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  1. 3D math primer for graphics and game development
    Published: [2012]; November 2011; © 2012
    Publisher:  CRC Press, Taylor & Francis Group, Boca Raton

    Technische Hochschule Köln, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781439869819
    Other identifier:
    RVK Categories: ST 324 ; ST 320
    Edition: Second edition
    Subjects: Computer graphics; Dreidimensionale Computergrafik; Mathematik; Computerspiel; Grundlage; Softwareentwicklung
    Scope: 1 Online-Ressource (xxi, 805 Seiten), Illustrationen, Diagramme
    Notes:

    "eBook Published 2 November 2011" - Startseite Taylor & Francis Group

  2. 3D math primer for graphics and game development
    Published: c2012
    Publisher:  CRC Press, Boca Raton

    "This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three... more

    Hochschule Albstadt-Sigmaringen, Bibliothek Sigmaringen
    eBook ebrary
    No inter-library loan

     

    "This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--

     

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    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781439869819
    RVK Categories: ST 320
    Edition: 2nd ed (Online-Ausg.)
    Subjects: Computer graphics; Computer games; Computer science
    Other subjects: Computer graphics; Array; Array
    Scope: Online-Ressource (xxi, 805 p.), ill. (some col.)
    Notes:

    Includes bibliographical references. - Electronic reproduction; Palo Alto, Calif; ebrary; 2011; Available via World Wide Web; Access may be limited to ebrary affiliated libraries

  3. 3D math primer for graphics and game development
    Published: [2012]; November 2011; © 2012
    Publisher:  CRC Press, Taylor & Francis Group, Boca Raton

    Technische Hochschule Köln, Hochschulbibliothek
    No inter-library loan
    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781439869819
    Other identifier:
    RVK Categories: ST 320 ; ST 324
    Edition: Second edition
    Subjects: Computer graphics
    Scope: 1 Online-Ressource (xxi, 805 Seiten), Illustrationen, Diagramme
    Notes:

    "eBook Published 2 November 2011" - Startseite Taylor & Francis Group

  4. 3D math primer for graphics and game development
    Published: [2011]; © 2011
    Publisher:  CRC Press, Boca Raton

    Access:
    Verlag (lizenzpflichtig)
    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
    Unlimited inter-library loan, copies and loan
    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
    Unlimited inter-library loan, copies and loan
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    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781568817231; 1568817231; 9781439869819
    Other identifier:
    RVK Categories: ST 320 ; ST 324
    Edition: Second edition
    Subjects: Computer graphics; Grundlage; Softwareentwicklung; Reelle analytische Geometrie; Mathematik; Computerspiel; Dreidimensionale Computergrafik
    Scope: 1 Online-Ressource (xxi, 824 Seiten), Illustrationen, Diagramme
  5. 3D Math Primer for Graphics and Game Development.
    Published: 2011; ©2011
    Publisher:  Chapman and Hall/CRC, Florida

    This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions,... more

    Access:
    Aggregator (lizenzpflichtig)
    Staats- und Universitätsbibliothek Bremen
    No inter-library loan
    Universitätsbibliothek Erfurt / Forschungsbibliothek Gotha, Universitätsbibliothek Erfurt
    No inter-library loan
    Universitäts- und Landesbibliothek Sachsen-Anhalt / Zentrale
    No inter-library loan
    Helmut-Schmidt-Universität, Universität der Bundeswehr Hamburg, Universitätsbibliothek
    No inter-library loan
    Universitätsbibliothek Kiel, Zentralbibliothek
    No inter-library loan
    Deutsches Zentrum für Luft- und Raumfahrt, DLR-Bibliothek
    No inter-library loan
    Hochschulbibliothek Friedensau
    Online-Ressource
    No inter-library loan
    Kommunikations-, Informations- und Medienzentrum der Universität Hohenheim
    No loan of volumes, only paper copies will be sent
    Universität Ulm, Kommunikations- und Informationszentrum, Bibliotheksservices
    No inter-library loan

     

    This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves. Front Cover -- Dedication -- Contents -- Acknowledgments -- Introduction -- 1. Cartesian Coordinate Systems -- 2. Vectors -- 3. Multiple Coordinate Spaces -- 4. Introduction to Matrices -- 5. Matrices and Linear Transformations -- 6. More on Matrices -- 7. Polar Coordinate Systems -- 8. Rotation in Three Dimensions -- 9. Geometric Primitives -- 10. Mathematical Topics from 3D Graphics -- 11. Mechanics 1: Linear Kinematics and Calculus -- 12. Mechanics 2: Linear and Rotational Dynamics -- 13. Curves in 3D -- 14. Afterword -- A. Geometric Tests -- B. Answers to the Exercises -- Bibliography.

     

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    Content information
    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Contributor: Parberry, Ian (MitwirkendeR)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781439869819
    RVK Categories: ST 320 ; ST 324
    Edition: 2nd ed.
    Subjects: Computer graphics; Computer games -- Programming; Computer science -- Mathematics; Computer games ; Programming; Computer graphics; Computer science ; Mathematics; Electronic books
    Other subjects: Computer graphics; Array; Array
    Scope: 1 online resource (830 pages)
    Notes:

    Description based on publisher supplied metadata and other sources

    Front Cover; Dedication; Contents; Acknowledgments; Introduction; 1. Cartesian Coordinate Systems; 2. Vectors; 3. Multiple Coordinate Spaces; 4. Introduction to Matrices; 5. Matrices and Linear Transformations; 6. More on Matrices; 7. Polar Coordinate Systems; 8. Rotation in Three Dimensions; 9. Geometric Primitives; 10. Mathematical Topics from 3D Graphics; 11. Mechanics 1: Linear Kinematics and Calculus; 12. Mechanics 2: Linear and Rotational Dynamics; 13. Curves in 3D; 14. Afterword; A. Geometric Tests; B. Answers to the Exercises; Bibliography;