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  1. Games and Game Playing in European Art and Literature, 16th-17th Centuries
    Contributor: O'Bryan, Robin Leigh (Publisher)
    Published: [2019]; © 2019
    Publisher:  Amsterdam University Press, Amsterdam

    This collection of essays examines the vogue for games and game playing as expressed in art, architecture, and literature in sixteenth- and seventeenth-century Europe. Moving beyond previous scholarship on game theory, game monographs, and period and... more

    Brandenburgische Technische Universität Cottbus - Senftenberg, Universitätsbibliothek
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    This collection of essays examines the vogue for games and game playing as expressed in art, architecture, and literature in sixteenth- and seventeenth-century Europe. Moving beyond previous scholarship on game theory, game monographs, and period and regional studies on games, this volume analyzes a range of artistic and literary works produced in England, Scotland, Italy, France, and Germany, which used the game topos to illuminate special themes. In essays dealing with chess, playing cards, dice, gambling, and board and children's games, scholars show how games not only functioned as recreational pastimes, but were also used for demonstrations of wit and skill, courtship rituals, didactic and moralistic instruction, commercial enterprises, and displays of status. Offering new iconographical and literary interpretations, these studies reveal how game play became a metaphor for broader cultural issues related to gender, age, and class differences, social order, politics and religion, and ethical and sexual behavior

     

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    Source: Union catalogues
    Contributor: O'Bryan, Robin Leigh (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9789048544844
    Other identifier:
    Series: Cultures of Play
    Subjects: LITERARY CRITICISM / Renaissance; Spiel <Motiv>; Schach; Spiel; Brettspiel <Motiv>; Literatur; Sport <Motiv>; Kartenspiel <Motiv>; Kunst
    Scope: 1 online resource
    Notes:

    Description based on online resource; title from PDF title page (publisher's Web site, viewed 23. Mai 2019)

  2. Games and game playing in European art and literature, 16th-17th centuries
    Contributor: O'Bryan, Robin (Herausgeber)
    Published: 2019
    Publisher:  Amsterdam University Press, Amsterdam ; Cambridge University Press, Cambridge, UK

    This collection of essays examines the vogue for games and game playing as expressed in art and literature in sixteenth- and seventeenth-century Europe. Focusing on games as a leitmotif of creative expression, these scholarly inquiries are framed as... more

    Universität Frankfurt, Elektronische Ressourcen
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    This collection of essays examines the vogue for games and game playing as expressed in art and literature in sixteenth- and seventeenth-century Europe. Focusing on games as a leitmotif of creative expression, these scholarly inquiries are framed as a response to two main questions: how were games used to convey special meanings in art and literature, and how did games speak to greater issues in European society? In chapters dealing with chess, playing cards, board games, dice, gambling, and outdoor and sportive games, essayists show how games were used by artists, writers, game makers and collectors, in the service of love and war, didactic and moralistic instruction, commercial enterprise, politics and diplomacy, and assertions of civic and personal identity. Offering innovative iconographical and literary interpretations, their analyses reveal how games 'played, written about, illustrated and collected' functioned as metaphors for a host of broader cultural issues related to gender relations and feminine power, class distinctions and status, ethical and sexual comportment, philosophical and religious ideas, and conditions of the mind.

     

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    Source: Union catalogues
    Contributor: O'Bryan, Robin (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9789048544844
    Series: Cultures of play
    Scope: 1 online resource (284 pages), digital, PDF file(s)
    Notes:

    Title from publisher's bibliographic system (viewed on 20 Nov 2020)

  3. Games and Game Playing in European Art and Literature, 16th-17th Centuries
    Contributor: O'Bryan, Robin (Publisher)
    Published: [2019]; © 2019
    Publisher:  Amsterdam University Press, Amsterdam

    This collection of essays examines the vogue for games and game playing as expressed in art, architecture, and literature in sixteenth- and seventeenth-century Europe. Moving beyond previous scholarship on game theory, game monographs, and period and... more

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
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    This collection of essays examines the vogue for games and game playing as expressed in art, architecture, and literature in sixteenth- and seventeenth-century Europe. Moving beyond previous scholarship on game theory, game monographs, and period and regional studies on games, this volume analyzes a range of artistic and literary works produced in England, Scotland, Italy, France, and Germany, which used the game topos to illuminate special themes. In essays dealing with chess, playing cards, dice, gambling, and board and children's games, scholars show how games not only functioned as recreational pastimes, but were also used for demonstrations of wit and skill, courtship rituals, didactic and moralistic instruction, commercial enterprises, and displays of status. Offering new iconographical and literary interpretations, these studies reveal how game play became a metaphor for broader cultural issues related to gender, age, and class differences, social order, politics and religion, and ethical and sexual behavior

     

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    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Contributor: O'Bryan, Robin (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9789048544844
    Other identifier:
    Series: Cultures of Play
    Subjects: LITERARY CRITICISM / Renaissance; Spiel <Motiv>; Schach; Spiel; Brettspiel <Motiv>; Literatur; Sport <Motiv>; Kartenspiel <Motiv>; Kunst
    Scope: 1 online resource
    Notes:

    Description based on online resource; title from PDF title page (publisher's Web site, viewed 23. Mai 2019)

  4. Games and game playing in European art and literature, 16th-17th centuries
    Contributor: O'Bryan, Robin (Publisher)
    Published: 2020
    Publisher:  Amsterdam University Press, Amsterdam

    This collection of essays examines the vogue for games and game playing as expressed in art and literature in sixteenth- and seventeenth-century Europe. Focusing on games as a leitmotif of creative expression, these scholarly inquiries are framed as... more

    Universitätsbibliothek Bamberg
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    Bayerische Staatsbibliothek
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    This collection of essays examines the vogue for games and game playing as expressed in art and literature in sixteenth- and seventeenth-century Europe. Focusing on games as a leitmotif of creative expression, these scholarly inquiries are framed as a response to two main questions: how were games used to convey special meanings in art and literature, and how did games speak to greater issues in European society? In chapters dealing with chess, playing cards, board games, dice, gambling, and outdoor and sportive games, essayists show how games were used by artists, writers, game makers and collectors, in the service of love and war, didactic and moralistic instruction, commercial enterprise, politics and diplomacy, and assertions of civic and personal identity. Offering innovative iconographical and literary interpretations, their analyses reveal how games ‘played, written about, illustrated and collected’ functioned as metaphors for a host of broader cultural issues related to gender relations and feminine power, class distinctions and status, ethical and sexual comportment, philosophical and religious ideas, and conditions of the mind

     

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    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Contributor: O'Bryan, Robin (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9789048544844
    Other identifier:
    RVK Categories: EC 5410
    Series: Cultures of play, 1300-1700
    Subjects: Games in literature; Literature, Modern / 15th and 16th centuries / History and criticism; Literature, Modern / 17th century / History and criticism; Spiel <Motiv>; Kunst; Schach; Sport <Motiv>; Kartenspiel <Motiv>; Brettspiel <Motiv>; Literatur; Spiel
    Scope: 1 Online-Ressource (284 Seiten)
    Notes:

    Title from publisher's bibliographic system (viewed on 20 Nov 2020)

  5. Games and game-playing in European art and literature, 16th-17th centuries
    Contributor: O'Bryan, Robin (HerausgeberIn)
    Published: [2019]
    Publisher:  Amsterdam University Press, Amsterdam

    5. The World Upside DownGiuseppe Maria Mitelli's Games and the Performance of Identity in the Early Modern World; Patricia Rocco; Part III. Outdoor and Sportive Games; 6. "To catch the fellow, and come back again"; Games of Prisoner's Base in Early... more

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    5. The World Upside DownGiuseppe Maria Mitelli's Games and the Performance of Identity in the Early Modern World; Patricia Rocco; Part III. Outdoor and Sportive Games; 6. "To catch the fellow, and come back again"; Games of Prisoner's Base in Early Modern English Drama; Bethany Packard; 7. Against Opposition (at Home); Middleton and Rowley's The World Tossed at Tennis as Tennis; Mark Kaethler; Part IV. Games on Display; 8. Ordering the World; Games in the Architectural Iconography of Stirling Castle, Scotland; Giovanna Guidicini; 9. The Games of Philipp Hainhofer Cover; Table of Contents; List of Illustrations; Acknowledgments; Introduction; A Passion for Games; Robin O'Bryan; Part I. Chess and Luxury Playing Cards; 1. "Mad Chess" with a Mad Dwarf Jester; Robin O'Bryan; 2. Changing Hands; Jean Desmarets, Stefano della Bella, and the Jeux de Cartes; Naomi Lebens; Part II. Gambling and Games of Chance; 3. "A game played home"; The Gendered Stakes of Gambling in Shakespeare's Plays; Megan Herrold; 4. "Now if the devil have bones,/ These dice are made of his"; Dice Games on the English Stage in the Seventeenth Century; Kevin Chovanec Fig. 2.2 Stefano della Bella, thirteen of fifty-two playing cards (and one title card) from the Jeu de la géographie (Game of Geography), 1698 (fourth state, first state c. 1644)Fig. 2.3 Stefano della Bella, thirteen of fifty-two playing cards (and one title card) from the Jeu des fables (Game of Fables), 1698 (fourth state, first state c. 1644); Fig. 2.4 Stefano della Bella, title card and thirteen of fifty-two playing cards from the Jeu des reynes renommées (Game of Famous Queens), 1698 (fourth state, first state c. 1644) Fig. I.4 Coryn Boel (after David Teniers the Younger), Two Monkeys Playing Backgammon, 1635-68Fig. I.5 Lubin Bauguin, Still Life with Chessboard, 1630; Fig. 1.1 Giulio Campi, Partita a scacchi (The Game of Chess), c. 1530-32; Fig. 1.2 Liberale da Verona, The Chess Game, c. 1475; Fig. 1.3 Knight and a lady playing chess, 1330-40; Fig. 1.4 Schematic of Queen's chess moves; Fig. 2.1 Stefano della Bella, fifteen of thirty-nine playing cards (and one title card) from the Cartes des rois de France (Game of French Kings), 1698 (fourth state, first state c. 1644) Ludic Appreciation and Use in Early Modern Art CabinetsGreger Sundin; Index; List of Illustrations; Fig. I.1 Ambrogio Brambilla, "Il piacevole e nuovo giuoco novamente trovato detto pela il chiu" (The pleasant and new game recently found called skin the owl) [Game of Skin the Owl], 1589; Fig. I.2 Giuseppe Maria Mitelli, Il giuocatore, from Le ventiquattr'hore dell'humana felicità (The twenty-four hours of human happiness), 1675; Fig. I.3 Georges de La Tour, The Cheat with the Ace of Clubs, c. 1630-34 This collection of essays examines the vogue for games and game playing as expressed in art, architecture, and literature in sixteenth- and seventeenth-century Europe. Moving beyond previous scholarship on game theory, game monographs, and period and regional studies on games, this volume analyzes a range of artistic and literary works produced in England, Scotland, Italy, France, and Germany, which used the game topos to illuminate special themes. In essays dealing with chess, playing cards, dice, gambling, and board and children's games, scholars show how games not only functioned as recreational pastimes, but were also used for demonstrations of wit and skill, courtship rituals, didactic and moralistic instruction, commercial enterprises, and displays of status. Offering new iconographical and literary interpretations, these studies reveal how game play became a metaphor for broader cultural issues related to gender, age, and class differences, social order, politics and religion, and ethical and sexual behavior

     

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    Source: Union catalogues
    Contributor: O'Bryan, Robin (HerausgeberIn)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9789048544844; 904854484X
    Series: Cultures of play, 1300-1700 ; 1
    Subjects: Games in literature; Literature, Modern; Literature, Modern; Games in art; Art, Modern; BIOGRAPHY & AUTOBIOGRAPHY / Literary ; bisacsh; Art, Modern; Games in art; Games in literature; Literature, Modern; BIOGRAPHY & AUTOBIOGRAPHY ; Literary; Criticism, interpretation, etc; History
    Scope: 1 Online-Ressource, illustrations
    Notes:

    Includes bibliographical references and index

  6. Games and game-playing in European art and literature, 16th-17th centuries
    Contributor: O'Bryan, Robin (Publisher)
    Published: [2019]; 2019
    Publisher:  Amsterdam University Press, Amsterdam

    Kunsthistorisches Institut in Florenz, Max-Planck-Institut, Bibliothek
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    Source: Union catalogues
    Contributor: O'Bryan, Robin (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9789048544844
    RVK Categories: EC 5410
    Series: Cultures of Play, 1300-1700
    Subjects: Game theory; Spiel <Motiv>; Schach; Spiel; Brettspiel <Motiv>; Literatur; Sport <Motiv>; Kartenspiel <Motiv>; Kunst
    Scope: 1 Online-Ressource (285 pages)
    Notes:

    Description based on print version record

  7. Games and game playing in European art and literature, 16th-17th centuries
    Contributor: O'Bryan, Robin (HerausgeberIn)
    Published: [2019]
    Publisher:  Amsterdam University Press, Amsterdam

    This collection of essays examines the vogue for games and game playing as expressed in art, architecture, and literature in sixteenth- and seventeenth-century Europe. Moving beyond previous scholarship on game theory, game monographs, and period and... more

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    This collection of essays examines the vogue for games and game playing as expressed in art, architecture, and literature in sixteenth- and seventeenth-century Europe. Moving beyond previous scholarship on game theory, game monographs, and period and regional studies on games, this volume analyzes a range of artistic and literary works produced in England, Scotland, Italy, France, and Germany, which used the game topos to illuminate special themes. In essays dealing with chess, playing cards, dice, gambling, and board and children's games, scholars show how games not only functioned as recreational pastimes, but were also used for demonstrations of wit and skill, courtship rituals, didactic and moralistic instruction, commercial enterprises, and displays of status. Offering new iconographical and literary interpretations, these studies reveal how game play became a metaphor for broader cultural issues related to gender, age, and class differences, social order, politics and religion, and ethical and sexual behavior

     

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    Content information
    Source: Union catalogues
    Contributor: O'Bryan, Robin (HerausgeberIn)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9789048544844
    Other identifier:
    Series: Cultures of play, 1300-1700
    Cultures of Play ; 1
    Subjects: LITERARY CRITICISM / Renaissance; ART / History / Renaissance
    Scope: 1 Online-Ressource (284 Seiten), Illustrationen
  8. Games and Game Playing in European Art and Literature, 16th-17th Centuries.
    Published: 2019; ©2019
    Publisher:  Amsterdam University Press, Amsterdam

    Cover -- Table of Contents -- List of Illustrations -- Acknowledgments -- Introduction -- A Passion for Games -- Robin O'Bryan -- Part I. Chess and Luxury Playing Cards -- 1. "Mad Chess" with a Mad Dwarf Jester -- Robin O'Bryan -- 2. Changing Hands... more

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    Cover -- Table of Contents -- List of Illustrations -- Acknowledgments -- Introduction -- A Passion for Games -- Robin O'Bryan -- Part I. Chess and Luxury Playing Cards -- 1. "Mad Chess" with a Mad Dwarf Jester -- Robin O'Bryan -- 2. Changing Hands -- Jean Desmarets, Stefano della Bella, and the Jeux de Cartes -- Naomi Lebens -- Part II. Gambling and Games of Chance -- 3. "A game played home" -- The Gendered Stakes of Gambling in Shakespeare's Plays -- Megan Herrold -- 4. "Now if the devil have bones,/ These dice are made of his" -- Dice Games on the English Stage in the Seventeenth Century -- Kevin Chovanec -- 5. The World Upside Down -- Giuseppe Maria Mitelli's Games and the Performance of Identity in the Early Modern World -- Patricia Rocco -- Part III. Outdoor and Sportive Games -- 6. "To catch the fellow, and come back again" -- Games of Prisoner's Base in Early Modern English Drama -- Bethany Packard -- 7. Against Opposition (at Home) -- Middleton and Rowley's The World Tossed at Tennis as Tennis -- Mark Kaethler -- Part IV. Games on Display -- 8. Ordering the World -- Games in the Architectural Iconography of Stirling Castle, Scotland -- Giovanna Guidicini -- 9. The Games of Philipp Hainhofer -- Ludic Appreciation and Use in Early Modern Art Cabinets -- Greger Sundin -- Index -- List of Illustrations -- Fig. I.1 Ambrogio Brambilla, "Il piacevole e nuovo giuoco novamente trovato detto pela il chiu" (The pleasant and new game recently found called skin the owl) [Game of Skin the Owl], 1589 -- Fig. I.2 Giuseppe Maria Mitelli, Il giuocatore, from Le ventiquattr'hore dell'humana felicità (The twenty-four hours of human happiness), 1675 -- Fig. I.3 Georges de La Tour, The Cheat with the Ace of Clubs, c. 1630-34 -- Fig. I.4 Coryn Boel (after David Teniers the Younger), Two Monkeys Playing Backgammon, 1635-68.

     

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9789048544844
    Series: Cultures of Play Ser.
    Cultures of Play, 1300-1700
    Subjects: Game theory; Electronic books
    Scope: 1 online resource (285 pages)
    Notes:

    Description based on publisher supplied metadata and other sources

  9. Games and game playing in European art and literature, 16th-17th centuries
    Contributor: O'Bryan, Robin (HerausgeberIn)
    Published: 2019
    Publisher:  Amsterdam University Press, Amsterdam

    This collection of essays examines the vogue for games and game playing as expressed in art and literature in sixteenth- and seventeenth-century Europe. Focusing on games as a leitmotif of creative expression, these scholarly inquiries are framed as... more

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    Unlimited inter-library loan, copies and loan

     

    This collection of essays examines the vogue for games and game playing as expressed in art and literature in sixteenth- and seventeenth-century Europe. Focusing on games as a leitmotif of creative expression, these scholarly inquiries are framed as a response to two main questions: how were games used to convey special meanings in art and literature, and how did games speak to greater issues in European society? In chapters dealing with chess, playing cards, board games, dice, gambling, and outdoor and sportive games, essayists show how games were used by artists, writers, game makers and collectors, in the service of love and war, didactic and moralistic instruction, commercial enterprise, politics and diplomacy, and assertions of civic and personal identity. Offering innovative iconographical and literary interpretations, their analyses reveal how games 'played, written about, illustrated and collected' functioned as metaphors for a host of broader cultural issues related to gender relations and feminine power, class distinctions and status, ethical and sexual comportment, philosophical and religious ideas, and conditions of the mind.

     

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    Source: Staatsbibliothek zu Berlin
    Contributor: O'Bryan, Robin (HerausgeberIn)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9789048544844; 9789463728119
    Series: Cultures of play, 1300-1700
    Subjects: Games in literature; Literature, Modern; Literature, Modern; Games in literature; Literature, Modern ; 15th and 16th centuries ; History and criticism; Literature, Modern ; 17th century ; History and criticism
    Scope: 1 online resource (284 pages), digital, PDF file(s).
    Notes:

    Title from publisher's bibliographic system (viewed on 20 Nov 2020)

  10. Games and game playing in European art and literature, 16th-17th centuries
    Contributor: O'Bryan, Robin (HerausgeberIn)
    Published: [2019]
    Publisher:  Amsterdam University Press, Amsterdam

    This collection of essays examines the vogue for games and game playing as expressed in art, architecture, and literature in sixteenth- and seventeenth-century Europe. Moving beyond previous scholarship on game theory, game monographs, and period and... more

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    Universität Potsdam, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan

     

    This collection of essays examines the vogue for games and game playing as expressed in art, architecture, and literature in sixteenth- and seventeenth-century Europe. Moving beyond previous scholarship on game theory, game monographs, and period and regional studies on games, this volume analyzes a range of artistic and literary works produced in England, Scotland, Italy, France, and Germany, which used the game topos to illuminate special themes. In essays dealing with chess, playing cards, dice, gambling, and board and children's games, scholars show how games not only functioned as recreational pastimes, but were also used for demonstrations of wit and skill, courtship rituals, didactic and moralistic instruction, commercial enterprises, and displays of status. Offering new iconographical and literary interpretations, these studies reveal how game play became a metaphor for broader cultural issues related to gender, age, and class differences, social order, politics and religion, and ethical and sexual behavior

     

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    Content information
    Source: Union catalogues
    Contributor: O'Bryan, Robin (HerausgeberIn)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9789048544844
    Other identifier:
    Series: Cultures of play, 1300-1700
    Cultures of Play ; 1
    Subjects: LITERARY CRITICISM / Renaissance; ART / History / Renaissance
    Scope: 1 Online-Ressource (284 Seiten), Illustrationen
  11. Games and game playing in European art and literature, 16th-17th centuries
    Contributor: O'Bryan, Robin (HerausgeberIn)
    Published: 2019
    Publisher:  Amsterdam University Press, Amsterdam

    This collection of essays examines the vogue for games and game playing as expressed in art and literature in sixteenth- and seventeenth-century Europe. Focusing on games as a leitmotif of creative expression, these scholarly inquiries are framed as... more

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    This collection of essays examines the vogue for games and game playing as expressed in art and literature in sixteenth- and seventeenth-century Europe. Focusing on games as a leitmotif of creative expression, these scholarly inquiries are framed as a response to two main questions: how were games used to convey special meanings in art and literature, and how did games speak to greater issues in European society? In chapters dealing with chess, playing cards, board games, dice, gambling, and outdoor and sportive games, essayists show how games were used by artists, writers, game makers and collectors, in the service of love and war, didactic and moralistic instruction, commercial enterprise, politics and diplomacy, and assertions of civic and personal identity. Offering innovative iconographical and literary interpretations, their analyses reveal how games 'played, written about, illustrated and collected' functioned as metaphors for a host of broader cultural issues related to gender relations and feminine power, class distinctions and status, ethical and sexual comportment, philosophical and religious ideas, and conditions of the mind.

     

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    Source: Staatsbibliothek zu Berlin
    Contributor: O'Bryan, Robin (HerausgeberIn)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9789048544844; 9789463728119
    Series: Cultures of play, 1300-1700
    Subjects: Games in literature; Literature, Modern; Literature, Modern; Games in literature; Literature, Modern ; 15th and 16th centuries ; History and criticism; Literature, Modern ; 17th century ; History and criticism
    Scope: 1 online resource (284 pages), digital, PDF file(s).
    Notes:

    Title from publisher's bibliographic system (viewed on 20 Nov 2020)