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  1. Beginning Unreal Game Development
    Foundation for Simple to Complex Games Using Unreal Engine 4
    Author: Nixon, David
    Published: 2020
    Publisher:  Apress, Berkeley, CA ; Springer International Publishing AG, Cham

    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
    No inter-library loan
    Universitätsbibliothek Gießen
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484256398; 1484256395
    Other identifier:
    Edition: 1st ed. 2020
    Subjects: Computerspiel; Programmierung; Spiel-Engine; Computer games; Computer programming; Game Development; Programming Techniques
    Scope: 1 Online-Ressource (XXIV, 389 Seiten), 401 illus.
  2. Beginning Unreal Game Development
    Foundation for Simple to Complex Games Using Unreal Engine 4
    Author: Nixon, David
    Published: 2020
    Publisher:  Apress, [Erscheinungsort nicht ermittelbar] ; O'Reilly Media Inc., Sebastopol, CA

    Get started creating video games using Unreal Engine 4 (UE4) and learning the fundamentals of game development. Through hands-on, step-by-step tutorials, you will learn to design engaging environments and a build solid foundation for more complex... more

    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
    No inter-library loan
    Universitätsbibliothek J. C. Senckenberg, Zentralbibliothek (ZB)
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    Bibliothek der Hochschule Mainz, Untergeschoss
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    Universität Marburg, Universitätsbibliothek
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    Get started creating video games using Unreal Engine 4 (UE4) and learning the fundamentals of game development. Through hands-on, step-by-step tutorials, you will learn to design engaging environments and a build solid foundation for more complex games. Discover how to utilize the 3D game design software behind the development of immensely popular games for PC, console, and mobile. Beginning Unreal Game Development steers you through the fundamentals of game development with UE4 to design environments that both engage the player and are aesthetically pleasing. Author David Nixon shows you how to script logic, define behaviors, store data, and create characters. You will learn to create user interfaces, such as menus, load screens, and head-up displays (HUDs), and manipulate audio to add music, sound effects, and dialogue to your game. The book covers level editors, actor types, blueprints, character creation and control, and much more. Throughout the book, you’ll put theory into practice and create an actual game using a series of step-by-step tutorials. With a clear, step-by-step approach, Beginning Unreal Game Development builds up your knowledge of Unreal Engine 4 so you can start creating and deploying your own 3D video games in no time. What You Will Learn Learn the fundamentals of game design Understand how to use Unreal Engine 4 Design amazing levels for your characters to play in Script logic to control the behavior of the world you create Who This Book Is For This book is for beginners with no prior game design or programming experience. It is also intended for video game enthusiasts who are brand-new to the world of game development and want to learn how to design a game from scratch using UE4.

     

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484256381; 9781484256398
    Edition: 1st edition
    Subjects: Computerspiel; Programmierung; Spiel-Engine
    Scope: 1 Online-Ressource (402 pages)
  3. Beginning Unreal Game Development
    Foundation for Simple to Complex Games Using Unreal Engine 4
    Author: Nixon, David
    Published: [2020]
    Publisher:  Apress, Berkeley, CA

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
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    TH-AB - Technische Hochschule Aschaffenburg, Hochschulbibliothek
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    Technische Hochschule Augsburg
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    THD - Technische Hochschule Deggendorf, Hochschulbibliothek
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    Hochschule für Angewandte Wissenschaften Hof - Hochschule Hof, Bibliothek
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    Hochschulbibliothek Ingolstadt
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    Hochschule Kempten, Hochschulbibliothek
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    Hochschule Landshut, Hochschule für Angewandte Wissenschaften, Bibliothek
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    Hochschule München, Bibliothek
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    Technische Hochschule Nürnberg Georg Simon Ohm, Bibliothek
    No loan of volumes, only paper copies will be sent
    OTH- Ostbayerische Technische Hochschule Regensburg, Hochschulbibliothek
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    Hochschule für angewandte Wissenschaften Würzburg-Schweinfurt, Abteilungsbibliothek Schweinfurt
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    Technische Hochschule Würzburg-Schweinfurt Bibliothek
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    Universitätsbibliothek Würzburg
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    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484256398
    Other identifier:
    Subjects: Game Development; Programming Techniques; Computer games—Programming; Computer programming; Spiel-Engine; Computerspiel; Programmierung
    Scope: 1 Online-Ressource (XXIV, 389 Seiten), Illustrationen
  4. Beginning Unreal Game Development
    Foundation for Simple to Complex Games Using Unreal Engine 4
    Author: Nixon, David
    Published: [2020]
    Publisher:  Apress, Berkeley, CA

    Hochschule für Technik und Wirtschaft Berlin, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    TU Berlin, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
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    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484256398
    Other identifier:
    Subjects: Game Development; Programming Techniques; Computer games—Programming; Computer programming; Spiel-Engine; Computerspiel; Programmierung
    Scope: 1 Online-Ressource (XXIV, 389 Seiten), Illustrationen
  5. Beginning Unreal Game Development
    Foundation for Simple to Complex Games Using Unreal Engine 4
    Author: Nixon, David
    Published: 2020
    Publisher:  Apress L. P., Berkeley, CA ; ProQuest, Ann Arbor, Michigan

    Universitätsbibliothek Kassel, Landesbibliothek und Murhardsche Bibliothek der Stadt Kassel
    No inter-library loan
    Export to reference management software   RIS file
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484256398
    Subjects: Computerspiel; Programmierung; Spiel-Engine; Electronic games-Programming
    Scope: 1 Online-Ressource (402 pages)
    Notes:

    Description based on publisher supplied metadata and other sources