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  1. Ethics in the virtual world
    the morality and psychology of gaming
    Author: Young, Garry
    Published: 2013
    Publisher:  Acumen, Durham

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781844655519
    Subjects: Computer games; Ethics; Moralität; Computerspiel; Virtuelle Realität
    Scope: v, 183 p
    Notes:

    Includes bibliographical references (p. 167-179) and index

  2. Ethics in the virtual world
    the morality and psychology of gaming
    Author: Young, Garry
    Published: 2013
    Publisher:  Acumen, Durham

    Kunsthistorisches Institut in Florenz, Max-Planck-Institut, Bibliothek
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781844655519
    Subjects: Ethik; Computer games; Ethics; Moralität; Computerspiel; Virtuelle Realität
    Scope: v, 183 p
    Notes:

    Includes bibliographical references (p. 167-179) and index

  3. Ethics in the Virtual World
    The Morality and Psychology of Gaming
    Author: Young, Garry
    Published: 2011; ©2013.
    Publisher:  Routledge, Durham

    Cover -- Copyright -- Contents -- Abbreviations -- 1. Introduction -- 2. To prohibit or not to prohibit -- 3. Hume's strength of feeling -- 4. Kant's call of duty -- 5. The cost and benefit of virtual violence -- 6. Are meanings virtually the same?... more

    Universitätsbibliothek Erfurt / Forschungsbibliothek Gotha, Universitätsbibliothek Erfurt
    No inter-library loan
    Universitäts- und Landesbibliothek Sachsen-Anhalt / Zentrale
    No inter-library loan
    Helmut-Schmidt-Universität, Universität der Bundeswehr Hamburg, Universitätsbibliothek
    No inter-library loan
    Universitätsbibliothek Kiel, Zentralbibliothek
    No inter-library loan
    Deutsches Zentrum für Luft- und Raumfahrt, DLR-Bibliothek
    No inter-library loan
    Hochschulbibliothek Friedensau
    Online-Ressource
    No inter-library loan
    Kommunikations-, Informations- und Medienzentrum der Universität Hohenheim
    No loan of volumes, only paper copies will be sent

     

    Cover -- Copyright -- Contents -- Abbreviations -- 1. Introduction -- 2. To prohibit or not to prohibit -- 3. Hume's strength of feeling -- 4. Kant's call of duty -- 5. The cost and benefit of virtual violence -- 6. Are meanings virtually the same? -- 7. There are wrongs and then there are wrongs -- 8. Virtual virtues, virtual vices -- 9. Doing what it takes to win -- 10. Agreeing the rules -- 11. Why would anyone want to do that? -- 12. Coping with virutal taboos -- 13. Conclusion -- Notes -- Bibliography -- Index.

     

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    Content information
    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781844655519
    Subjects: Computer games; Computer games--Moral and ethical aspects; Computer games ; Moral and ethical aspects; Electronic books
    Scope: 1 online resource (193 pages)
    Notes:

    Description based on publisher supplied metadata and other sources

    ""Cover""; ""Copyright""; ""Contents""; ""Abbreviations""; ""1. Introduction""; ""2. To prohibit or not to prohibit""; ""3. Hume's strength of feeling""; ""4. Kant's call of duty""; ""5. The cost and benefit of virtual violence""; ""6. Are meanings virtually the same?""; ""7. There are wrongs and then there are wrongs""; ""8. Virtual virtues, virtual vices""; ""9. Doing what it takes to win""; ""10. Agreeing the rules""; ""11. Why would anyone want to do that?""; ""12. Coping with virutal taboos""; ""13. Conclusion""; ""Notes""; ""Bibliography""; ""Index""