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  1. Storyplaying: Agency and Narrative in Video Games
    Published: 2013
    Publisher:  De Gruyter

    Incontestably, Future Narratives are most conspicuous in video games: they combine narrative with the major element of all games: agency. The persons who perceive these narratives are not simply readers or spectators but active agents with a range of... more

     

    Incontestably, Future Narratives are most conspicuous in video games: they combine narrative with the major element of all games: agency. The persons who perceive these narratives are not simply readers or spectators but active agents with a range of choices at their disposal that will influence the very narrative they are experiencing: they are players. The narratives thus created are realizations of the multiple possibilities contained in the present of any given gameplay situation. Surveying the latest trends in the field, the volume discusses the complex relationship of narrative and gameplay.

     

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    Source: OAPEN
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783110272451; 9783110272161
    Other identifier:
    Subjects: Literary studies: general
    Other subjects: Narration; Narrative; Video Games; Computer Games
    Scope: 1 electronic resource (196 p.)
  2. Storyplaying
    agency and narrative in video games
    Published: 2013
    Publisher:  <<De>> Gruyter, Berlin

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783110272451; 9783110272161
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    9783110272161
    Series: Narrating futures ; 4
    Subjects: Videospiel; Erzähltechnik; Handlung <Literatur>; Spieler; Entscheidung;
    Scope: VI, 190 S., Ill.
    Notes:

    Literaturverz. S. 181 - 187

  3. Storyplaying
    agency and narrative in video games
    Published: 2013
    Publisher:  de Gruyter, Berlin [u.a.]

    Universitätsbibliothek der RWTH Aachen
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    ISBN: 9783110272451; 9783110272468
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    DDC Categories: 793; 800
    Series: Narrating futures ; 4
    Subjects: Videospiel; Erzähltechnik; Entscheidung; Handlung <Literatur>; Spieler
    Scope: VI, 190 S.
  4. Narrating Futures
    Volume 4, Storyplaying ; Agency and Narrative in Video Games
    Published: [2013]; ©2013
    Publisher:  De Gruyter, Berlin ; Boston

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    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
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    ISBN: 9783110272451
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    Series: Narrating Futures ; Volume 4
    Other subjects: Computer Games; Computerspiel; Erzähltheorie; Narration; Narrative; Video Games; LITERARY CRITICISM / General
    Scope: 1 online resource (196 p.)
  5. Storyplaying: Agency and Narrative in Video Games
    Published: 2013
    Publisher:  De Gruyter, [Erscheinungsort nicht ermittelbar] ; OAPEN Foundation, The Hague

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    ISBN: 9783110272451
    RVK Categories: EC 1640 ; ET 790
    DDC Categories: 793; 800
    Subjects: Videospiel; Narrativität; Erzähltechnik; Handlung <Literatur>; Spieler; Entscheidung
    Scope: 1 Online-Ressource (196 Seiten)
  6. Storyplaying
    agency and narrative in video games
    Published: [2013]; © 2013
    Publisher:  De Gruyter, Berlin ; [Walter de Gruyter GmbH], Boston

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    Source: Union catalogues
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    ISBN: 9783110272451
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    9783110272451
    RVK Categories: EC 1640 ; ET 790
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    Series: Narrating futures ; volume 4
    Subjects: Videospiel; Erzähltechnik; Handlung <Literatur>; Spieler; Entscheidung; Narrativität
    Scope: 1 Online-Ressource (VI, 190 Seiten)
    Notes:

    Erscheint auch als Druck-Ausgabe

  7. Storyplaying
    agency and narrative in video games
    Published: [2013]; ©2013
    Publisher:  De Gruyter, Boston ; Proquest, Ann Arbor, Michigan

    Universität Frankfurt, Elektronische Ressourcen
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    ISBN: 9783110272451
    RVK Categories: EC 1640 ; ET 790
    DDC Categories: 800; 793
    Series: Narrating futures ; 4
    Subjects: Videospiel; Erzähltechnik; Handlung <Literatur>; Spieler; Entscheidung; Narrativität
    Scope: 1 Online-Ressource (vi, 190 Seiten)
    Notes:

    Includes bibliographical references (pages 181-185) and index

    Description based on print version record

  8. Storyplaying
    agency and narrative in video games
    Published: [2013]; © 2013
    Publisher:  De Gruyter, Berlin

    Zentralinstitut für Kunstgeschichte, Bibliothek
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    ISBN: 9783110272451; 9783110272161
    Subjects: Acting games; Role playing; Video games; Videospiel; Handlung <Literatur>; Entscheidung; Spieler; Erzähltechnik
    Scope: 1 online resource (196 pages)
    Notes:

    Description based on online resource; title from PDF title page (ebrary, viewed November 22, 2013)

  9. Storyplaying
    agency and narrative in video games
    Published: 2013
    Publisher:  De Gruyter, Berlin [u.a.]

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    Series: Narrating futures ; 4
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  10. Storyplaying
    agency and narrative in video games
    Published: 2013
    Publisher:  <<De>> Gruyter, Berlin

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
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    ISBN: 9783110272161; 9783110272451
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    9783110272161
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    Series: Narrating Futures ; 4
    Subjects: Videospiel; Handlung <Literatur>; Erzähltechnik; Entscheidung; Spieler
    Scope: 1 Online-Ressource (VI, 190 S.), 25 schw.-w. Abb., 25 schw.-w. Ill.
  11. Storyplaying
    agency and narrative in video games
    Published: 2013
    Publisher:  de Gruyter, Berlin [u.a.]

    Universitätsbibliothek der RWTH Aachen
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    DDC Categories: 793; 800
    Series: Narrating futures ; 4
    Subjects: Videospiel; Erzähltechnik; Handlung <Literatur>; Spieler; Entscheidung; Online-Ressource
    Scope: VI, 190 S.
  12. Storyplaying
    agency and narrative in video games
    Published: 2013
    Publisher:  De Gruyter, Berlin [u.a.]

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    Freie Universität Berlin, Universitätsbibliothek
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    Source: Philologische Bibliothek, FU Berlin
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    Series: Narrating futures ; 4
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  13. Narrating Futures: Volume 4: Storyplaying
    Agency and Narrative in Video Games
    Published: 2013
    Publisher:  De Gruyter, Berlin

    Biographical note: Sebastian Domsch, Ludwig-Maximilians-Universität, München, Germany. Incontestably, Future Narratives are most conspicuous in video games: they combine narrative with the major element of all games: agency. The persons who perceive... more

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    Biographical note: Sebastian Domsch, Ludwig-Maximilians-Universität, München, Germany. Incontestably, Future Narratives are most conspicuous in video games: they combine narrative with the major element of all games: agency. The persons who perceive these narratives are not simply readers or spectators but active agents with a range of choices at their disposal that will influence the very narrative they are experiencing: they are players. The narratives thus created are realizations of the multiple possibilities contained in the present of any given gameplay situation. Surveying the latest trends in the field, the volume discusses the complex relationship of narrative and gameplay.

     

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    Source: Union catalogues
    Language: English
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    ISBN: 9783110272451
    Other identifier:
    Subjects: Videospiel; Erzähltechnik; Handlung <Literatur>; Spieler; Entscheidung;
    Scope: Online-Ressource (220 S.)
  14. Storyplaying
    Agency and Narrative in Video Games
    Published: 2013; ©2013.
    Publisher:  De Gruyter, Inc., Berlin/Boston

    This series explores a hitherto unidentified type of narrative: Future Narratives. Future Narratives preserve essential aspects of future time, namely its openness and undecidedness. They do this by operating with 'nodes' as their basic unit-... more

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    This series explores a hitherto unidentified type of narrative: Future Narratives. Future Narratives preserve essential aspects of future time, namely its openness and undecidedness. They do this by operating with 'nodes' as their basic unit- situations that allow for more than one continuation.Future Narrativescan be found in print, in film, in video games, in scenarios of world climate change, and in other simulations of future trends. Cutting across all media and genre classifications, this burgeoning corpus still lacks a theory and a poetics. This series offers both- and detailed case studies. Intro -- 1 Introduction: What is Storyplaying? -- 1.1 Preliminaries: Medial Forms -- 1.2 Preliminaries: Exclusions -- 2 Video Games and Narrative -- 2.1 Gameplay and Narrative -- 2.1.1 Gameplay and Game Mechanics: The Rules of the Game -- 2.1.2 Semanticization and Fictionalization: Towards Gameworlds -- 2.2 Narrative Forms -- 2.2.1 Passive Forms -- 2.2.1.1 Exposition -- 2.2.1.2 Cut scenes -- 2.2.1.3 Loading Screen -- 2.2.2 Actively Nodal Forms -- 2.2.2.1 Player Actions -- 2.2.2.2 Quick Time Event -- 2.2.2.3 Dialogue tree -- 2.2.2.4 Event trigger -- 2.2.3 Dynamic Forms -- 2.2.3.1 Non-player Character -- 2.2.3.2 Timed Events/Intradiegetic Clock -- 2.2.4 Digression: Architecture and Protocols -- 3 Non-Unilinear Gameplay in Video Games -- 3.1 Levels of Observation -- 3.2 Non-Unilinear Existents -- 3.3 Non-Unilinear Objectives -- 4 Non-Unilinear Narrative in Video Games -- 4.1 Non-Unilinearity in Quest-Based Narrative -- 4.2 Non-Unilinear Narrative Outside of Quests -- 4.2.1 Character -- 4.2.2 Spatial Narrative -- 5 Choice and Narrative in Video Games -- 5.1 The Anatomy of a Player Choice -- 5.2 Choice and Meaning -- 5.3 Choice, Information, and Narration in Video Games -- 5.4 Choice and Consequence in Video Games -- 6 Narrative's Contrast Agent: Moral Choices -- 6.1 Valorisation Rules -- 6.2 Valorising Morality -- 6.3 Ethics and Rules -- 7 The Future of Storyplaying -- 7.1 Media-Economic Aspects -- 7.2 Media-Technological Aspects -- 7.3 Artistic Potential of the Medium -- Works Cited -- Index.

     

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    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783110272451
    Series: Narrating Futures
    Subjects: Acting games; Role playing; Video games; Acting games; Role playing; Video games; Electronic books
    Scope: 1 online resource (196 pages)
    Notes:

    Description based on publisher supplied metadata and other sources

  15. Storyplaying
    Agency and Narrative in Video Games
    Published: 2013
    Publisher:  De Gruyter, Berlin

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
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    Source: Union catalogues
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    ISBN: 3110272458; 9783110272451
    Subjects: Acting games; Role playing; Video games; GAMES / Board; Acting games; Role playing; Video games; Video games; Acting games; Role playing; Videospiel; Entscheidung; Spieler; Erzähltechnik; Handlung <Literatur>
    Scope: 1 online resource (196 pages)
    Notes:

    Print version record

    1 Introduction: What is Storyplaying?; 1.1 Preliminaries: Medial Forms; 1.2 Preliminaries: Exclusions; 2 Video Games and Narrative; 2.1 Gameplay and Narrative; 2.1.1 Gameplay and Game Mechanics: The Rules of the Game; 2.1.2 Semanticization and Fictionalization: Towards Gameworlds; 2.2 Narrative Forms; 2.2.1 Passive Forms; 2.2.1.1 Exposition; 2.2.1.2 Cut scenes; 2.2.1.3 Loading Screen; 2.2.2 Actively Nodal Forms; 2.2.2.1 Player Actions; 2.2.2.2 Quick Time Event; 2.2.2.3 Dialogue tree; 2.2.2.4 Event trigger; 2.2.3 Dynamic Forms; 2.2.3.1 Non-player Character

    2.2.3.2 Timed Events/Intradiegetic Clock2.2.4 Digression: Architecture and Protocols; 3 Non-Unilinear Gameplay in Video Games; 3.1 Levels of Observation; 3.2 Non-Unilinear Existents; 3.3 Non-Unilinear Objectives; 4 Non-Unilinear Narrative in Video Games; 4.1 Non-Unilinearity in Quest-Based Narrative; 4.2 Non-Unilinear Narrative Outside of Quests; 4.2.1 Character; 4.2.2 Spatial Narrative; 5 Choice and Narrative in Video Games; 5.1 The Anatomy of a Player Choice; 5.2 Choice and Meaning; 5.3 Choice, Information, and Narration in Video Games; 5.4 Choice and Consequence in Video Games

    6 Narrative's Contrast Agent: Moral Choices6.1 Valorisation Rules; 6.2 Valorising Morality; 6.3 Ethics and Rules; 7 The Future of Storyplaying; 7.1 Media-Economic Aspects; 7.2 Media-Technological Aspects; 7.3 Artistic Potential of the Medium; Works Cited; Index

    Incontestably, Future Narratives are most conspicuous in video games: they combine narrative with the major element of all games: agency. The persons who perceive these narratives are not simply readers or spectators but active agents with a range of choices at their disposal that will influence the very narrative they are experiencing: they are players. The narratives thus created are realizations of the multiple possibilities contained in the present of any given gameplay situation. Surveying the latest trends in the field, the volume discusses the complex relationship of narrative and gamep

  16. Storyplaying
    agency and narrative in video games
    Published: [2013]
    Publisher:  De Gruyter, Boston

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
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    Source: Union catalogues
    Language: English
    Media type: Ebook
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    ISBN: 9783110272451; 3110272458; 9783110272161; 3110272164
    Subjects: Acting games; Role playing; Video games; Acting games; Role playing; Video games; GAMES / Board; Array; Erzähltechnik; Videospiel; Entscheidung; Handlung <Literatur>; Spieler
    Scope: 1 online resource (vi, 190 pages .)
    Notes:

    Print version record

    1 Introduction: What is Storyplaying?; 1.1 Preliminaries: Medial Forms; 1.2 Preliminaries: Exclusions; 2 Video Games and Narrative; 2.1 Gameplay and Narrative; 2.1.1 Gameplay and Game Mechanics: The Rules of the Game; 2.1.2 Semanticization and Fictionalization: Towards Gameworlds; 2.2 Narrative Forms; 2.2.1 Passive Forms; 2.2.1.1 Exposition; 2.2.1.2 Cut scenes; 2.2.1.3 Loading Screen; 2.2.2 Actively Nodal Forms; 2.2.2.1 Player Actions; 2.2.2.2 Quick Time Event; 2.2.2.3 Dialogue tree; 2.2.2.4 Event trigger; 2.2.3 Dynamic Forms; 2.2.3.1 Non-player Character

    2.2.3.2 Timed Events/Intradiegetic Clock2.2.4 Digression: Architecture and Protocols; 3 Non-Unilinear Gameplay in Video Games; 3.1 Levels of Observation; 3.2 Non-Unilinear Existents; 3.3 Non-Unilinear Objectives; 4 Non-Unilinear Narrative in Video Games; 4.1 Non-Unilinearity in Quest-Based Narrative; 4.2 Non-Unilinear Narrative Outside of Quests; 4.2.1 Character; 4.2.2 Spatial Narrative; 5 Choice and Narrative in Video Games; 5.1 The Anatomy of a Player Choice; 5.2 Choice and Meaning; 5.3 Choice, Information, and Narration in Video Games; 5.4 Choice and Consequence in Video Games

    6 Narrative's Contrast Agent: Moral Choices6.1 Valorisation Rules; 6.2 Valorising Morality; 6.3 Ethics and Rules; 7 The Future of Storyplaying; 7.1 Media-Economic Aspects; 7.2 Media-Technological Aspects; 7.3 Artistic Potential of the Medium; Works Cited; Index

    Incontestably, Future Narratives are most conspicuous in video games: they combine narrative with the major element of all games: agency. The persons who perceive these narratives are not simply readers or spectators but active agents with a range of choices at their disposal that will influence the very narrative they are experiencing: they are players. The narratives thus created are realizations of the multiple possibilities contained in the present of any given gameplay situation. Surveying the latest trends in the field, the volume discusses the complex relationship of narrative and gamep

  17. Narrating Futures
    Volume 4, Storyplaying ; Agency and Narrative in Video Games
    Published: [2013]; ©2013
    Publisher:  De Gruyter, Berlin ; Boston

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    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783110272451
    Other identifier:
    Series: Narrating Futures ; Volume 4
    Subjects: Computer Games; Computerspiel; Erzähltheorie; Narration; Narrative; Video Games; LITERARY CRITICISM / General
    Scope: 1 online resource (196 p.)
  18. Storyplaying
    Agency and Narrative in Video Games
  19. Storyplaying
    agency and narrative in video games
    Published: [2013]; ©2013
    Publisher:  De Gruyter, Boston ; Proquest, Ann Arbor, Michigan

    Universität Frankfurt, Elektronische Ressourcen
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    Source: Specialised Catalogue of Comparative Literature
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783110272451
    RVK Categories: EC 1640 ; ET 790
    DDC Categories: 800; 793
    Series: Narrating futures ; 4
    Subjects: Videospiel; Erzähltechnik; Handlung <Literatur>; Spieler; Entscheidung; Narrativität
    Scope: 1 Online-Ressource (vi, 190 Seiten)
    Notes:

    Includes bibliographical references (pages 181-185) and index

    Description based on print version record