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  1. Paradoxes of Interactivity : Perspectives for Media Theory, Human-Computer Interaction, and Artistic Investigations
    Contributor: Seifert, Uwe (Publisher); Kim, Jin Hyun (Publisher); Moore, Anthony (Publisher)
    Published: 2008
    Publisher:  transcript Verlag, Bielefeld

    Current findings from anthropology, genetics, prehistory, cognitive and neuroscience indicate that human nature is grounded in a co-evolution of tool use, symbolic communication, social interaction and cultural transmission. Digital information... more

     

    Current findings from anthropology, genetics, prehistory, cognitive and neuroscience indicate that human nature is grounded in a co-evolution of tool use, symbolic communication, social interaction and cultural transmission. Digital information technology has recently entered as a new tool in this co-evolution, and will probably have the strongest impact on shaping the human mind in the near future. A common effort from the humanities, the sciences, art and technology is necessary to understand this ongoing co- evolutionary process. Interactivity is a key for understanding the new relationships formed by humans with social robots as well as interactive environments and wearables underlying this process. Of special importance for understanding interactivity are human-computer and human-robot interaction, as well as media theory and New Media Art. »Paradoxes of Interactivity« brings together reflections on »interactivity« from different theoretical perspectives, the interplay of science and art, and recent technological developments for artistic applications, especially in the realm of sound.

     

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    Source: OAPEN; transcript Open Access
    Contributor: Seifert, Uwe (Publisher); Kim, Jin Hyun (Publisher); Moore, Anthony (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783839408421; 9783899428421
    Other identifier:
    Subjects: Media studies
    Other subjects: New Media Art; Interactivity; Human-Computer Interaction; Media Theory; Music; Media; Technology; Human; Digital Media; Media Art; Media Philosophy; Media Studies
    Scope: 1 electronic resource (344 p.)
  2. Paradoxes of interactivity: perspectives for media theory, human-computer interaction, and artistic investigations
    Contributor: Seifert, Uwe (Herausgeber); Kim, Jin Hyun (Herausgeber); Moore, Anthony (Herausgeber)
    Published: 2015
    Publisher:  SSOAR, GESIS – Leibniz-Institut für Sozialwissenschaften e.V., Mannheim ; transcript Verlag, Bielefeld

    Abstract: Current findings from anthropology, genetics, prehistory, cognitive and neuroscience indicate that human nature is grounded in a co-evolution of tool use, symbolic communication, social interaction and cultural transmission. Digital... more

     

    Abstract: Current findings from anthropology, genetics, prehistory, cognitive and neuroscience indicate that human nature is grounded in a co-evolution of tool use, symbolic communication, social interaction and cultural transmission. Digital information technology has recently entered as a new tool in this co-evolution, and will probably have the strongest impact on shaping the human mind in the near future. A common effort from the humanities, the sciences, art and technology is necessary to understand this ongoing co- evolutionary process. Interactivity is a key for understanding the new relationships formed by humans with social robots as well as interactive environments and wearables underlying this process. Of special importance for understanding interactivity are human-computer and human-robot interaction, as well as media theory and New Media Art. "Paradoxes of Interactivity" brings together reflections on "interactivity" from different theoretical perspectives, the interplay of scie

     

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    Source: Union catalogues
    Contributor: Seifert, Uwe (Herausgeber); Kim, Jin Hyun (Herausgeber); Moore, Anthony (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783839408421
    Other identifier:
    DDC Categories: 070; 301
    Series: Kultur- und Medientheorie
    Other subjects: (thesoz)Digitale Medien; (thesoz)Interaktion; (thesoz)Mensch; (thesoz)Mensch-Maschine-System; (thesoz)Computer; (thesoz)Medien; (thesoz)Kunst; (thesoz)Philosophie; (thesoz)Wissenschaft; (thesoz)Medientheorie; (thesoz)Musik; (thesoz)neue Medien; (thesoz)Technologie
    Scope: Online-Ressource, 344 S.
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