Narrow Search
Last searches

Results for *

Displaying results 1 to 2 of 2.

  1. Introduction to 3D Game Programming with DirectX 12
    Author: Luna, Frank
    Published: 2016; ©2016
    Publisher:  Mercury Learning and Information, Dulles, VA ; Walter de Gruyter GmbH, Berlin

    This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D,... more

    Access:
    Universitätsbibliothek Gießen
    No inter-library loan
    Universitätsbibliothek Kassel, Landesbibliothek und Murhardsche Bibliothek der Stadt Kassel
    No inter-library loan
    Universität Mainz, Zentralbibliothek
    No inter-library loan
    Universität Marburg, Universitätsbibliothek
    No inter-library loan

     

    This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. Includes a companion DVD with code and figures.eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com.FEATURES:• Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12• Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores• Contains detailed explanations of popular real-time game effects• Includes a DVD with source code and all the images (including 4-color) from the book• Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, and character animation• Covers a mathematics review and 3D rendering fundamentals such as lighting, texturing, blending and stenciling • Use the end-of-chapter exercises to test understanding and provide experience with DirectX 12...

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781683922902
    RVK Categories: ST 324 ; ST 326
    Subjects: Computerspiel; Programmierung; Dreidimensionale Computergrafik; DirectX
    Scope: 1 Online-Ressource (900 p.)
  2. Introduction to 3D Game Programming with DirectX 12
    Author: Luna, Frank
    Published: [2016]; © 2016
    Publisher:  Mercury Learning and Information, Herndon

    This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D,... more

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
    Unlimited inter-library loan, copies and loan
    TH-AB - Technische Hochschule Aschaffenburg, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Technische Hochschule Augsburg
    Unlimited inter-library loan, copies and loan
    Hochschule Coburg, Zentralbibliothek
    Unlimited inter-library loan, copies and loan
    Hochschule Kempten, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Hochschule Landshut, Hochschule für Angewandte Wissenschaften, Bibliothek
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Passau
    Unlimited inter-library loan, copies and loan

     

    This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. Includes a companion DVD with code and figures.eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com.FEATURES:• Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12• Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores• Contains detailed explanations of popular real-time game effects• Includes a DVD with source code and all the images (including 4-color) from the book• Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, and character animation• Covers a mathematics review and 3D rendering fundamentals such as lighting, texturing, blending and stenciling • Use the end-of-chapter exercises to test understanding and provide experience with DirectX 12

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781683922902
    Other identifier:
    RVK Categories: ST 324 ; ST 326
    Subjects: Game Design; Programming; COMPUTERS / Programming / Games; DirectX 11.0; Computerspiel; Programmierung
    Scope: 1 Online-Ressource (900 Seiten)
    Notes:

    Description based on online resource; title from PDF title page (publisher's Web site, viewed 01. Nov 2023)