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  1. Motion in Games
    First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008. Revised Papers
    Published: 2008
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg

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  2. Motion in Games
    First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008, Revised Papers
    Contributor: Egges, Arjan (Herausgeber); Kamphuis, Arno (Herausgeber); Overmars, Mark (Herausgeber)
    Published: 2008
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg ; Springer International Publishing AG, Cham

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  3. Motion in Games
    First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008, Revised Papers
    Published: 2008
    Publisher:  Springer, Berlin [u.a.]

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    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783540892199; 9783540892205
    Other identifier:
    RVK Categories: SS 4800
    Series: Lecture notes in computer science ; 5277
    Subjects: Erweiterte Realität <Informatik>; Computeranimation; Dreidimensionale Computergrafik; Edutainment; 3D-Grafik-Software; Soft Computing; Infotainment; Computerspiel; Graphische Benutzeroberfläche; Mehragentensystem
    Scope: 1 Online-Ressource (IX, 257 S.)
  4. Motion in games
    first international workshop, MIG 2008, Utrecht, The Netherlands, June 14 - 17, 2008 ; revised papers
    Published: 2008
    Publisher:  Springer, Berlin

    Universität Potsdam, Universitätsbibliothek
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    Content information
    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783540892205
    Other identifier:
    RVK Categories: SS 4800
    Series: Lecture notes in computer science ; 5277
    Subjects: Artificial intelligence; Computer science; Computer simulation; Computer vision; Information systems; Multimedia systems
    Scope: Online-Ressource (IX, 255 S.)
    Notes:

    Literaturangaben

    Electronic reproduction; Available via World Wide Web

  5. Motion in games
    first international workshop ; revised papers
  6. Motion in Games
    First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008, Revised Papers
    Published: 2008
    Publisher:  Springer, Berlin [u.a.]

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    Content information
    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783540892199; 9783540892205
    Other identifier:
    RVK Categories: SS 4800
    Series: Lecture notes in computer science ; 5277
    Subjects: Erweiterte Realität <Informatik>; Computeranimation; Dreidimensionale Computergrafik; Edutainment; 3D-Grafik-Software; Soft Computing; Infotainment; Computerspiel; Graphische Benutzeroberfläche; Mehragentensystem
    Scope: 1 Online-Ressource (IX, 257 S.)
  7. Motion in Games
    First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008. Revised Papers
    Published: 2008
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg

    Universitätsbibliothek der RWTH Aachen
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    Source: Union catalogues
    Media type: Ebook
    Format: Online
    ISBN: 9783540892205
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    Series: Lecture Notes in Computer Science ; 5277
    Subjects: Artificial intelligence; Computer science; Computer simulation; Computer vision; Information systems; Multimedia systems
  8. Motion in Games
    First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008. Revised Papers
    Contributor: Egges, Arjan (Publisher)
    Published: 2008
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg

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    Content information
    Source: Union catalogues
    Contributor: Egges, Arjan (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783540892205
    Other identifier:
    Series: Lecture Notes in Computer Science ; 5277
    Subjects: Artificial intelligence; Computer science; Computer simulation; Computer vision; Information systems; Multimedia systems
  9. Motion in games
    first international workshop, MIG 2008, Utrecht, The Netherlands, June 14 - 17, 2008 ; revised papers
    Published: 2008
    Publisher:  Springer, Berlin

    Universitätsbibliothek Braunschweig
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    Content information
    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783540892205
    Other identifier:
    RVK Categories: SS 4800
    Series: Lecture notes in computer science ; 5277
    Subjects: Artificial intelligence; Computer science; Computer simulation; Computer vision; Information systems; Multimedia systems
    Scope: Online-Ressource (IX, 255 S.)
    Notes:

    Literaturangaben

    Electronic reproduction; Available via World Wide Web

  10. Motion in Games
    First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008. Revised Papers
    Published: 2008
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg

    Crowd Simulation -- Texture Synthesis Based Simulation of Secondary Agents -- Using the Corridor Map Method for Path Planning for a Large Number of Characters -- Real-Time Path Planning and Navigation for Multi-agent and Crowd Simulations -- Populate... more

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    Crowd Simulation -- Texture Synthesis Based Simulation of Secondary Agents -- Using the Corridor Map Method for Path Planning for a Large Number of Characters -- Real-Time Path Planning and Navigation for Multi-agent and Crowd Simulations -- Populate Your Game Scene -- Hierarchical Path Planning for Virtual Crowds -- Virtual Humans -- Towards Embodied and Situated Virtual Humans -- Adaptive Body, Motion and Cloth -- From Motion Capture to Real-Time Character Animation -- Motion Synthesis -- More Motion Capture in Games — Can We Make Example-Based Approaches Scale? -- Simulating Interactions of Characters -- Motion Prediction for Online Gaming -- Two-Character Motion Control: Challenge and Promise -- Motion Modeling: Can We Get Rid of Motion Capture? -- Informed Use of Motion Synthesis Methods -- Automatic Estimation of Skeletal Motion from Optical Motion Capture Data -- Interfaces -- An Immersive Motion Interface with Edutainment Contents for Elderly People -- Design of Experience and Flow in Movement-Based Interaction -- Navigation and Steering -- Relaxed Steering towards Oriented Region Goals -- Opening Doors in Motion Analysis Research -- Watch Out! A Framework for Evaluating Steering Behaviors -- Whole-Body Locomotion, Manipulation and Reaching for Humanoids -- Facial and Behavioral Animation -- Conveying Emotions through Facially Animated Avatars in Networked Virtual Environments -- Animating Speech in Games -- Autonomous Digital Actors. This book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in Games, held in Utrecht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games. The 24 revised papers presented during the workshop cover topics on crowd simulation; virtual humans; motion synthesis; interfaces; navigation and steering; and facial and behavioral animation.

     

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    Content information
    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783540892205
    Other identifier:
    RVK Categories: SS 4800
    Series: Lecture Notes in Computer Science ; 5277
    Array
    Subjects: Computer science; Information systems; Artificial intelligence; Computer simulation; Computer Science; Multimedia systems; Computer vision; Computer networks .; User interfaces (Computer systems).; Human-computer interaction.; Image processing; Computer engineering.; Application software.; Computer graphics.
    Scope: Online-Ressource (digital)