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  1. Developing video game literacy in the EFL classroom
    a qualitative analysis of 10th grade classroom game discourse
    Published: [2018]; © 2018
    Publisher:  Narr Francke Attempto, Tübingen

    Universitätsbibliothek Duisburg-Essen
    EMJ1508
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Koblenz
    EN/Y 2018 6555
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    Englisches Seminar I, Bibliothek
    411/DID/FF/2018/1
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    Englische Seminar II, Bibliothek
    313/Fec/DAL18
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    Bibliothek für Erziehungswissenschaft und Kommunikationswissenschaft
    FE/DP 2580 J76
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    Universitätsbibliothek Paderborn
    EMJ1794
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    Universitätsbibliothek Siegen
    11ENI1654
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    Universitätsbibliothek Trier
    np50597
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    Universitätsbibliothek Wuppertal
    EMJ1281
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    Export to reference management software   RIS file
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    Source: Union catalogues
    Language: English
    Media type: Dissertation
    ISBN: 9783823382485; 3823382489
    Other identifier:
    9783823382485
    RVK Categories: DP 2580
    DDC Categories: 400
    Series: Giessener Beiträge zur Fremdsprachendidaktik
    Subjects: Medienkompetenz; Informelles Lernen; Audiovisuelles Unterrichtsmittel; Englischunterricht; Schuljahr 10; Videospiel
    Other subjects: (Produktform)Paperback / softback; (Produktform (spezifisch))Paperback / softback (stationery); (VLB-WN)2560: Taschenbuch / Sprachwissenschaft, Literaturwissenschaft
    Scope: 361 Seiten, Illustrationen, 22 cm, 508 g
    Notes:

    Dissertation, Justus-Liebig-Universität Gießen, 2017

  2. Developing video game literacy in the EFL classroom
    a qualitative analysis of 10th grade classroom game discourse
    Published: [2018]
    Publisher:  Narr Francke Attempto, Tübingen

    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9783823382485; 3823382489
    Other identifier:
    9783823382485
    DDC Categories: 420
    Series: Giessener Beiträge zur Fremdsprachendidaktik
    Subjects: Englischunterricht; Schuljahr 10; Audiovisuelles Unterrichtsmittel; Videospiel; Informelles Lernen; Medienkompetenz;
    Other subjects: Taschenbuch / Sprachwissenschaft, Literaturwissenschaft; video game; literacy; English; foreign language; discourse
    Scope: 361 Seiten, Illustrationen, 22 cm, 508 g
  3. Developing video game literacy in the EFL classroom
    a qualitative analysis of 10th grade classroom game discourse