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  1. Violent games
    rules, realism, and effect
    Published: 2016
    Publisher:  Bloomsbury Academic, New York ; Bloomsbury Publishing, London

    "Interrogates the nature and meaning of the 'violence' encountered and experienced by game players."-- Machine generated contents note: -- Preface -- Chapter 1 - Violent Games / Game Violence -- Chapter 2 - Violent Media as a Political Conception --... more

    Access:
    Resolving-System (lizenzpflichtig)
    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
    Unlimited inter-library loan, copies and loan

     

    "Interrogates the nature and meaning of the 'violence' encountered and experienced by game players."-- Machine generated contents note: -- Preface -- Chapter 1 - Violent Games / Game Violence -- Chapter 2 - Violent Media as a Political Conception -- Chapter 3 - Games as Artifice -- Chapter 4 - Subjective Realism -- Chapter 5 - Performative Inquiry,Intent and Awareness -- Chapter 6 - The Activation of Violence -- Chapter 7 - The Aestheticisation of Violence -- Chapter 8 - Undeniable Content and Serious Intent -- Chapter 9 - Adopting a Configurative Sensibility -- Bibliography -- Index

     

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    Content information
    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781501304897; 9781628925609; 9781628925593
    Other identifier:
    RVK Categories: AP 19563
    Series: Approaches to digital game studies ; 3
    Subjects: Violence in video games; Video games; Electronic games; Video games; Electronic games; Violence in video games
    Scope: 1 Online-Ressource (x, 278 pages)
    Notes:

    Includes bibliographical references and index

  2. Violent games
    rules, realism, and effect
    Published: 2016
    Publisher:  Bloomsbury Academic, New York

    "Interrogates the nature and meaning of the 'violence' encountered and experienced by game players"... more

    Access:
    Resolving-System (lizenzpflichtig)
    Resolving-System (lizenzpflichtig)
    Freie Universität Berlin, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
    Unlimited inter-library loan, copies and loan
    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
    Unlimited inter-library loan, copies and loan
    Universität Potsdam, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan

     

    "Interrogates the nature and meaning of the 'violence' encountered and experienced by game players"...

     

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    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Staatsbibliothek zu Berlin; Philologische Bibliothek, FU Berlin
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781628925609; 9781628925593; 9781501304897
    Other identifier:
    RVK Categories: AP 19563
    Series: Approaches to digital game studies ; volume 3
    Subjects: GAMES / Video & Electronic; SOCIAL SCIENCE / Media Studies; SOCIAL SCIENCE / Violence in Society; Gesellschaft; Violence in video games; Video games; Electronic games; GAMES / Video & Electronic; SOCIAL SCIENCE / Media Studies; SOCIAL SCIENCE / Violence in Society; Gewalt; Computerspiel
    Scope: 1 Online-Ressource (x, 274 Seiten)
    Notes:

    Bevorzugte Informationsquelle: Landingpage (Bloomsbury Collections), da weder Titelblatt noch Impressum vorhanden

  3. Violent games
    rules, realism, and effect
    Published: 2016
    Publisher:  Bloomsbury Academic, New York

    "Interrogates the nature and meaning of the 'violence' encountered and experienced by game players"... more

    Universitätsbibliothek der LMU München
    Unlimited inter-library loan, copies and loan

     

    "Interrogates the nature and meaning of the 'violence' encountered and experienced by game players"...

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781628925609; 9781628925593; 9781501304897
    Other identifier:
    RVK Categories: AP 19563
    Series: Approaches to digital game studies ; volume 3
    Subjects: GAMES / Video & Electronic; SOCIAL SCIENCE / Media Studies; SOCIAL SCIENCE / Violence in Society; Gesellschaft; Violence in video games; Video games; Electronic games; GAMES / Video & Electronic; SOCIAL SCIENCE / Media Studies; SOCIAL SCIENCE / Violence in Society; Gewalt; Computerspiel
    Scope: 1 Online-Ressource (x, 274 Seiten)
    Notes:

    Bevorzugte Informationsquelle: Landingpage (Bloomsbury Collections), da weder Titelblatt noch Impressum vorhanden

  4. Violent games
    rules, realism, and effect
    Published: 2016
    Publisher:  Bloomsbury, New York

    Export to reference management software   RIS file
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781628925623; 9781628925616; 9781628925609; 9781628925593; 9781501304897
    Other identifier:
    Series: Approaches to digital game studies ; volume 3
    Subjects: Computerspiel; Gewalt;
    Scope: 1 Online-Ressource (x, 274 Seiten)
    Notes:

    Literaturverzeichnis: Seite [225]-266

  5. Violent games
    rules, realism, and effect
    Published: 2016
    Publisher:  Bloomsbury Academic, New York ; Bloomsbury Publishing, London

    "Interrogates the nature and meaning of the 'violence' encountered and experienced by game players."-- Machine generated contents note: -- Preface -- Chapter 1 - Violent Games / Game Violence -- Chapter 2 - Violent Media as a Political Conception --... more

    Access:
    Resolving-System (lizenzpflichtig)
    Resolving-System (lizenzpflichtig)
    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Potsdamer Straße
    No inter-library loan
    Universitäts- und Landesbibliothek Sachsen-Anhalt / Zentrale
    No inter-library loan
    Universität Potsdam, Universitätsbibliothek
    No inter-library loan

     

    "Interrogates the nature and meaning of the 'violence' encountered and experienced by game players."-- Machine generated contents note: -- Preface -- Chapter 1 - Violent Games / Game Violence -- Chapter 2 - Violent Media as a Political Conception -- Chapter 3 - Games as Artifice -- Chapter 4 - Subjective Realism -- Chapter 5 - Performative Inquiry,Intent and Awareness -- Chapter 6 - The Activation of Violence -- Chapter 7 - The Aestheticisation of Violence -- Chapter 8 - Undeniable Content and Serious Intent -- Chapter 9 - Adopting a Configurative Sensibility -- Bibliography -- Index

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781501304897; 9781628925609; 9781628925593
    Other identifier:
    RVK Categories: AP 19563
    Series: Approaches to digital game studies ; 3
    Subjects: Violence in video games; Video games; Electronic games; Video games; Electronic games; Violence in video games
    Scope: 1 Online-Ressource (x, 278 pages)
    Notes:

    Includes bibliographical references and index