Narrow Search
Last searches

Results for *

Displaying results 1 to 6 of 6.

  1. The art of videogames
    Published: 2009
    Publisher:  Wiley-Blackwell, Malden, MA ; John Wiley & Sons, Inc., Hoboken, NJ

    The Art of Videogames explores how philosophy of the arts theories developed to address traditional art works can also be applied to videogames.: Presents a unique philosophical approach to the art of videogaming, situating videogames in the... more

    Access:
    Universitätsbibliothek Gießen
    No inter-library loan
    Universitätsbibliothek Kassel, Landesbibliothek und Murhardsche Bibliothek der Stadt Kassel
    No inter-library loan

     

    The Art of Videogames explores how philosophy of the arts theories developed to address traditional art works can also be applied to videogames.: Presents a unique philosophical approach to the art of videogaming, situating videogames in the framework of analytic philosophy of the arts; Explores how philosophical theories developed to address traditional art works can also be applied to videogames; Written for a broad audience of both philosophers and videogame enthusiasts by a philosopher who is also an avid gamer; Discusses the relationship between games and earlier artistic and entertainmen.

     

    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781444310184; 1444310186; 1405187891; 9781405187893; 1405187883; 9781405187886; 9781444310177; 1444310178
    Other identifier:
    RVK Categories: CC 6900 ; CC 8400 ; EC 2410 ; EI 6828 ; SU 500
    Series: New directions in aesthetics ; 10
    Subjects: Videospiel; Computerspiel; Ästhetik; Philosophie; Video games; Video games; GAMES; Philosophie; Videospiel; Ästhetik; Fiktion; Ethik
    Scope: 1 Online-Ressource (231 Seiten.)
    Notes:

    Includes bibliographical references and index

  2. The art of videogames
    Published: 2009
    Publisher:  Wiley-Blackwell, Malden, MA

    The Art of Videogames explores how philosophy of the arts theories developed to address traditional art works can also be applied to videogames.: Presents a unique philosophical approach to the art of videogaming, situating videogames in the... more

    Access:
    Universität Potsdam, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan

     

    The Art of Videogames explores how philosophy of the arts theories developed to address traditional art works can also be applied to videogames.: Presents a unique philosophical approach to the art of videogaming, situating videogames in the framework of analytic philosophy of the arts; Explores how philosophical theories developed to address traditional art works can also be applied to videogames; Written for a broad audience of both philosophers and videogame enthusiasts by a philosopher who is also an avid gamer; Discusses the relationship between games and earlier artistic and entertainmen The new art of videogames -- What are videogames anyway? -- On definition -- Videogames and fiction -- Stepping into fictional worlds -- Games through fiction -- Videogames and narrative -- Emotion in videogaming -- The morality of videogames -- Videogames as art.

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 1444310186; 1405187891; 1405187883; 1444310178; 9781405187893; 9781444310184; 9781405187886; 9781444310177
    Other identifier:
    Series: New directions in aesthetics ; 10
    Subjects: Video games; Video games; GAMES ; Video & Electronic; Video games ; Social aspects; Philosophie; Videospiel; Ästhetik; Fiktion; Ethik; Computerspellen; Filosofische aspecten; Esthetica; Sociale aspecten
    Scope: 1 Online-Ressource (231 pages)
    Notes:

    Includes bibliographical references and index

  3. The art of videogames
    Published: 2009
    Publisher:  Wiley-Blackwell, Chichester, West Sussex, United Kingdom

    Technische Hochschulbibliothek Rosenheim
    No loan of volumes, only paper copies will be sent
    Export to reference management software   RIS file
      BibTeX file
    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781444310184; 9781444310177
    Other identifier:
    RVK Categories: CC 6900 ; CC 8400 ; EI 6828 ; SU 500 ; EC 2410
    Series: New directions in aesthetics ; 10
    Subjects: GAMES / Video & Electronic; Philosophie; Videospiel; Ästhetik; Fiktion; Ethik; Gesellschaft; Philosophie; Video games / Philosophy; Video games / Social aspects; Computerspiel; Philosophie; Videospiel; Ästhetik
    Scope: 1 Online-Ressource (231 Seiten)
  4. The art of videogames
    Published: 2009
    Publisher:  Wiley-Blackwell, Chichester, West Sussex, United Kingdom

    Freie Universität Berlin, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Philologische Bibliothek, FU Berlin
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781444310184; 9781444310177
    Other identifier:
    RVK Categories: CC 6900 ; CC 8400 ; EI 6828 ; SU 500 ; EC 2410
    Series: New directions in aesthetics ; 10
    Subjects: GAMES / Video & Electronic; Philosophie; Videospiel; Ästhetik; Fiktion; Ethik; Gesellschaft; Philosophie; Video games / Philosophy; Video games / Social aspects; Computerspiel; Philosophie; Videospiel; Ästhetik
    Scope: 1 Online-Ressource (231 Seiten)
  5. The Art of Videogames.
    Published: 2009; ©2009.
    Publisher:  John Wiley & Sons, Incorporated, Hoboken

    The Art of Videogames explores how philosophy of the arts theories developed to address traditional art works can also be applied to videogames. Presents a unique philosophical approach to the art of videogaming, situating videogames in the framework... more

    Universitätsbibliothek Erfurt / Forschungsbibliothek Gotha, Universitätsbibliothek Erfurt
    No inter-library loan
    Universitäts- und Landesbibliothek Sachsen-Anhalt / Zentrale
    No inter-library loan
    Helmut-Schmidt-Universität, Universität der Bundeswehr Hamburg, Universitätsbibliothek
    No inter-library loan
    Duale Hochschule Baden-Württemberg Heidenheim, Bibliothek
    e-Book Academic Complete
    No inter-library loan
    Bibliothek LIV HN Sontheim
    ProQuest Academic Complete
    No inter-library loan
    Bibliothek LIV HN Sontheim
    ProQuest Academic Complete
    No inter-library loan
    Duale Hochschule Baden-Württemberg Stuttgart, Campus Horb, Bibliothek
    eBook ProQuest
    No inter-library loan
    Universitätsbibliothek Kiel, Zentralbibliothek
    No inter-library loan
    Deutsches Zentrum für Luft- und Raumfahrt, DLR-Bibliothek
    No inter-library loan
    Duale Hochschule Baden-Württemberg Lörrach, Zentralbibliothek
    eBook ProQuest
    No inter-library loan
    Duale Hochschule Baden-Württemberg Mannheim, Bibliothek
    ProQuest
    No inter-library loan
    Duale Hochschule Baden-Württemberg Mosbach, Bibliothek
    E-Books ProQuest Academic
    No inter-library loan
    Duale Hochschule Baden-Württemberg Ravensburg, Bibliothek
    E-Book Proquest
    No inter-library loan
    Duale Hochschule Baden-Württemberg Stuttgart, Bibliothek
    eBook ProQuest
    No inter-library loan
    Kommunikations-, Informations- und Medienzentrum der Universität Hohenheim
    No loan of volumes, only paper copies will be sent
    Duale Hochschule Baden-Württemberg Villingen-Schwenningen, Bibliothek
    EBS ProQuest
    No inter-library loan

     

    The Art of Videogames explores how philosophy of the arts theories developed to address traditional art works can also be applied to videogames. Presents a unique philosophical approach to the art of videogaming, situating videogames in the framework of analytic philosophy of the arts Explores how philosophical theories developed to address traditional art works can also be applied to videogames Written for a broad audience of both philosophers and videogame enthusiasts by a philosopher who is also an avid gamer Discusses the relationship between games and earlier artistic and entertainment media, how videogames allow for interactive fiction, the role of game narrative, and the moral status of violent events depicted in videogame worlds Argues that videogames do indeed qualify as a new and exciting form of representational art. THE ART OF VIDEOGAMES -- CONTENTS -- ACKNOWLEDGMENTS -- 1 THE NEW ART OF VIDEOGAMES -- 2 WHAT ARE VIDEOGAMES ANYWAY? -- 3 VIDEOGAMES AND FICTION -- 4 STEPPING INTO FICTIONAL WORLDS -- 5 GAMES THROUGH FICTION -- 6 VIDEOGAMES AND NARRATIVE -- 7 EMOTION IN VIDEOGAMING -- 8 THE MORALITY OF VIDEOGAMES -- 9 VIDEOGAMES AS ART -- GLOSSARY -- REFERENCES -- INDEX.

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781444310184
    RVK Categories: CC 6900 ; SU 500 ; EI 6828 ; EC 2410 ; CC 8400
    Edition: 1st ed.
    Series: New Directions in Aesthetics Ser
    Subjects: Video games -- Philosophy; Electronic books ; local; Video games ; Philosophy; Video games ; Social aspects; Electronic books
    Scope: 1 online resource (241 pages)
    Notes:

    Description based on publisher supplied metadata and other sources

  6. The art of videogames
    Published: 2009
    Publisher:  Wiley-Blackwell, Malden, MA

    The Art of Videogames explores how philosophy of the arts theories developed to address traditional art works can also be applied to videogames.: Presents a unique philosophical approach to the art of videogaming, situating videogames in the... more

    Access:
    Hochschule Aalen, Bibliothek
    eBook Wiley
    No inter-library loan
    Technische Universität Chemnitz, Universitätsbibliothek
    No inter-library loan
    Bibliotheks-und Informationssystem der Carl von Ossietzky Universität Oldenburg (BIS)
    No inter-library loan
    Bibliotheks-und Informationssystem der Carl von Ossietzky Universität Oldenburg (BIS)
    No inter-library loan
    Universitätsbibliothek Rostock
    No inter-library loan
    Universitätsbibliothek der Eberhard Karls Universität
    No inter-library loan

     

    The Art of Videogames explores how philosophy of the arts theories developed to address traditional art works can also be applied to videogames.: Presents a unique philosophical approach to the art of videogaming, situating videogames in the framework of analytic philosophy of the arts; Explores how philosophical theories developed to address traditional art works can also be applied to videogames; Written for a broad audience of both philosophers and videogame enthusiasts by a philosopher who is also an avid gamer; Discusses the relationship between games and earlier artistic and entertainmen The new art of videogames -- What are videogames anyway? -- On definition -- Videogames and fiction -- Stepping into fictional worlds -- Games through fiction -- Videogames and narrative -- Emotion in videogaming -- The morality of videogames -- Videogames as art.

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 1444310186; 1405187891; 1405187883; 1444310178; 9781405187893; 9781444310184; 9781405187886; 9781444310177
    Other identifier:
    Series: New directions in aesthetics ; 10
    Subjects: Video games; Video games; GAMES ; Video & Electronic; Video games ; Social aspects; Philosophie; Videospiel; Ästhetik; Fiktion; Ethik; Computerspellen; Filosofische aspecten; Esthetica; Sociale aspecten
    Scope: 1 Online-Ressource (231 pages)
    Notes:

    Includes bibliographical references and index