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  1. Contemporary Topics in Computer Graphics and Games
    Published: 2019
    Publisher:  Peter Lang GmbH, Frankfurt a.M. ; Peter Lang International Academic Publishers, Bern

    This book provides an introduction and overview of the rapidly evolving topics of computer graphics and games, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings. Bringing selected... more

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    Universitätsbibliothek Gießen
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    This book provides an introduction and overview of the rapidly evolving topics of computer graphics and games, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings. Bringing selected papers from the Eurasia Graphics conference series together, the book aims to discuss issues, solutions, challenges, and needs for a better understanding of computer graphics and games.The Games and Simulation section of this book covers the topics of game user experience, game narrative, playability heuristics, human computer interaction and various computer simulations. The Computer Graphics section deals with 3D modelling, procedural content generation, visualization, and interaction techniques.

     

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    Source: Union catalogues
    Contributor: Çatak, Güven; Süher, Hasan Kemal; Isler, Veysi
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783631805220
    Other identifier:
    DDC Categories: 793; 004
    Edition: 1st, New ed.
    Subjects: Computergrafik; Computerspiel; Computersimulation
    Scope: 1 Online-Ressource
  2. Contemporary Topics in Computer Graphics and Games
    Selected Papers from the Eurasia Graphics Conference Series
    Author: Isler, Veysi
    Published: 2019
    Publisher:  Peter Lang GmbH, Frankfurt a.M. ; ProQuest, Ann Arbor, Michigan

    The Games and Simulation section of this book covers the topics of game user experience, game narrative, playability heuristics, human computer interaction, and various computer simulations. The Computer Graphics section deals with 3D modeling,... more

    Hessisches BibliotheksInformationsSystem hebis
    No inter-library loan

     

    The Games and Simulation section of this book covers the topics of game user experience, game narrative, playability heuristics, human computer interaction, and various computer simulations. The Computer Graphics section deals with 3D modeling, procedural content generation, visualization, and interaction techniques.

     

    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Contributor: Gürçay, Hasmet; Süher, Hasan Kemal; Çatak, Güven
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783631805220
    DDC Categories: 793; 004
    Subjects: Computergrafik; Computerspiel; Computersimulation
    Scope: 1 Online-Ressource (416 pages)
    Notes:

    Description based on publisher supplied metadata and other sources

  3. Contemporary Topics in Computer Graphics and Games
    Selected Papers from the Eurasia Graphics Conference Series
    Contributor: Isler, Veysi (Herausgeber); Gürçay, Hasmet (Herausgeber); Süher, Hasan Kemal (Herausgeber); Çatak, Güven (Herausgeber)
    Published: 2019
    Publisher:  Peter Lang GmbH, Internationaler Verlag der Wissenschaften, Frankfurt a.M.