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  1. Violent games
    rules, realism, and effect
    Published: 2016
    Publisher:  Bloomsbury Academic, New York

    "Interrogates the nature and meaning of the 'violence' encountered and experienced by game players"-- more

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Potsdamer Straße
    1 A 985654
    Unlimited inter-library loan, copies and loan
    Staats- und Universitätsbibliothek Bremen
    a tea 866.5/754
    Unlimited inter-library loan, copies and loan
    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    AP 15963 S375
    No inter-library loan
    Otto-von-Guericke-Universität, Universitätsbibliothek
    2016.04251:1
    Unlimited inter-library loan, copies and loan
    UB Weimar
    Lb 5650/32
    Unlimited inter-library loan, copies and loan

     

    "Interrogates the nature and meaning of the 'violence' encountered and experienced by game players"--

     

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    Content information
    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781628925616; 9781628925623
    RVK Categories: AP 19563
    Series: Approaches to digital game studies ; volume 3
    Subjects: Violence in video games; Video games; Electronic games
    Scope: x, 274 Seiten, 22 cm
    Notes:

    Includes bibliographical references and index

    Machine generated contents note&&$u-- Preface -- Chapter 1 - Violent Games / Game Violence -- Chapter 2 - Violent Media as a Political Conception -- Chapter 3 - Games as Artifice -- Chapter 4 - Subjective Realism -- Chapter 5 - Performative Inquiry,Intent and Awareness -- Chapter 6 - The Activation of Violence -- Chapter 7 - The Aestheticisation of Violence -- Chapter 8 - Undeniable Content and Serious Intent -- Chapter 9 - Adopting a Configurative Sensibility -- Bibliography -- Index

  2. Violent games
    rules, realism, and effect
    Published: 2016
    Publisher:  Bloomsbury Academic, New York ; London ; Oxford ; New Delhi ; Sydney

    "Interrogates the nature and meaning of the 'violence' encountered and experienced by game players"... more

    Universitätsbibliothek Augsburg
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Bamberg
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Bayreuth
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    Bayerische Staatsbibliothek
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    Universitätsbibliothek der LMU München
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Regensburg
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    "Interrogates the nature and meaning of the 'violence' encountered and experienced by game players"...

     

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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9781628925616; 9781628925623
    RVK Categories: AP 19563
    Series: Approaches to digital game studies ; Volume 3
    Subjects: GAMES / Video & Electronic; SOCIAL SCIENCE / Media Studies; SOCIAL SCIENCE / Violence in Society; Gesellschaft; Violence in video games; Video games; Electronic games; GAMES / Video & Electronic; SOCIAL SCIENCE / Media Studies; SOCIAL SCIENCE / Violence in Society; Computerspiel; Gewalt
    Scope: x, 274 Seiten
    Notes:

    Includes bibliographical references and index

  3. Violent games
    rules, realism, and effect
    Published: 2016
    Publisher:  Bloomsbury Academic, New York

    "Interrogates the nature and meaning of the 'violence' encountered and experienced by game players"-- more

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
    Unlimited inter-library loan, copies and loan

     

    "Interrogates the nature and meaning of the 'violence' encountered and experienced by game players"--

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Verlag (Inhaltsverzeichnis)
    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781628925616; 9781628925623
    RVK Categories: AP 19563
    Series: Approaches to digital game studies ; volume 3
    Subjects: Violence in video games; Video games; Electronic games
    Scope: x, 274 Seiten, 22 cm
    Notes:

    Includes bibliographical references and index

    Machine generated contents note&&$u-- Preface -- Chapter 1 - Violent Games / Game Violence -- Chapter 2 - Violent Media as a Political Conception -- Chapter 3 - Games as Artifice -- Chapter 4 - Subjective Realism -- Chapter 5 - Performative Inquiry,Intent and Awareness -- Chapter 6 - The Activation of Violence -- Chapter 7 - The Aestheticisation of Violence -- Chapter 8 - Undeniable Content and Serious Intent -- Chapter 9 - Adopting a Configurative Sensibility -- Bibliography -- Index

  4. Violent games
    rules, realism, and effect
    Published: 2016
    Publisher:  Bloomsbury, New York

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    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781628925623; 9781628925616; 9781628925609; 9781628925593; 9781501304897
    Other identifier:
    Series: Approaches to digital game studies ; volume 3
    Subjects: Computerspiel; Gewalt;
    Scope: 1 Online-Ressource (x, 274 Seiten)
    Notes:

    Literaturverzeichnis: Seite [225]-266

  5. Violent games
    rules, realism, and effect
    Published: 2016
    Publisher:  Bloomsbury Academic, New York

    "Interrogates the nature and meaning of the 'violence' encountered and experienced by game players"-- more

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Potsdamer Straße
    1 A 985654
    Unlimited inter-library loan, copies and loan
    Staats- und Universitätsbibliothek Bremen
    a tea 866.5/754
    Unlimited inter-library loan, copies and loan
    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    AP 15963 S375
    No inter-library loan
    Zentrum für Kunst und Medien Karlsruhe / Staatliche Hochschule für Gestaltung, Bibliothek
    Hg 5324
    Unlimited inter-library loan, copies and loan
    Otto-von-Guericke-Universität, Universitätsbibliothek
    2016.04251:1
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Mannheim
    500 AP 15963 S375
    No inter-library loan
    Universitätsbibliothek der Eberhard Karls Universität
    KB 20 A 8219
    Unlimited inter-library loan, copies and loan
    UB Weimar
    Lb 5650/32
    Unlimited inter-library loan, copies and loan

     

    "Interrogates the nature and meaning of the 'violence' encountered and experienced by game players"--

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Verlag (Inhaltsverzeichnis)
    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781628925623; 9781628925616
    RVK Categories: AP 15963 ; AP 19563
    Series: Approaches to digital game studies ; Volume 3
    Subjects: Violence in video games; Video games; Electronic games
    Scope: x, 274 Seiten
    Notes:

    Includes bibliographical references and index

  6. Violent games
    rules, realism, and effect
    Published: 2016
    Publisher:  Bloomsbury Academic, New York

    "Interrogates the nature and meaning of the 'violence' encountered and experienced by game players"-- more

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
    Unlimited inter-library loan, copies and loan

     

    "Interrogates the nature and meaning of the 'violence' encountered and experienced by game players"--

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Verlag (Inhaltsverzeichnis)
    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781628925623; 9781628925616
    RVK Categories: AP 15963 ; AP 19563
    Series: Approaches to digital game studies ; Volume 3
    Subjects: Violence in video games; Video games; Electronic games
    Scope: x, 274 Seiten
    Notes:

    Includes bibliographical references and index