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  1. Women in Historical and Archaeological Video Games
    Contributor: Draycott, Jane (Herausgeber)
    Published: 2022
    Publisher:  De Gruyter, Berlin/München/Boston ; De Gruyter Oldenbourg

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  2. Women in historical and archaeological video games
    Contributor: Draycott, Jane (HerausgeberIn)
    Published: [2022]; ©2022
    Publisher:  De Gruyter Oldenbourg, München

    This volume focuses on the depiction of women in video games set in historical periods or archaeological contexts, explores the tension between historical and archaeological accuracy and authenticity, examines portrayals of women in historical... more

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    Aggregator (lizenzpflichtig)
    Staatliche Museen zu Berlin, Preußischer Kulturbesitz, Kunstbibliothek
    Unlimited inter-library loan, copies and loan
    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
    Unlimited inter-library loan, copies and loan

     

    This volume focuses on the depiction of women in video games set in historical periods or archaeological contexts, explores the tension between historical and archaeological accuracy and authenticity, examines portrayals of women in historical periods or archaeological contexts, portrayals of female historians and archaeologists, and portrayals of women in fantastical historical and archaeological contexts. It includes both triple A and independent video games, incorporating genres such as turn-based strategy, action-adventure, survival horror, and a variety of different types of role-playing games. Its chronological and geographical scope ranges from late third century BCE China, to mid first century BCE Egypt, to Pictish and Viking Europe, to Medieval Germany, to twentieth century Taiwan, and into the contemporary world, but it also ventures beyond our universe and into the fantasy realm of Hyrule and the science fiction solar system of the Nebula

     

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    Content information
    Source: Staatsbibliothek zu Berlin
    Contributor: Draycott, Jane (HerausgeberIn)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783110724257; 9783110724271
    RVK Categories: NW 8100 ; AP 15963 ; NG 1520
    Series: Video games and the humanities ; volume 9
    Subjects: Altertum; Archäologie; Mediävistik; Spielwissenschaft; HISTORY / Study & Teaching
    Scope: 1 Online-Ressource (VI, 370 Seiten)
  3. Women in historical and archaeological video games
    Contributor: Draycott, Jane (HerausgeberIn)
    Published: [2022]; ©2022
    Publisher:  De Gruyter Oldenbourg, München

    This volume focuses on the depiction of women in video games set in historical periods or archaeological contexts, explores the tension between historical and archaeological accuracy and authenticity, examines portrayals of women in historical... more

    Access:
    Verlag (lizenzpflichtig)
    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Potsdamer Straße
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    Staats- und Universitätsbibliothek Bremen
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    Technische Universität Chemnitz, Universitätsbibliothek
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    Sächsische Landesbibliothek - Staats- und Universitätsbibliothek Dresden
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    Technische Universität Bergakademie Freiberg, Bibliothek 'Georgius Agricola'
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    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
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    Hochschule für Angewandte Wissenschaften Hamburg, Hochschulinformations- und Bibliotheksservice (HIBS), Fachbibliothek Technik, Wirtschaft, Informatik
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    Technische Universität Hamburg, Universitätsbibliothek
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    Gottfried Wilhelm Leibniz Bibliothek - Niedersächsische Landesbibliothek
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    Universitätsbibliothek Hildesheim
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    eBook de Gruyter
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    Bibliotheks-und Informationssystem der Carl von Ossietzky Universität Oldenburg (BIS)
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    eBook de Gruyter
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    Universitätsbibliothek der Eberhard Karls Universität
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    Jade Hochschule Wilhelmshaven/Oldenburg/Elsfleth, Campus Wilhelmshaven, Bibliothek
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    Hochschule Zittau / Görlitz, Hochschulbibliothek
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    This volume focuses on the depiction of women in video games set in historical periods or archaeological contexts, explores the tension between historical and archaeological accuracy and authenticity, examines portrayals of women in historical periods or archaeological contexts, portrayals of female historians and archaeologists, and portrayals of women in fantastical historical and archaeological contexts. It includes both triple A and independent video games, incorporating genres such as turn-based strategy, action-adventure, survival horror, and a variety of different types of role-playing games. Its chronological and geographical scope ranges from late third century BCE China, to mid first century BCE Egypt, to Pictish and Viking Europe, to Medieval Germany, to twentieth century Taiwan, and into the contemporary world, but it also ventures beyond our universe and into the fantasy realm of Hyrule and the science fiction solar system of the Nebula

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Staatsbibliothek zu Berlin
    Contributor: Draycott, Jane (HerausgeberIn)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783110724257; 9783110724271
    Series: Video games and the humanities ; volume 9
    Subjects: Altertum; Archäologie; Mediävistik; Spielwissenschaft; HISTORY / Study & Teaching
    Scope: 1 Online-Ressource (VI, 370 Seiten)