Narrow Search
Last searches

Results for *

Displaying results 1 to 7 of 7.

  1. Conference Proceedings of The Philosophy of Computer Games 2008
    Contributor: Günzel, Stephan (Publisher)
    Published: 2009
    Publisher:  Universitätsverlag Potsdam, Potsdam

    Universitätsbibliothek Erlangen-Nürnberg, Hauptbibliothek
    Unlimited inter-library loan, copies and loan
    Bayerische Staatsbibliothek
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek der LMU München
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Union catalogues
    Contributor: Günzel, Stephan (Publisher)
    Language: English
    Media type: Book
    ISBN: 9783940793492
    Other identifier:
    9783940793492
    RVK Categories: CC 8400
    DDC Categories: 793
    Series: DIGAREC series ; 1
    Subjects: Philosophie; Computerspiel
    Scope: 341 S., Ill., graph. Darst.
  2. Conference proceedings of the philosophy of computer games 2008
    [held at the University of Potsdam from May 8 - 10, 2008]
    Contributor: Günzel, Stephan (Hrsg.)
    Published: 2008
    Publisher:  Univ. Press, Potsdam

    Technische Hochschule Köln, Hochschulbibliothek
    IBUG3730-3
    Loan of volumes, no copies
    Universitäts- und Landesbibliothek Münster
    3F 82545
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Union catalogues
    Contributor: Günzel, Stephan (Hrsg.)
    Language: English
    Media type: Book
    ISBN: 9783940793492
    Other identifier:
    9783940793492
    DDC Categories: 793
    Series: DIGAREC series ; 1
    Subjects: Computerspiel; Philosophie
    Scope: 341 S., Ill., graph. Darst.
    Notes:

    Literaturangaben

  3. Conference Proceedings of the Philosophy of Computer Games 2008
    Contributor: Günzel, Stephan (Hrsg.); Liebe, Michael (Hrsg.); Mersch, Dieter (Hrsg.)
    Published: 2008
    Publisher:  Potsdam Univ. Press, Potsdam

    This first volume of the DIGAREC Series holds the proceedings of the conference The Philosophy of Computer Gamesʺ, held at the University of Potsdam from May 8-10, 2008. The contributions of the conference address three fields of computer game... more

    Filmuniversität Babelsberg KONRAD WOLF, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
    Universität Potsdam, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan

     

    This first volume of the DIGAREC Series holds the proceedings of the conference The Philosophy of Computer Gamesʺ, held at the University of Potsdam from May 8-10, 2008. The contributions of the conference address three fields of computer game research that are philosophically relevant and, likewise, to which philosophical reflection is crucial. These are: ethics and politics, the action-space of games, and the magic circle. All three topics are interlinked and constitute the paradigmatic object of computer games: Whereas the first describes computer games on the outside, looking at the cultural effects of games as well as on moral practices acted out with them, the second describes computer games on the inside, i.e. how they are constituted as a medium. The latter finally discusses the way in which a border between these two realms, games and non-games, persists or is already transgressed in respect to a general performativity.

     

    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Contributor: Günzel, Stephan (Hrsg.); Liebe, Michael (Hrsg.); Mersch, Dieter (Hrsg.)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9783940793492
    RVK Categories: CC 8400 ; AP 15963
    Series: DIGAREC Series ; 01
    Subjects: Computerspiel; Philosophie; ;
    Scope: 341 S., Ill., graph. Darst
    Notes:

    Website zur Konferenz: gamephilosophy.org

  4. Conference proceedings of the philosophy of computer games 2008
    [held at the University of Potsdam from May 8 - 10, 2008]
    Contributor: Günzel, Stephan (Herausgeber)
    Published: 2008
    Publisher:  Univ. Press, Potsdam

    Technische Hochschule Köln, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Universitäts- und Landesbibliothek Münster, Zentralbibliothek
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Union catalogues
    Contributor: Günzel, Stephan (Herausgeber)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9783940793492
    Other identifier:
    9783940793492
    Series: DIGAREC series ; 1
    Subjects: Computerspiel; Philosophie
    Scope: 341 S. : Ill., graph. Darst.
    Notes:

    Literaturangaben

  5. Conference proceedings of the philosophy of computer games 2008
    Contributor: Günzel, Stephan (Herausgeber)
    Published: 2008
    Publisher:  Univ. Press, Potsdam

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Union catalogues
    Contributor: Günzel, Stephan (Herausgeber)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9783940793492
    Other identifier:
    9783940793492
    Series: DIGAREC series ; 01
    Subjects: Computerspiel; Philosophie
    Other subjects: (VLB-PF)BA: Buch; (VLB-WN)1529: Hardcover, Softcover / Philosophie/Sonstiges
    Scope: 341 S., Ill., graph. Darst., 21 cm
    Notes:

    Literaturangaben

  6. Conference Proceedings of The Philosophy of Computer Games 2008
    Contributor: Günzel, Stephan (Publisher); Liebe, Michael (Publisher); Mersch, Dieter (Publisher); Möring, Sebastian (Publisher)
    Published: 2009
    Publisher:  Universitätsverlag Potsdam, Potsdam

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Union catalogues
    Contributor: Günzel, Stephan (Publisher); Liebe, Michael (Publisher); Mersch, Dieter (Publisher); Möring, Sebastian (Publisher)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9783940793492
    Other identifier:
    9783940793492
    RVK Categories: CC 8400
    DDC Categories: 793
    Subjects: Computerspiel; Philosophie; Kongress; Potsdam <2008>;
    Scope: 341 S., Ill., graph. Darst.
  7. Conference Proceedings of the Philosophy of Computer Games 2008
    Contributor: Günzel, Stephan (Hrsg.); Liebe, Michael (Hrsg.); Mersch, Dieter (Hrsg.)
    Published: 2008
    Publisher:  Potsdam Univ. Press, Potsdam

    This first volume of the DIGAREC Series holds the proceedings of the conference The Philosophy of Computer Gamesʺ, held at the University of Potsdam from May 8-10, 2008. The contributions of the conference address three fields of computer game... more

    Hans-Bredow-Institut für Medienforschung an der Universität Hamburg, Bibliothek
    B III 12-27
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Leipzig
    Unlimited inter-library loan, copies and loan
    Universität Potsdam, Universitätsbibliothek
    AP 15963 DIG.01
    Unlimited inter-library loan, copies and loan
    Universität Potsdam, Universitätsbibliothek
    08048006
    No loan of volumes, only paper copies will be sent
    UB Weimar
    238 679
    Unlimited inter-library loan, copies and loan

     

    This first volume of the DIGAREC Series holds the proceedings of the conference The Philosophy of Computer Gamesʺ, held at the University of Potsdam from May 8-10, 2008. The contributions of the conference address three fields of computer game research that are philosophically relevant and, likewise, to which philosophical reflection is crucial. These are: ethics and politics, the action-space of games, and the magic circle. All three topics are interlinked and constitute the paradigmatic object of computer games: Whereas the first describes computer games on the outside, looking at the cultural effects of games as well as on moral practices acted out with them, the second describes computer games on the inside, i.e. how they are constituted as a medium. The latter finally discusses the way in which a border between these two realms, games and non-games, persists or is already transgressed in respect to a general performativity.

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Union catalogues
    Contributor: Günzel, Stephan (Hrsg.); Liebe, Michael (Hrsg.); Mersch, Dieter (Hrsg.)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9783940793492
    RVK Categories: CC 8400 ; AP 15963
    Series: DIGAREC Series ; 01
    Subjects: Computerspiel; Philosophie; ;
    Scope: 341 S., Ill., graph. Darst
    Notes:

    Website zur Konferenz: gamephilosophy.org