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  1. Postsecondary play
    the role of games and social media in higher education
    Published: [2014]
    Publisher:  Johns Hopkins University Press, Baltimore

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
    Unlimited inter-library loan, copies and loan
    Ostbayerische Technische Hochschule Amberg-Weiden, Hochschulbibliothek, Standort Weiden
    Unlimited inter-library loan, copies and loan
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781421413075; 1421413078
    Series: Tech.edu
    Subjects: EDUCATION / Higher; GAMES / Video & Electronic; SOCIAL SCIENCE / Media Studies; Computer games; Education, Higher / Effect of technological innovations on; Education, Higher / Social aspects; Play / Social aspects; Social media; Video games; Gesellschaft; Education, Higher; Education, Higher; Play; Video games; Computer games; Social media; Hochschulbildung; Social Media; Computerspiel; Videospiel
    Scope: 1 Online-Ressource (vi, 336 pages)
    Notes:

    Part of the barrier to college access is navigating the elaborate application process with its multiple essays, test scores, and deadlines. For students without substantial school and family support, this is enough to make entering college impossible

    Includes bibliographical references and index

    Introduction, why games and social media? / Zoë B. Corwin, William G. Tierney, Tracy Fullerton, and Gisele Ragusa -- The disruptive future of higher education / William G. Tierney -- The need to increase college enrollment and completion / Laura W. Perna -- Transition readiness: making the shift from high school to college in a social media world / David Conley and Mary Seburn -- From communication to community: how games and social media affect postsecondary stakeholders / Zoë B. Corwin -- What games do well: mastering concepts in play / Tracy Fullerton -- The open laptop exam: reflections and expectations / Henry Jenkins and Adam S. Kahn -- Games, passion, and "higher" education / James Paul Gee -- Game-like learning: leveraging the qualities of game design and play / Katie Salen -- Assessing learning in video games / Valerie Shute, Matthew Ventura, Yoon Jeon Kim, and Lubin Wang -- Implications and applications of sociable gaming for higher education / Nicole B. Ellison, Donghee Yvonne Wohn, and Carrie Heeter -- Gender, social media, games, and the college landscape / Gisele Ragusa -- How much technology is enough? / Steven Weiland -- Conclusion: the shape of things to come / William G. Tierney and Zoë B. Corwin

  2. Postsecondary play
    the role of games and social media in higher education
    Contributor: Tierney, William G. (Publisher)
    Published: 2014; © 2014
    Publisher:  Johns Hopkins University Press, Baltimore, Maryland

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    Source: Union catalogues
    Contributor: Tierney, William G. (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781421413068; 9781421413075
    Subjects: Gesellschaft; Education, Higher; Education, Higher; Play; Video games; Computer games; Social media; Hochschulbildung; Computerspiel; Videospiel; Social Media
    Scope: 1 online resource (347 pages), illustrations, tables, graphs
    Notes:

    Description based on print version record

  3. Postsecondary play
    the role of games and social media in higher education
    Contributor: Tierney, William G. (Publisher)
    Published: 2014
    Publisher:  John Hopkins Univ. Press, Baltimore

    Freie Universität Berlin, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
    Unlimited inter-library loan, copies and loan
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    Source: Staatsbibliothek zu Berlin; Philologische Bibliothek, FU Berlin
    Contributor: Tierney, William G. (Publisher)
    Language: English
    Media type: Book
    ISBN: 9781421413068; 9781421413075; 142141306X
    Series: A Hopkins Series on Education and Technology
    Subjects: Gesellschaft; Education, Higher; Education, Higher; Play; Video games; Computer games; Social media; EDUCATION / Higher; GAMES / Video & Electronic; SOCIAL SCIENCE / Media Studies; Social Media; Videospiel; Computerspiel; Hochschulbildung
    Scope: VI, 336 S., Ill.
  4. Postsecondary play
    the role of games and social media in higher education
    Contributor: Tierney, William G. (Hrsg.)
    Published: 2014
    Publisher:  Johns Hopkins University Press, Baltimore

    Part of the barrier to college access is navigating the elaborate application process with its multiple essays, test scores, and deadlines. For students without substantial school and family support, this is enough to make entering college impossible more

    Access:
    Aggregator (lizenzpflichtig)
    Hochschule Aalen, Bibliothek
    E-Book EBSCO
    No inter-library loan
    Hochschule Esslingen, Bibliothek
    E-Book Ebsco
    No inter-library loan
    Saarländische Universitäts- und Landesbibliothek
    No inter-library loan
    Universitätsbibliothek der Eberhard Karls Universität
    No inter-library loan

     

    Part of the barrier to college access is navigating the elaborate application process with its multiple essays, test scores, and deadlines. For students without substantial school and family support, this is enough to make entering college impossible

     

    Export to reference management software   RIS file
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