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  1. Paratextualizing Games : Investigations on the Paraphernalia and Peripheries of Play
    Contributor: Beil, Benjamin (Publisher); Freyermuth, Gundolf S. (Publisher); Schmidt, Hanns Christian (Publisher)
    Published: 2021
    Publisher:  transcript Verlag, Bielefeld

    Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms... more

     

    Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e., in which forms and formats and through which channels we talk (and write) about games - as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text?

     

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    Source: OAPEN; transcript Open Access
    Contributor: Beil, Benjamin (Publisher); Freyermuth, Gundolf S. (Publisher); Schmidt, Hanns Christian (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783839454213; 9783837654219; 9783732854219
    Other identifier:
    Subjects: Media studies; Popular culture
    Other subjects: Digital Games; Paratext; Fan Studies; Let's Plays; Media; Popular Culture; Computer Games; Digital Media; Media Aesthetics; Media Studies
    Scope: 1 electronic resource (406 p.)
  2. Paratextualizing games
    investigations on the paraphernalia and peripheries of play
  3. Paratextualizing Games
    Investigations on the Paraphernalia and Peripheries of Play
    Contributor: Beil, Benjamin (Herausgeber); Freyermuth, Gundolf S. (Herausgeber); Schmidt, Hanns Christian (Herausgeber)
    Published: 2021
    Publisher:  transcript Verlag, [Erscheinungsort nicht ermittelbar] ; OAPEN FOUNDATION, The Hague

    Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms... more

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    Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e., in which forms and formats and through which channels we talk (and write) about games - as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text?...

     

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    Source: Union catalogues
    Contributor: Beil, Benjamin (Herausgeber); Freyermuth, Gundolf S. (Herausgeber); Schmidt, Hanns Christian (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783839454213; 9783837654219; 9783732854219
    RVK Categories: AP 15963
    DDC Categories: 004; 793; 300
    Subjects: Paratext; Computerspiel; Neue Medien; Medienkultur; Media studies; Popular culture
    Other subjects: Digital Games; Paratext; Fan Studies; Let's Plays; Media; Popular Culture; Computer Games; Digital Media; Media Aesthetics; Media Studies
    Scope: 1 Online-Ressource (406 p.)
  4. Paratextualizing games
    investigations on the paraphernalia and peripheries of play
    Contributor: Beil, Benjamin (Herausgeber); Freyermuth, Gundolf S. (Herausgeber); Schmidt, Hanns Christian (Herausgeber)
    Published: 2021
    Publisher:  Transcript, Bielefeld

    Universität Marburg, Universitätsbibliothek
    001 AP 15963 B422
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    Source: Union catalogues
    Contributor: Beil, Benjamin (Herausgeber); Freyermuth, Gundolf S. (Herausgeber); Schmidt, Hanns Christian (Herausgeber)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9783837654219; 3837654214
    Other identifier:
    9783837654219
    RVK Categories: AP 15963
    DDC Categories: 793; 300; 004
    Series: Studies of digital media culture ; volume 13
    Subjects: Paratext; Computerspiel; Neue Medien; Medienkultur
    Scope: 403 Seiten, Illustrationen, 23 cm, 627 g
  5. Paratextualizing games
    investigations on the paraphernalia and peripheries of play
    Contributor: Beil, Benjamin (Herausgeber, Verfasser); Freyermuth, Gundolf S. (Herausgeber, Verfasser); Schmidt, Hanns Christian (Herausgeber, Verfasser)
    Published: 2021
    Publisher:  transcript, Bielefeld

    Universitäts- und Landesbibliothek Düsseldorf
    oaso250.b422
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    Source: Union catalogues
    Contributor: Beil, Benjamin (Herausgeber, Verfasser); Freyermuth, Gundolf S. (Herausgeber, Verfasser); Schmidt, Hanns Christian (Herausgeber, Verfasser)
    Language: English
    Media type: Book
    ISBN: 9783837654219; 3837654214
    RVK Categories: AP 15963
    Series: Studies of digital media culture ; volume 13
    Subjects: Computerspiel; Paratext; Medienkultur; Neue Medien
    Scope: 403 Seiten, Illustrationen
  6. Paratextualizing games
    investigations on the paraphernalia and peripheries of play
    Contributor: Beil, Benjamin (HerausgeberIn); Freyermuth, Gundolf S. (HerausgeberIn); Schmidt, Hanns Christian (HerausgeberIn)
    Published: 2021
    Publisher:  transcript, Bielefeld

    Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms... more

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    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
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    Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e., in which forms and formats and through which channels we talk (and write) about games - as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text?

     

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    Cover (lizenzpflichtig)
    Source: Staatsbibliothek zu Berlin
    Contributor: Beil, Benjamin (HerausgeberIn); Freyermuth, Gundolf S. (HerausgeberIn); Schmidt, Hanns Christian (HerausgeberIn)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783839454213; 9783837654219; 9783732854219
    Other identifier:
    hdl: 20.500.12854/75023
    Series: Studies of digital media culture ; volume 13
    Subjects: Computer games; Media studies; Popular culture; Computer games
    Scope: 1 Online-Ressource (406 p.)
  7. Paratextualizing games
    investigations on the paraphernalia and peripheries of play
    Contributor: Beil, Benjamin (Verfasser, Herausgeber); Freyermuth, Gundolf S (Verfasser, Herausgeber); Schmidt, Hanns Christian (Verfasser, Herausgeber)
    Published: 2021
    Publisher:  transcript, Bielefeld

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    Source: Union catalogues
    Contributor: Beil, Benjamin (Verfasser, Herausgeber); Freyermuth, Gundolf S (Verfasser, Herausgeber); Schmidt, Hanns Christian (Verfasser, Herausgeber)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9783837654219; 3837654214
    RVK Categories: AP 15963
    Series: Studies of digital media culture ; volume 13
    Subjects: Paratext; Computerspiel; Neue Medien; Medienkultur
    Scope: 403 Seiten, Illustrationen
  8. Paratextualizing games
    investigations on the paraphernalia and peripheries of play
    Contributor: Beil, Benjamin (HerausgeberIn); Freyermuth, Gundolf S. (HerausgeberIn); Schmidt, Hanns Christian (HerausgeberIn)
    Published: 2021
    Publisher:  transcript, Bielefeld

    Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms... more

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    Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e., in which forms and formats and through which channels we talk (and write) about games - as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text?

     

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    Source: Staatsbibliothek zu Berlin
    Contributor: Beil, Benjamin (HerausgeberIn); Freyermuth, Gundolf S. (HerausgeberIn); Schmidt, Hanns Christian (HerausgeberIn)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783839454213; 9783837654219; 9783732854219
    Other identifier:
    hdl: 20.500.12854/75023
    Series: Studies of digital media culture ; volume 13
    Subjects: Video games; Media studies; Popular culture; Computer games
    Scope: 1 Online-Ressource (406 p.)
  9. Paratextualizing games
    investigations on the paraphernalia and peripheries of play
    Contributor: Beil, Benjamin (HerausgeberIn); Freyermuth, Gundolf S. (HerausgeberIn); Schmidt, Hanns Christian (HerausgeberIn)
    Published: 2021
    Publisher:  transcript, Bielefeld

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    Content information
    Source: Union catalogues
    Contributor: Beil, Benjamin (HerausgeberIn); Freyermuth, Gundolf S. (HerausgeberIn); Schmidt, Hanns Christian (HerausgeberIn)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9783837654219; 3837654214
    Other identifier:
    9783837654219
    Series: Studies of digital media culture ; volume 13
    Subjects: Video games; Computer games
    Scope: 403 Seiten, Illustrationen, 22.5 cm x 14.8 cm, 468 g