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  1. Games and Rules : Game Mechanics for the »Magic Circle«
    Contributor: Suter, Beat (Publisher); Kocher, Mela (Publisher); Bauer, René (Publisher)
    Published: 20190315
    Publisher:  transcript Verlag, Bielefeld, Germany

    Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game... more

     

    Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a »Magic Circle«, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world.

     

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    Source: OAPEN; transcript Open Access
    Contributor: Suter, Beat (Publisher); Kocher, Mela (Publisher); Bauer, René (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783839443040
    Other identifier:
    Subjects: Media studies
    Other subjects: Media & Communications; Games; Video Games; Media; Media Studies; Game Studies; Game Design; Ludology; Narratology; Motivation; Game Mechanics; Ergodic Systems; Aporia and Epiphany; Computer Games; Media Aesthetics; Media Art
  2. Games and rules
    game mechanics for the "Magic Circle"
    Contributor: Suter, Beat (Herausgeber); Kocher, Mela (Herausgeber); Bauer, René (Herausgeber)
    Published: [2018]; © 2018
    Publisher:  transcript, Bielefeld

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    Volltext (kostenfrei)
    Source: Union catalogues
    Contributor: Suter, Beat (Herausgeber); Kocher, Mela (Herausgeber); Bauer, René (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783839443040
    Other identifier:
    Series: Media studies ; volume 53
    Subjects: Computerspiel; Mediendesign; Spielwissenschaft; Spielregel
    Scope: 1 Online-Ressource (321 Seiten), Illustrationen
  3. Games and Rules
    Game Mechanics for the »Magic Circle«
    Published: [2019]
    Publisher:  transcript-Verlag, Bielefeld ; Walter de Gruyter GmbH, Berlin

    Why do we play games and why do we play them on computers? The contributors of "Games and Rules" take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game... more

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    Why do we play games and why do we play them on computers? The contributors of "Games and Rules" take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a "Magic Circle", whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games.This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore.

     

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    Content information
    Source: Union catalogues
    Contributor: Bauer, René; Kocher, Mela; Suter, Beat
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783839443040
    Other identifier:
    DDC Categories: 300; 793
    Series: Edition Medienwissenschaft ; 53
    Subjects: Computerspiel; Spielregel; Mediendesign; Spielwissenschaft; Game Design; Game Studies; Media; Motivation; Aporia and Epiphany; Computer Games; Ergodic Systems; Game Design; Game Mechanics; Game Studies; Ludology; Media Aesthetics; Media Art; Media Studies; Media; Motivation; Narratology; Video Games; Medienwissenschaft; Theorie; Spieltheorie; Computerspiel; Ästhetik; SOCIAL SCIENCE / Media Studies
    Scope: 1 Online-Ressource
    Notes:

    Description based on online resource; title from PDF title page (publisher's Web site, viewed 15. Jun 2019)

  4. Games and rules: game mechanics for the "Magic Circle"
    Contributor: Suter, Beat (Herausgeber); Kocher, Mela (Herausgeber); Bauer, René (Herausgeber)
    Published: 2019
    Publisher:  SSOAR, GESIS – Leibniz-Institut für Sozialwissenschaften e.V., Mannheim ; transcript Verlag, Bielefeld

    Abstract: Why do we play games and why do we play them on computers? The contributors of "Games and Rules" take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize... more

     

    Abstract: Why do we play games and why do we play them on computers? The contributors of "Games and Rules" take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a "Magic Circle", whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore

     

    Export to reference management software   RIS file
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    Source: Union catalogues
    Contributor: Suter, Beat (Herausgeber); Kocher, Mela (Herausgeber); Bauer, René (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783839443040
    Other identifier:
    DDC Categories: 300; 070
    Series: Edition Medienwissenschaft ; Bd. 53
    Other subjects: (thesoz)Computerspiel; (thesoz)Spiel; (thesoz)Design; (thesoz)Medien; (thesoz)Ästhetik; (thesoz)Kunst; (thesoz)Wissenschaft; (thesoz)Motivation; (thesoz)Narration; (thesoz)Video; Aporia and Epiphany; Ergodic Systems; Game Mechanics; Game Studies; Ludology; Media; Video Games
    Scope: Online-Ressource, 322 S.
    Notes:

    Veröffentlichungsversion

    begutachtet

  5. Games and Rules
    Game Mechanics for the "Magic Circle"
    Contributor: Suter, Beat (Publisher); Kocher, Mela (Publisher); Bauer, René (Publisher)
    Published: [2018]
    Publisher:  transcript, Bielefeld

    Why do we play games and why do we play them on computers? The contributors of "Games and Rules" take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game... more

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    Why do we play games and why do we play them on computers? The contributors of "Games and Rules" take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a "Magic Circle", whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games.This anthology contains individual essays by authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world

     

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    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Contributor: Suter, Beat (Publisher); Kocher, Mela (Publisher); Bauer, René (Publisher)
    Language: German
    Media type: Ebook
    Format: Online
    ISBN: 9783839443040
    RVK Categories: AP 15963 ; ST 324
    Series: Edition Medienwissenschaft ; Volume 53
    Edition Medienwissenschaft ; Volume 53
    Subjects: Computer Games; Video Games; Motivation; Media; Game Studies; Game Design; Media Aesthetics; Media Art; Media Studies; Narratology; Ludology; Game Mechanics; Ergodic Systems; Aporia and Epiphany; computer games; video games; Spieltheorie; Mediendesign; Spielregel; Medienwissenschaft; Computerspiel; Ästhetik; Spielwissenschaft
    Scope: 1 Online-Ressource (321 Seiten), Illustrationen
  6. Games and Rules
    Game Mechanics for the »Magic Circle«
    Contributor: Suter, Beat (Publisher); Kocher, Mela (Publisher); Bauer, René (Publisher)
    Published: 2019
    Publisher:  transcript Verlag, Bielefeld

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    Volltext (kostenfrei)
    Source: Union catalogues
    Contributor: Suter, Beat (Publisher); Kocher, Mela (Publisher); Bauer, René (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783839443040
    Other identifier:
    Edition: 1. Auflage
    Subjects: Spieltheorie; Mediendesign; Spielregel; Medienwissenschaft; Computerspiel; Ästhetik; Spielwissenschaft
    Scope: 1 Online-Ressource (322 Seiten)
    Notes:

    Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a »Magic Circle«, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore

  7. Games and Rules
    Game Mechanics for the »Magic Circle«
    Contributor: Suter, Beat (Herausgeber); Kocher, Mela (Herausgeber); Bauer, René (Herausgeber)
    Published: 2019
    Publisher:  transcript Verlag, Bielefeld, Germany ; OAPEN FOUNDATION, The Hague

    Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game... more

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    Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a »Magic Circle«, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world.

     

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  8. Games and Rules
    Game Mechanics for the »Magic Circle«
    Contributor: Suter, Beat (Herausgeber); Kocher, Mela (Herausgeber); Bauer, René (Herausgeber)
    Published: 2018
    Publisher:  transcript Verlag, Bielefeld ; UTB GmbH, Stuttgart

    Long description: Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that... more

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    Long description: Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a »Magic Circle«, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games.This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore. - Biographical note: Beat Suter (PhD), born in 1962, works as a senior lecturer and researcher in Game Design at the Zurich University of the Arts (ZHdK) and manages the GameLab. He has a PhD in Literary Studies.Mela Kocher (PhD), born in 1972, works as a senior researcher in Game Design at the Zurich University of the Arts (ZHdK). She has a PhD in Literary Studies.René Bauer, born in 1972, works as lecturer, researcher and head of Master of Arts in Game Design at the Zurich University of the Arts (ZHdK). His interests are coding, game mechanics and artgames.

     

    Export to reference management software   RIS file
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    Source: Union catalogues
    Contributor: Suter, Beat (Herausgeber); Kocher, Mela (Herausgeber); Bauer, René (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783839443040
    DDC Categories: 300; 793
    Edition: 1. Aufl.
    Series: Edition Medienwissenschaft
    Subjects: Computerspiel; Spielregel; Mediendesign; Spielwissenschaft
    Scope: 1 Online-Ressource (322 Seiten)
  9. Games and Rules
    Game Mechanics for the »Magic Circle«
    Author: Suter, Beat
    Published: 2019
    Publisher:  transcript, Bielefeld ; ProQuest, Ann Arbor, Michigan

    Universität Mainz, Zentralbibliothek
    No inter-library loan
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    Source: Union catalogues
    Contributor: Kocher, Mela; Bauer, René
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783839443040
    DDC Categories: 300; 793
    Edition: 1st ed.
    Series: Edition Medienwissenschaft
    Subjects: Computerspiel; Spielregel; Mediendesign; Spielwissenschaft
    Scope: 1 Online-Ressource (323 pages)
    Notes:

    Description based on publisher supplied metadata and other sources

  10. Games and Rules
    Game Mechanics for the "Magic Circle"
    Published: [2019]; ©2018
    Publisher:  Transcript-Verlag, Bielefeld

    Why do we play games and why do we play them on computers? The contributors of "Games and Rules" take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game... more

    Universitätsbibliothek Regensburg
    Unlimited inter-library loan, copies and loan

     

    Why do we play games and why do we play them on computers? The contributors of "Games and Rules" take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a "Magic Circle", whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore

     

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    Content information
    Volltext (kostenfrei)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 3839443040; 9783839443040
    Other identifier:
    RVK Categories: ST 324
    Series: Edition Medienwissenschaft ; 53
    Subjects: Jeux d'ordinateur; Ästhetik; Computer games; Computer games; Computerspiel; Media studies; Medienwissenschaft; SOCIAL SCIENCE; Spieltheorie; Theorie; Computer games; Computer games; Mediendesign; Spieltheorie; Spielregel; Spielwissenschaft; Computerspiel; Medienwissenschaft; Ästhetik
    Other subjects: Electronic books; Electronic books
    Scope: 1 Online-Ressource
    Notes:

    Array: Array

  11. Games and rules
    game mechanics for the "Magic Circle"
    Contributor: Suter, Beat (Publisher); Kocher, Mela (Publisher); Bauer, René (Publisher)
    Published: [2018]
    Publisher:  transcript, Bielefeld

    Export to reference management software   RIS file
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    Content information
    Source: Union catalogues
    Contributor: Suter, Beat (Publisher); Kocher, Mela (Publisher); Bauer, René (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783839443040; 9783837643046
    Series: Media Studies ; Volume 53
    Subjects: Computerspiel; Spielregel; ; Computerspiel; Mediendesign; ; Computerspiel; Spielwissenschaft;
    Other subjects: Video Games; Media; Media Studies; Game Studies; Game Design; Ludology; Narratology; Motivation; Game Mechanics; Ergodic Systems; Aporia and Epiphany; Computer Games; Media Aesthetics; Media Art
    Scope: 1 Online-Ressource (321 Seiten), Illustrationen
    Notes:

    Enthält: Literaturangaben

  12. Games and Rules
    Game Mechanics for the "Magic Circle"
    Contributor: Suter, Beat (Publisher); Kocher, Mela (Publisher); Bauer, René (Publisher)
    Published: [2018]
    Publisher:  transcript, Bielefeld

    Why do we play games and why do we play them on computers? The contributors of "Games and Rules" take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game... more

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    Why do we play games and why do we play them on computers? The contributors of "Games and Rules" take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a "Magic Circle", whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games.This anthology contains individual essays by authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world

     

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    Volltext (URL des Erstveröffentlichers)
    Source: Staatsbibliothek zu Berlin
    Contributor: Suter, Beat (Publisher); Kocher, Mela (Publisher); Bauer, René (Publisher)
    Language: German
    Media type: Ebook
    Format: Online
    ISBN: 9783839443040
    RVK Categories: AP 15963 ; ST 324
    Series: Edition Medienwissenschaft ; Volume 53
    Edition Medienwissenschaft ; Volume 53
    Subjects: Computer Games; Video Games; Motivation; Media; Game Studies; Game Design; Media Aesthetics; Media Art; Media Studies; Narratology; Ludology; Game Mechanics; Ergodic Systems; Aporia and Epiphany; computer games; video games; Spieltheorie; Mediendesign; Spielregel; Medienwissenschaft; Computerspiel; Ästhetik; Spielwissenschaft
    Scope: 1 Online-Ressource (321 Seiten), Illustrationen
  13. Games and Rules
    Game Mechanics for the »Magic Circle«
    Contributor: Bauer, René (HerausgeberIn); Kocher, Mela (HerausgeberIn); Suter, Beat (HerausgeberIn)
    Published: [2019]
    Publisher:  transcript-Verlag, Bielefeld

    Frontmatter --Contents --Introduction /Suter, Beat / Kocher, Mela / Bauer, René --PLAY MOTIVATION --Rules of Play as a Framework for the "Magic Circle" /Suter, Beat --Games as a Special Zone /Bauer, René --Play Computers /Sicart, Miguel --GAME... more

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    Frontmatter --Contents --Introduction /Suter, Beat / Kocher, Mela / Bauer, René --PLAY MOTIVATION --Rules of Play as a Framework for the "Magic Circle" /Suter, Beat --Games as a Special Zone /Bauer, René --Play Computers /Sicart, Miguel --GAME MECHANICS --Requirements for a General Game Mechanics Framework /Hofmann, Imre --Underneath and Beyond Mechanics /Fabricatore, Carlo --GUIDANCE SYSTEMS --Hansel and Gretel /Kato, Hiloko / Bauer, René --The Spectacular Space /Bauer, René / Kato, Hiloko --Nonverbal Guidance Systems /Rotzetter, Francine --ETHICS --Ethics as a Game Mechanism /Walk, Wolfgang --The Player as Puppet /Kato, Hiloko / Bauer, René --The Ethical Avatar /Walk, Wolfgang / Barrett, Mark L. --GAME SPACES --Rules Shape Spaces Spaces Shape Rules /Götz, Ulrich --Game Mechanics of Serious Urban Games /Kocher, Mela --NPC AND NON-HUMAN GAME DESIGN --NPC and Me /Hack, Günter --When Game Mechanics Come Crawling out of Ant Colonies /Westerlaken, Michelle --Authors Why do we play games and why do we play them on computers? The contributors of "Games and Rules" take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a "Magic Circle", whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games.This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore

     

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    Cover (lizenzpflichtig)
    Source: Staatsbibliothek zu Berlin
    Contributor: Bauer, René (HerausgeberIn); Kocher, Mela (HerausgeberIn); Suter, Beat (HerausgeberIn)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783839443040; 3839443040
    Other identifier:
    Series: Edition Medienwissenschaft ; 53
    Subjects: Game Design; Game Studies; Media; Motivation; Communication. Mass media; Computer games; Computer games; Computer games; SOCIAL SCIENCE / Media Studies
    Other subjects: Aporia and Epiphany; Computer Games; Ergodic Systems; Game Design; Game Mechanics; Game Studies; Ludology; Media Aesthetics; Media Art; Media Studies; Media; Motivation; Narratology; Video Games
    Scope: 1 Online-Ressource
  14. Games and Rules
    Game Mechanics for the "Magic Circle"
    Contributor: Suter, Beat (HerausgeberIn); Kocher, Mela (HerausgeberIn); Bauer, René (HerausgeberIn)
    Published: [2018]
    Publisher:  transcript, Bielefeld

    Why do we play games and why do we play them on computers? The contributors of "Games and Rules" take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game... more

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    Why do we play games and why do we play them on computers? The contributors of "Games and Rules" take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a "Magic Circle", whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games.This anthology contains individual essays by authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world.

     

    Export to reference management software   RIS file
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    Source: Union catalogues
    Contributor: Suter, Beat (HerausgeberIn); Kocher, Mela (HerausgeberIn); Bauer, René (HerausgeberIn)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783839443040
    Other identifier:
    9783839443040
    RVK Categories: ST 324
    Series: Edition Medienwissenschaft ; Volume 53
    Subjects: computer games; video games; narratology; Computer Games; Video Games; Narratology; Motivation; Media; Game Studies; Game Design; Media Aesthetics; Media Art; Media Studies; Ludology; Game Mechanics; Ergodic Systems; Aporia and Epiphany; Games; Video Games; Media; Media Studies; Game Studies; Game Design; Ludology; Narratology; Motivation; Game Mechanics; Ergodic Systems; Aporia and Epiphany; Computer Games; Media Aesthetics; Media Art;
    Scope: 1 Online-Ressource (321 Seiten), Illustrationen
  15. Games and rules
    game mechanics for the "magic circle"
    Contributor: Suter, Beat (HerausgeberIn); Kocher, Mela (HerausgeberIn); Bauer, René (HerausgeberIn)
    Published: [2018]
    Publisher:  transcript, Bielefeld ; OAPEN Foundation, The Hague

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    ISBN: 9783839443040
    Series: Media studies ; volume 53
    Subjects: Computerspiel; Spielregel; Mediendesign; Spielwissenschaft
    Scope: 1 Online-Ressource (321 Seiten), Illustrationen
    Notes:

    Literaturangaben

  16. Games and Rules
    Game Mechanics for the "Magic Circle"
    Contributor: Monet, René (HerausgeberIn); Kocher, Mela (HerausgeberIn); Suter, Beat (HerausgeberIn)
    Published: [2019]
    Publisher:  Transcript-Verlag, Bielefeld

    Frontmatter --Contents --Introduction /Suter, Beat / Kocher, Mela / Bauer, René --PLAY MOTIVATION --Rules of Play as a Framework for the "Magic Circle" /Suter, Beat --Games as a Special Zone /Bauer, René --Play Computers /Sicart, Miguel --GAME... more

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    Frontmatter --Contents --Introduction /Suter, Beat / Kocher, Mela / Bauer, René --PLAY MOTIVATION --Rules of Play as a Framework for the "Magic Circle" /Suter, Beat --Games as a Special Zone /Bauer, René --Play Computers /Sicart, Miguel --GAME MECHANICS --Requirements for a General Game Mechanics Framework /Hofmann, Imre --Underneath and Beyond Mechanics /Fabricatore, Carlo --GUIDANCE SYSTEMS --Hansel and Gretel /Kato, Hiloko / Bauer, René --The Spectacular Space /Bauer, René / Kato, Hiloko --Nonverbal Guidance Systems /Rotzetter, Francine --ETHICS --Ethics as a Game Mechanism /Walk, Wolfgang --The Player as Puppet /Kato, Hiloko / Bauer, René --The Ethical Avatar /Walk, Wolfgang / Barrett, Mark L. --GAME SPACES --Rules Shape Spaces Spaces Shape Rules /Götz, Ulrich --Game Mechanics of Serious Urban Games /Kocher, Mela --NPC AND NON-HUMAN GAME DESIGN --NPC and Me /Hack, Günter --When Game Mechanics Come Crawling out of Ant Colonies /Westerlaken, Michelle --Authors Why do we play games and why do we play them on computers? The contributors of "Games and Rules" take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a "Magic Circle", whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore

     

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    Source: Union catalogues
    Contributor: Monet, René (HerausgeberIn); Kocher, Mela (HerausgeberIn); Suter, Beat (HerausgeberIn)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783839443040
    RVK Categories: ST 324
    Series: Edition Medienwissenschaft ; 53
    Subjects: Computer games; Computer games; Media studies; SOCIAL SCIENCE ; Media Studies; Computer games; Computer games ; Design; Medienwissenschaft; Theorie; Spieltheorie; Computerspiel; Ästhetik
    Scope: 1 Online-Ressource (1 online resource)
  17. Games and Rules :
    Game Mechanics for the "Magic Circle" /
    Contributor: Monet, René, (editor.); Kocher, Mela, (editor.); Suter, Beat, (editor.)
    Published: [2019]; ©2018
    Publisher:  Transcript-Verlag,, Bielefeld :

    Why do we play games and why do we play them on computers? The contributors of "Games and Rules" take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game... more

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    Why do we play games and why do we play them on computers? The contributors of "Games and Rules" take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a "Magic Circle", whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore

     

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    Source: Union catalogues
    Contributor: Monet, René, (editor.); Kocher, Mela, (editor.); Suter, Beat, (editor.)
    Media type: Ebook
    Format: Online
    ISBN: 3839443040; 9783839443040
    Other identifier:
    RVK Categories: ST 324
    Series: Edition Medienwissenschaft ; ; 53
    Subjects: Computer games.; Computer games; Jeux d'ordinateur; Media studies.; SOCIAL SCIENCE; Computer games.; Computer games; Medienwissenschaft; Theorie; Spieltheorie; Computerspiel; Ästhetik
    Scope: 1 online resource
    Notes:

    Array: Array

  18. Games and Rules
    Game Mechanics for the »Magic Circle«
    Contributor: Bauer, René (HerausgeberIn); Kocher, Mela (HerausgeberIn); Suter, Beat (HerausgeberIn)
    Published: [2019]
    Publisher:  transcript-Verlag, Bielefeld

    Frontmatter --Contents --Introduction /Suter, Beat / Kocher, Mela / Bauer, René --PLAY MOTIVATION --Rules of Play as a Framework for the "Magic Circle" /Suter, Beat --Games as a Special Zone /Bauer, René --Play Computers /Sicart, Miguel --GAME... more

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    Frontmatter --Contents --Introduction /Suter, Beat / Kocher, Mela / Bauer, René --PLAY MOTIVATION --Rules of Play as a Framework for the "Magic Circle" /Suter, Beat --Games as a Special Zone /Bauer, René --Play Computers /Sicart, Miguel --GAME MECHANICS --Requirements for a General Game Mechanics Framework /Hofmann, Imre --Underneath and Beyond Mechanics /Fabricatore, Carlo --GUIDANCE SYSTEMS --Hansel and Gretel /Kato, Hiloko / Bauer, René --The Spectacular Space /Bauer, René / Kato, Hiloko --Nonverbal Guidance Systems /Rotzetter, Francine --ETHICS --Ethics as a Game Mechanism /Walk, Wolfgang --The Player as Puppet /Kato, Hiloko / Bauer, René --The Ethical Avatar /Walk, Wolfgang / Barrett, Mark L. --GAME SPACES --Rules Shape Spaces Spaces Shape Rules /Götz, Ulrich --Game Mechanics of Serious Urban Games /Kocher, Mela --NPC AND NON-HUMAN GAME DESIGN --NPC and Me /Hack, Günter --When Game Mechanics Come Crawling out of Ant Colonies /Westerlaken, Michelle --Authors Why do we play games and why do we play them on computers? The contributors of "Games and Rules" take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a "Magic Circle", whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games.This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore

     

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    Source: Staatsbibliothek zu Berlin
    Contributor: Bauer, René (HerausgeberIn); Kocher, Mela (HerausgeberIn); Suter, Beat (HerausgeberIn)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783839443040; 3839443040
    Other identifier:
    Series: Edition Medienwissenschaft ; 53
    Subjects: Game Design; Game Studies; Media; Motivation; Communication. Mass media; Computer games; Computer games; Computer games; SOCIAL SCIENCE / Media Studies
    Other subjects: Aporia and Epiphany; Computer Games; Ergodic Systems; Game Design; Game Mechanics; Game Studies; Ludology; Media Aesthetics; Media Art; Media Studies; Media; Motivation; Narratology; Video Games
    Scope: 1 Online-Ressource
  19. Games and rules
    game mechanics for the »magic circle«
    Contributor: Suter, Beat (Herausgeber); Kocher, Mela (Herausgeber); Bauer, René (Herausgeber)
    Published: 2018
    Publisher:  transcript Verlag, Bielefeld, Germany ; OAPEN Foundation, The Hague

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    Source: Union catalogues
    Contributor: Suter, Beat (Herausgeber); Kocher, Mela (Herausgeber); Bauer, René (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783839443040
    DDC Categories: 300; 793; 070
    Series: Media studies ; volume 53
    Subjects: Computerspiel; Spielregel; Mediendesign; Spielwissenschaft
    Scope: 1 Online-Ressource (321 Seiten), Illustrationen
    Notes:

    Literaturangaben

  20. Games and rules
    game mechanics for the "Magic Circle"
    Contributor: Suter, Beat (Herausgeber); Kocher, Mela (Herausgeber); Bauer, René (Herausgeber)
    Published: [2018]; © 2018
    Publisher:  transcript, Bielefeld

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    Source: Union catalogues
    Contributor: Suter, Beat (Herausgeber); Kocher, Mela (Herausgeber); Bauer, René (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783839443040
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    Series: Media studies ; volume 53
    Subjects: Computerspiel; Spielregel; Computerspiel; Mediendesign; Computerspiel; Spielwissenschaft
    Scope: 1 Online-Ressource (321 Seiten), Illustrationen
  21. Games and Rules
    Game Mechanics for the »Magic Circle«
    Contributor: Suter, Beat (Herausgeber); Kocher, Mela (Herausgeber); Bauer, René (Herausgeber)
    Published: 2019
    Publisher:  transcript Verlag, Bielefeld