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  1. Serious game design and development
    technologies for training and learning
    Contributor: Cannon-Bowers, Janis A. (Publisher); Bowers, Clint (Publisher)
    Published: [2010]; © 2010
    Publisher:  Information Science Reference, Hershey ; New York

    "With an increasing use of vido games in various disciplines within the scientific community, this book seeks to understand the nature of effective games and to provide guidance for how best to harness the power of gaming technology to successfully... more

    Hochschulbibliothek Ansbach
    Unlimited inter-library loan, copies and loan
    THD - Technische Hochschule Deggendorf, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Hochschulbibliothek Ingolstadt
    Unlimited inter-library loan, copies and loan
    Hochschule für angewandte Wissenschaften Neu-Ulm, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Universität der Bundeswehr München, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
    OTH- Ostbayerische Technische Hochschule Regensburg, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan

     

    "With an increasing use of vido games in various disciplines within the scientific community, this book seeks to understand the nature of effective games and to provide guidance for how best to harness the power of gaming technology to successfully accomplish a more serious goal" - Provided by publisher

     

    Export to reference management software   RIS file
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    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Contributor: Cannon-Bowers, Janis A. (Publisher); Bowers, Clint (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781615207404
    Other identifier:
    RVK Categories: SU 500
    Series: Premier reference source
    Subjects: Video games; Video games industry; Game theory; Computerspiel; Entwurf; Lernspiel
    Scope: 1 Online-Ressource (xxi, 360 Seiten), Diagramm
    Notes:

    Includes bibliographical references and index

  2. Serious game design and development
    technologies for training and learning
    Contributor: Cannon-Bowers, Janis A. (Publisher); Bowers, Clint (Publisher)
    Published: [2010]; © 2010
    Publisher:  Information Science Reference, Hershey ; New York

    "With an increasing use of vido games in various disciplines within the scientific community, this book seeks to understand the nature of effective games and to provide guidance for how best to harness the power of gaming technology to successfully... more

    TU Berlin, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan

     

    "With an increasing use of vido games in various disciplines within the scientific community, this book seeks to understand the nature of effective games and to provide guidance for how best to harness the power of gaming technology to successfully accomplish a more serious goal" - Provided by publisher

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Contributor: Cannon-Bowers, Janis A. (Publisher); Bowers, Clint (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781615207404
    Other identifier:
    RVK Categories: SU 500
    Series: Premier reference source
    Subjects: Video games; Video games industry; Game theory; Computerspiel; Entwurf; Lernspiel
    Scope: 1 Online-Ressource (xxi, 360 Seiten), Diagramm
    Notes:

    Includes bibliographical references and index