Results for *

Displaying results 1 to 6 of 6.

  1. The interactive past
    archaeology, heritage, and video games
    Published: 2017
    Publisher:  Sidestone Press, Leiden

    "The Interactive Past brings together a diverse group of thinkers--including archaeologists, heritage scholars, game creators, conservators and more--who explore the interface of video games and the past in a series of unique and engaging writings.... more

    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    VFG-205/Mol
    No inter-library loan

     

    "The Interactive Past brings together a diverse group of thinkers--including archaeologists, heritage scholars, game creators, conservators and more--who explore the interface of video games and the past in a series of unique and engaging writings. They address such topics as how thinking about and creating games can inform on archaeological method and theory, how to leverage games for the communication of powerful and positive narratives, how games can be studied archaeologically and the challenges they present in terms of conservation, and why the deaths of virtual Romans and the treatment of video game chickens matters. The book also includes a crowd-sourced chapter in the form of a question-chain-game, written by the Kickstarter backers whose donations made this book possible. Together, these exciting and enlightening examples provide a convincing case for how interactive play can power the experience of the past and vice versa."--Page [4] of cover The Interactive Past' brings together a diverse group of thinkers - including archaeologists, heritage scholars, game creators, conservators and more - who explore the interface of video games and the past in a series of unique and engaging writings. They address such topics as how thinking about and creating games can inform on archaeological method and theory, how to leverage games for the communication of powerful and positive narratives, how games can be studied archaeologically and the challenges they present in terms of conservation, and why the deaths of virtual Romans and the treatment of video game chickens matters. The book also includes a crowd-sourced chapter in the form of a question-chain-game, written by the Kickstarter backers whose donations made this book possible. Together, these exciting and enlightening examples provide a convincing case for how interactive play can power the experience of the past and vice versa

     

    Export to reference management software   RIS file
      BibTeX file
  2. The interactive past
    archaeology, heritage & video games
    Contributor: Mol, Angenitus Arie Andries (Publisher)
    Published: [2017]; © 2017
    Publisher:  Sidestone Press, Leiden

    The Interactive Past' brings together a diverse group of thinkers - including archaeologists, heritage scholars, game creators, conservators and more - who explore the interface of video games and the past in a series of unique and engaging writings.... more

    Universitätsbibliothek Erlangen-Nürnberg, Hauptbibliothek
    Unlimited inter-library loan, copies and loan
    Bayerische Staatsbibliothek
    Unlimited inter-library loan, copies and loan

     

    The Interactive Past' brings together a diverse group of thinkers - including archaeologists, heritage scholars, game creators, conservators and more - who explore the interface of video games and the past in a series of unique and engaging writings. They address such topics as how thinking about and creating games can inform on archaeological method and theory, how to leverage games for the communication of powerful and positive narratives, how games can be studied archaeologically and the challenges they present in terms of conservation, and why the deaths of virtual Romans and the treatment of video game chickens matters. The book also includes a crowd-sourced chapter in the form of a question-chain-game, written by the Kickstarter backers whose donations made this book possible. Together, these exciting and enlightening examples provide a convincing case for how interactive play can power the experience of the past and vice versa

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Volltext (kostenfrei)
  3. The interactive past
    archaeology, heritage & video games
    Contributor: Mol, Angenitus Arie Andries (HerausgeberIn); Ariese-Vandemeulebroucke, Csilla E. (HerausgeberIn); Boom, Krijn H. J. (HerausgeberIn); Politopoulos, Aris (HerausgeberIn)
    Published: [2017]; © 2017
    Publisher:  Sidestone Press, Leiden

    The Interactive Past' brings together a diverse group of thinkers - including archaeologists, heritage scholars, game creators, conservators and more - who explore the interface of video games and the past in a series of unique and engaging writings.... more

    Institut für Archäologische Wissenschaften, Abt. Urgeschichtliche Archäologie, Abt. Frühgeschichtliche Archäologie und Archäologie des Mittelalters, Bibliothek
    Frei 86: U/MOL
    No loan of volumes, only paper copies will be sent
    Niedersächsische Staats- und Universitätsbibliothek Göttingen
    2021 B 222
    No loan of volumes, only paper copies will be sent
    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    VFG-205/Mol
    No inter-library loan

     

    The Interactive Past' brings together a diverse group of thinkers - including archaeologists, heritage scholars, game creators, conservators and more - who explore the interface of video games and the past in a series of unique and engaging writings. They address such topics as how thinking about and creating games can inform on archaeological method and theory, how to leverage games for the communication of powerful and positive narratives, how games can be studied archaeologically and the challenges they present in terms of conservation, and why the deaths of virtual Romans and the treatment of video game chickens matters. The book also includes a crowd-sourced chapter in the form of a question-chain-game, written by the Kickstarter backers whose donations made this book possible. Together, these exciting and enlightening examples provide a convincing case for how interactive play can power the experience of the past and vice versa

     

    Export to reference management software   RIS file
      BibTeX file
  4. The interactive past
    archaeology, heritage & video games
    Contributor: Mol, Angenitus Arie Andries (Herausgeber)
    Published: [2017]; © 2017
    Publisher:  Sidestone Press, Leiden

    The Interactive Past' brings together a diverse group of thinkers - including archaeologists, heritage scholars, game creators, conservators and more - who explore the interface of video games and the past in a series of unique and engaging writings.... more

    Universität Bonn, Institut für Archäologie und Kulturanthropologie / Abt. Vor- und Frühgeschichtliche Archäologie, Bibliothek
    D65 Mol
    No inter-library loan

     

    The Interactive Past' brings together a diverse group of thinkers - including archaeologists, heritage scholars, game creators, conservators and more - who explore the interface of video games and the past in a series of unique and engaging writings. They address such topics as how thinking about and creating games can inform on archaeological method and theory, how to leverage games for the communication of powerful and positive narratives, how games can be studied archaeologically and the challenges they present in terms of conservation, and why the deaths of virtual Romans and the treatment of video game chickens matters. The book also includes a crowd-sourced chapter in the form of a question-chain-game, written by the Kickstarter backers whose donations made this book possible. Together, these exciting and enlightening examples provide a convincing case for how interactive play can power the experience of the past and vice versa

     

    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Contributor: Mol, Angenitus Arie Andries (Herausgeber)
    Language: English
    Media type: Book
    ISBN: 9789088904363; 9789088904370
    RVK Categories: NF 1129
    Subjects: Virtuelle Realität; Computerspiel; Archäologie <Motiv>; Interaktive Medien
    Scope: 235 Seiten, Illustrationen, Diagramme
  5. The interactive past
    archaeology, heritage & video games
    Contributor: Mol, Angenitus Arie Andries (Publisher)
    Published: [2017]; © 2017
    Publisher:  Sidestone Press, Leiden

    The Interactive Past' brings together a diverse group of thinkers - including archaeologists, heritage scholars, game creators, conservators and more - who explore the interface of video games and the past in a series of unique and engaging writings.... more

    Freie Universität Berlin, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan

     

    The Interactive Past' brings together a diverse group of thinkers - including archaeologists, heritage scholars, game creators, conservators and more - who explore the interface of video games and the past in a series of unique and engaging writings. They address such topics as how thinking about and creating games can inform on archaeological method and theory, how to leverage games for the communication of powerful and positive narratives, how games can be studied archaeologically and the challenges they present in terms of conservation, and why the deaths of virtual Romans and the treatment of video game chickens matters. The book also includes a crowd-sourced chapter in the form of a question-chain-game, written by the Kickstarter backers whose donations made this book possible. Together, these exciting and enlightening examples provide a convincing case for how interactive play can power the experience of the past and vice versa

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Volltext (kostenfrei)
  6. <<The>> interactive past
    archaeology, heritage & video games
    Contributor: Mol, Angenitus Arie Andries (Herausgeber)
    Published: [2017]; © 2017
    Publisher:  Sidestone Press, Leiden

    The Interactive Past' brings together a diverse group of thinkers - including archaeologists, heritage scholars, game creators, conservators and more - who explore the interface of video games and the past in a series of unique and engaging writings.... more

    Universitäts- und Landesbibliothek Bonn
    Unlimited inter-library loan, copies and loan

     

    The Interactive Past' brings together a diverse group of thinkers - including archaeologists, heritage scholars, game creators, conservators and more - who explore the interface of video games and the past in a series of unique and engaging writings. They address such topics as how thinking about and creating games can inform on archaeological method and theory, how to leverage games for the communication of powerful and positive narratives, how games can be studied archaeologically and the challenges they present in terms of conservation, and why the deaths of virtual Romans and the treatment of video game chickens matters. The book also includes a crowd-sourced chapter in the form of a question-chain-game, written by the Kickstarter backers whose donations made this book possible. Together, these exciting and enlightening examples provide a convincing case for how interactive play can power the experience of the past and vice versa

     

    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Contributor: Mol, Angenitus Arie Andries (Herausgeber)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9789088904363; 9789088904370
    RVK Categories: NF 1129
    Subjects: Computerspiel; Archäologie <Motiv>; Virtuelle Realität; Interaktive Medien
    Scope: 235 Seiten, Illustrationen, Diagramme