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  1. Online Game Pioneers at Work
    Published: 2015
    Publisher:  Apress, Berkeley, CA

    Hochschule München, Bibliothek
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    Hochschule für angewandte Wissenschaften Neu-Ulm, Hochschulbibliothek
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781430241867
    Other identifier:
    RVK Categories: ST 320 ; ST 324
    Subjects: Informatik; Programmierung; Computerspiel; Spiel-Engine
    Scope: 1 Online-Ressource (XIV, 560 p.), 17 illus
  2. Online Game Pioneers at Work
    Published: 2015
    Publisher:  Apress, Berkeley, CA

    From the foreword written by Richard Bartle, the coauthor of MUD: "They [the 16 people interviewed in the book] tell things just the way they are, without any spin, and with insights freely flowing. That’s either a feature of successful game... more

    Hochschule Furtwangen University. Informatik, Technik, Wirtschaft, Medien. Campus Furtwangen, Bibliothek
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    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
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    Technische Universität Hamburg, Universitätsbibliothek
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    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
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    Bibliothek LIV HN Sontheim
    Springer ebook Computing
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    Duale Hochschule Baden-Württemberg Stuttgart, Campus Horb, Bibliothek
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    Duale Hochschule Baden-Württemberg Mannheim, Bibliothek
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    Bibliotheks-und Informationssystem der Carl von Ossietzky Universität Oldenburg (BIS)
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    Duale Hochschule Baden-Württemberg Ravensburg, Bibliothek
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    From the foreword written by Richard Bartle, the coauthor of MUD: "They [the 16 people interviewed in the book] tell things just the way they are, without any spin, and with insights freely flowing. That’s either a feature of successful game developers or a testament to Morgan’s interviewing skills. I suspect it’s a combination of both." In this groundbreaking collection of 15 interviews, successful founders of entertainment software companies reflect on their challenges and how they survived. You will learn of the strategies, the sacrifices, the long hours, the commitment, and the dedication to quality that led to their successes but also of the toll that this incredibly competitive market has on even its most brilliant minds. For the hundreds of thousands of game developers out there, this is a must read survival guide. For those who simply enjoy games and know of some of these founders, this will be a most interesting read. Sales of video games, hardware, and accessories reach upwards of $20 billion every year in the United States alone, and more than two-thirds of American households include video games in their daily lives. In a world that seems to be overflowing with fortune and success, the vicious truth of this booming industry is easily forgotten: failure is tradition. For nearly four decades, video games have captured the imaginations and drawn the ire of people around the world. Actors play them. Rappers promote them. Politicians want to control them. Even baseball legends make them. Video games are a cultural crossroads where business, entertainment, and technology converge. There are a few game development companies that have withstood the test of time; most startups exit as quickly as they enter the scene. Many firms are outpaced by the explosive worldwide growth and economic realities of the sector. Here are enlightening the stories of entrepreneurs who found success and many who subsequently could not repeat it. They walk you through their incredible journeys of success and failure while expressing their views on development, design, hiring, finance, business models, selling their organization, the business life cycle, their frustrations and mistakes, while showing their intensity and their passion for the business along the way. Online Game Pioneers at Work: Explores the formation of entertainment software companies from the perspectives of successful founders who defied the odds Provides insight into why experienced professionals sa ...

     

    Export to reference management software   RIS file
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781430241867
    Other identifier:
    RVK Categories: ST 320 ; ST 324
    Series: Array
    Subjects: Computer science; Computer industry; Computer Science; Computer science; Computer industry
    Other subjects: Internet games; Internet industry; Businesspeople
    Scope: Online-Ressource (XIV, 560 p. 17 illus, online resource)
    Notes:

    Description based upon print version of record

    Contents; Introduction; Chapter 1: David Perry; Chapter 2: Emily Greer; Chapter 3: Doug Whatley; Chapter 4: Ian Bogost; Chapter 5: Victor Kislyi; Chapter 6: Richard Garriott; Chapter 7: Gaute Godager; Chapter 8: Ilkka Paananen; Chapter 9: Jason Kapalka; Chapter 10: John Romero; Chapter 11: Ray Muzyka & Greg Zeschuk; Chapter 12: Raph Koster; Chapter 13: Reynir Harðarson; Chapter 14: Riccardo Zacconi; Chapter 15: Neil Young; Index; About the Author; Foreword; Acknowledgments; Other Apress Titles You Will Find Useful