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  1. The art of video games
    from Pac-Man to Mass effect ; [ "The Art of Video Games Exhibition" , which runs from March 16 to September 30, 2012, at the Smithsonian American Art Museum in Washington, D.C.]
    Published: 2012
    Publisher:  Welcome Books [u.a.], New York

    Universitätsbibliothek Dortmund
    JOL 1000/3
    No loan of volumes, only paper copies will be sent
    Universitäts- und Landesbibliothek Düsseldorf
    mwio510.m523
    Unlimited inter-library loan, copies and loan
    Universitäts- und Stadtbibliothek Köln, Hauptabteilung
    11M3273
    Loan of volumes, no copies
    FH Münster, Hochschulbibliothek
    77 PG 357
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Paderborn
    KNZS5574
    Unlimited inter-library loan, copies and loan
    Hochschul- und Kreisbibliothek Bonn-Rhein-Sieg
    11 = TZA6651
    Unlimited inter-library loan, copies and loan
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9781599621104; 159962110X
    Edition: 1. ed.
    Other subjects: Videospiel; Computerspiel; Geschichte 1977-2009; Computer art.; Computer graphics.; Computer animation.; Video games--Design.; Video game characters--Design.
    Scope: 215 S., überw. Ill., 28 cm
  2. The art of video games
    from Pac-Man to mass effect
    Published: 2012
    Publisher:  Welcome Enterprises, Inc, New York

    Bibliothek der Hochschule Darmstadt, Teilbibliothek Dieburg
    40/HA Leissler, M. /FB MD
    No inter-library loan
    Universitätsbibliothek J. C. Senckenberg, Bibliothek Sprach- und Kulturwissenschaften (BSKW)
    34/LH 65829 M523
    No inter-library loan
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    Content information
    Source: Union catalogues
    Contributor: O'Rourke, Patrick
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781599621104; 159962110X
    RVK Categories: LH 65829
    Subjects: Videospiel; Computerspiel
    Scope: 215 S., Ill., 28x28x3 cm
    Notes:

    Hardback

  3. The art of video games
    from Pac-Man to mass effect
    Published: 2012
    Publisher:  Welcome Books, New York

    "The forty-year history of the video game industry, the medium has undergone staggering development, fueled not only by advances in technology but also by an insatiable quest for richer play and more meaningful experiences. From the very beginning,... more

    Hochschule für Bildende Künste Braunschweig, Bibliothek
    H 7.611.6 Mel 2
    Unlimited inter-library loan, copies and loan
    DFF - Deutsches Filminstitut & Filmmuseum, Bibliothek
    DIF Übergröße 125
    No loan of volumes, only paper copies will be sent
    DFF - Deutsches Filminstitut & Filmmuseum, Bibliothek
    DIF Übergröße 125
    No loan of volumes, only paper copies will be sent
    Zentrum für Kunst und Medien Karlsruhe / Staatliche Hochschule für Gestaltung, Bibliothek
    Hb 2058
    Unlimited inter-library loan, copies and loan
    Otto-von-Guericke-Universität, Universitätsbibliothek
    2013.02578:1
    Unlimited inter-library loan, copies and loan
    Hochschule Mannheim, Hochschulbibliothek
    KB 172
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek der Eberhard Karls Universität
    52 B 580
    Unlimited inter-library loan, copies and loan

     

    "The forty-year history of the video game industry, the medium has undergone staggering development, fueled not only by advances in technology but also by an insatiable quest for richer play and more meaningful experiences. From the very beginning, with the introduction of the Magnavox Odyssey in 1972, countless individuals became enthralled by a new world opened before them, one in which they could control and create, as well as interact and play. Even in their rudimentary form, video games held forth a potential and promise that inspired a generation of developers, programmers, and gamers to pursue visions of ever more sophisticated interactive worlds. As a testament to the game industry's stunning evolution, and to its cultural impact worldwide, the Smithsonian American Art Museum and curator Chris Melissinos conceived the 2012 exhibition The Art of Video Games. Along with a team of game developers, designers, and journalists, Melissinos selected an initial group of 240 games in four different genres to represent the best of the game world. Selection criteria included visual effects, creative use of technologies, and how world events and popular culture influenced the games. The Art of Video Games offers a revealing look into the history of the game industry, from the early days of Pac-Man and Space Invaders to the vastly more complicated contemporary epics such as BioShock and Uncharted. Melissinos examines each of the eighty winning entries, with stories and comments on their development, innovation, and relevance to the game world's overall growth. Visual images, composed by Patrick O'Rourke, are all drawn directly from the games themselves, and speak to the evolution of games as an artistic medium, both technologically and creatively"--

     

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781599621098; 9781599621104; 159962110X
    RVK Categories: AP 15800 ; LH 65829 ; SU 500
    Subjects: Video games; Video games; Video games; Videospiel; Computerspiel; Geschichte 1977-2009
    Other subjects: Computer art; Computer graphics; Computer animation; Array; Array
    Scope: 215 S., zahlr. Ill., 28 cm
    Notes:

    Published to coincide with the Art of Video Games exhibition, which runs from March 16 to September 30, 2012, at the Smithsonian American Art Museum in Washington, D.C

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