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  1. Writing for animation
    Published: 2021
    Publisher:  Bloomsbury Academic, London ; Bloomsbury

    Universitätsbibliothek Kassel, Landesbibliothek und Murhardsche Bibliothek der Stadt Kassel
    No inter-library loan
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781501358630; 9781501358647
    Other identifier:
    Subjects: Animationsfilm; Drehbuch; Textproduktion; Kreatives Schreiben
    Scope: 1 Online-Ressource
  2. Writing for Animation
    Published: 2021; ©2021
    Publisher:  Bloomsbury Publishing USA, New York

    Intro -- Half Title -- Title Page -- Copyright Page -- Contents -- Figures -- Preface -- Foreword -- Acknowledgments -- Chapter 1: Why Animation? -- The Business of Animation -- Master the Craft of Writing -- Tools Not Rules -- Why Animation? --... more

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    Hochschulbibliothek Friedensau
    Online-Ressource
    No inter-library loan

     

    Intro -- Half Title -- Title Page -- Copyright Page -- Contents -- Figures -- Preface -- Foreword -- Acknowledgments -- Chapter 1: Why Animation? -- The Business of Animation -- Master the Craft of Writing -- Tools Not Rules -- Why Animation? -- Fantasy -- Thinky Time #1 -- Hyper-reality -- Thinky Time #2 -- Money -- Thinky Time #3 -- A Brief Word about Visual Style -- How to Get the Most Out of This Book -- Bonus Material -- Chapter 2: Goals -- 1 Goals Require Desire and Action -- 2 Goals Are Specific -- 3 Goals Have a Time Frame -- Goals in Summary -- Thinky Time #4 -- Chapter 3: Obstacles -- External Obstacles -- Internal Obstacles -- Bonus Material -- Thinky Time #5 -- Chapter 4: Central Character -- Identifying the Central Character -- The Importance of One Central Character -- A Plots and B Plots -- Central Character Case Study: Family Guy "Absolutely Babulous" -- Thinky Time #6 -- Chapter 5: The Three-Act Structure -- The Importance of the Three-Act Structure -- How Does the Three-Act Structure Work? -- The Changes in Direction That a Story Takes -- That Work as a Cohesive Whole -- In Order for the Characters to Have Completed a Satisfying Story Journey -- When to Break the Rule -- The Three-Act Structure in Animation -- Chapter 6: Act Two -- The Functions of Act Two -- To Show Our Central Character Actively Pursuing Their Goal -- Raise the Stakes for Our Central Character -- To Increase the Pace of the Story by Showing Our Central Character Facing Increasingly Difficult Situations and Overcoming Them -- Thinky Time #7 -- The End of Act Two -- Challenges of Act Two -- A Word of Warning -- Chapter 7: Act One -- The Functions of Act One -- It Introduces Your Central Character and Most of the Other Main Characters That Will Recur throughout the Story -- It Sets up the World of Your Story.

     

    Export to reference management software   RIS file
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    Source: Union catalogues
    Contributor: Larson, Paul (MitwirkendeR)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781501358647
    Subjects: Animated films-Authorship; Animated television programs-Authorship; Animated films; Electronic books
    Scope: 1 online resource (249 pages)
    Notes:

    Description based on publisher supplied metadata and other sources