for animation
    Published: 2021
    Publisher:  Zed Books, London, England ; Bloomsbury Publishing, [London, England]

    Hochschulbibliothek der Fachhochschule Aachen
    No inter-library loan
    Fachhochschule Dortmund, Hochschulbibliothek
    No inter-library loan
    Katholische Hochschule Nordrhein-Westfalen (katho), Hochschulbibliothek
    No inter-library loan
    Universitäts- und Stadtbibliothek Köln, Hauptabteilung
    No inter-library loan
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781501358630
    Other identifier:
    Edition: First edition
    Subjects: Animated films / Authorship; Animated television programs / Authorship; Animated films
    Scope: 1 online resource (248 pages), illustrations (black and white)
    Notes:

    Includes bibliographical references and index

    Also published in print

  4. Ideas for the animated short
    finding and building stories
    Published: 2013

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    Source: Union catalogues
    Contributor: Alexander, Kate (Publisher); Mintz, Aubry (Publisher); Besen, Ellen (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780240818726; 9780240818825; 9781299386488
    Edition: Second Edition
    Subjects: Animated films / Authorship; Short films / Authorship; Animators / United States / Interviews
    Scope: 1 online resource (xvii, 259 pages), illustrations (some color)
    Notes:

    Includes index

    Description based on print version record

  5. Writing for animation
    Published: 2021
    Publisher:  Zed Books, London, England ; Bloomsbury Publishing, [London, England]

    Hochschulbibliothek der Fachhochschule Aachen
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek der RWTH Aachen
    Unlimited inter-library loan, copies and loan
    Fachhochschule Bielefeld, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Bielefeld
    Unlimited inter-library loan, copies and loan
    Hochschule Bochum, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Ruhr-Universität Bochum, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
    Universitäts- und Landesbibliothek Bonn
    Unlimited inter-library loan, copies and loan
    Fachhochschule Dortmund, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Dortmund
    Unlimited inter-library loan, copies and loan
    Universitäts- und Landesbibliothek Düsseldorf
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Duisburg-Essen
    Unlimited inter-library loan, copies and loan
    Fachhochschule Südwestfalen, Elektronische Ressourcen
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek der Fernuniversität
    Unlimited inter-library loan, copies and loan
    Katholische Hochschule Nordrhein-Westfalen (katho), Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Technische Hochschule Köln, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Universitäts- und Stadtbibliothek Köln, Hauptabteilung
    Unlimited inter-library loan, copies and loan
    Zentralbibliothek der Sportwissenschaften der Deutschen Sporthochschule Köln
    Unlimited inter-library loan, copies and loan
    Hochschule Niederrhein, Bibliothek
    Unlimited inter-library loan, copies and loan
    Hochschule Ruhr West, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Hochschule Ruhr West, Hochschulbibliothek, Zweigbibliothek Bottrop
    Unlimited inter-library loan, copies and loan
    Universitäts- und Landesbibliothek Münster
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Paderborn
    Unlimited inter-library loan, copies and loan
    Hochschul- und Kreisbibliothek Bonn-Rhein-Sieg
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    Universitätsbibliothek Siegen
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    Universitätsbibliothek Wuppertal
    Unlimited inter-library loan, copies and loan
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781501358630
    Other identifier:
    Edition: First edition
    Other subjects: Animated films / Authorship; Animated television programs / Authorship; Animated films; Electronic books
    Scope: 1 online resource (248 pages), illustrations (black and white)
    Notes:

    Includes bibliographical references and index

    Also published in print

  6. Writing for animation, comics & games
    Published: © 2007
    Publisher:  Focal Press, Amsterdam

    Filmuniversität Babelsberg KONRAD WOLF, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
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    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 0080466575; 9780080466576
    Subjects: PERFORMING ARTS / Film & Video / Screenwriting; Animated films / Authorship; Comic books, strips, etc / Authorship; Video games / Authorship; Animated films / Authorship; Comic books, strips, etc / Authorship; Video games / Authorship; Animated films; Comic books, strips, etc; Video games
    Scope: xxi, 226 pages
    Notes:

    Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration. * Career rules of-the-road for comics, computer games, and animation ... from an insider's perspective * Written for beginners and professionals alike * Authored by a distinguished writer, whose credits include X-Men Evolution, Teenage Mutant Ninja Turtles, and Lord of the Rings

    Includes bibliographical references (pages 211-215) and index

  7. Write your way into animation and games
    create a writing career in animation and games
    Published: 2010; © 2010
    Publisher:  Focal Press/Elsevier, Burlington, MA

    While writing for straight, linear media like films or novels requires certain skills, writing for interactive media such as games or digital stories requires a WHOLE NEW set of skills.  Writers need to contend with overlapping stories, different... more

     

    While writing for straight, linear media like films or novels requires certain skills, writing for interactive media such as games or digital stories requires a WHOLE NEW set of skills.  Writers need to contend with overlapping stories, different conclusions based on different actions taken by the customer or player.  It's challenging to create compelling digital storylines - and writers need help. Write Your Own Way into Animation and Games offers the expert advice they need - with helpful tips, tricks and tutorials for writers needing to generate original game and animation concepts and narratives. 1. Everything you need to generate original game and animation concepts across a range of genres. 2. Fine tune your: narrative, characters, world, dialogue - with everything you need in this comprehensive guide to writing for the medium. 3. Indispensable resource for Game and Animation writers. 4. Loaded password protected web site: including the "best of" CD components from the original Focal books (tutorials, source files, tools) so that game/animation writers can benefit quickly and easily

     

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    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780240813431; 024081343X
    RVK Categories: ST 324
    Subjects: Animated films / Authorship; Video games / Authorship
    Scope: 1 Online-Ressource (418 Seiten), Illustrationen
    Notes:

    Introduction to Animation Writing -- Marx Writingfor Animation, Comics and Games: Animation terminology -- Marx Writingfor Animation, Comics and Games: The Basics -- Wright: Animation Writing and Development: Basic Animation Writing Structure -- Wright: Animation Writing and Development: Developing Characters -- Wright: Animation Writing and Development: Comedy and Gag Writing -- Wright: Animation Writing and Development: The Animation Feature -- Wright: Animation Writing and Development: The Pitch -- Marx: Writingfor Animation, Comics and Games: Breaking and Entering -- Wright: Animation Writing and Development: Agents, Networking and Finding Work -- Marx Introduction: Introduction to Game Writing -- Marx: Writingfor Animation, Comics and Games: Writing vs. Design -- Miller: Digital Storytelling: Interactivity and its Effects -- Miller: Digital Storytelling: Old Tools/New Tools -- Garrand: Writing for Multimedia and the Web: Interactivity and the Writer ---

    Creating a Work of Digital Storytelling -- Marx: Writingfor Animation, Comics and Games: the Script Format -- Garrand: Writing for Multimedia and the Web: Script and Proposal Formatting -- GarrandWriting for Multimedia and the Web: Interactive Multimedia Narrative & Linear Narrative -- Garrand: Writing for Multimedia and the Web: The Elements of Interactive Multimedia Narrative -- Iuppa & Borst: Story and Simulations for Serious Games: Designing Simulation Stories from Tacit Knowledge -- Iuppa & Borst: Story and Simulations for Serious Games: Simulation Stories and Free Play -- Iuppa & Borst: Story and Simulations for Serious Games: Experience Management -- Iuppa & Borst: Story and Simulations for Serious Games: Backstory and Free Play -- Iuppa & Borst: Story and Simulations for Serious Games: Stories in State-of-the-Art Serious Games -- Miller: Digital Storytelling: Working as a Digital Storyteller ---

    Digital Storytelling: Creating Your Own Showcase -- Marx: Writingfor Animation, Comics and Games: Breaking & Entering

    Literaturangaben

    Online-Ausg.