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  1. Epic
    Published: 2004
    Publisher:  The O'Brien Press, New York

    On New Earth, Epic is not just a computer game, it's a matter of life and death. If you lose, you lose everything; if you win the world is yours for the taking. Seeking revenge for the unjust treatment of his parents, Erik subverts the rules of the... more

    Hochschulbibliothek Friedensau
    Online-Ressource
    No inter-library loan

     

    On New Earth, Epic is not just a computer game, it's a matter of life and death. If you lose, you lose everything; if you win the world is yours for the taking. Seeking revenge for the unjust treatment of his parents, Erik subverts the rules of the game, and he and his friends are drawn into a world of power-hungry dangerous players. Suggested level: secondary

    #WELCOME TO EPIC: PRESS START TO PLAY#. On New Earth, Epic is not just a computer game, it's a matter of life and death. If you lose, you lose everything; if you win, the world is yours for the taking. Seeking revenge for the unjust treatment of his parents, Erik subverts the rules of the game, and he and his friends are drawn into a world of power-hungry, dangerous players. Now they must fight the ultimate masters of the game -- The Committee. But what Erik doesn't know is that The Committee has a sinister, deadly secret, and challenging it could destroy the whole world of Epic.

     

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    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780862788773
    Scope: Online-Ressource (377 p)
    Notes:

    Description based upon print version of record

    Cover; Reviews; Title Page; Table of Contents; Chapter 1 : A Death in the Family; Chapter 2 : In Praise of Beauty; Chapter 3 : A Note, a Map and Some Advice; Chapter 4 : The Law of Violence; Chapter 5 : A Glitter of Metal Panels; Chapter 6 : Duels in the Arena; Chapter 7 : The First Signs of Discord; Chapter 8 : Behold, the Executioner; Chapter 9 : Fever and Distress; Chapter 10 : Harald Unmasked; Chapter 11 : Broken Glass; Chapter 12 : Nobody Kills Dragons; Chapter 13 : The Dragon's Lair; Chapter 14 : The Committee Divided; Chapter 15 : Two Strange Introductions; Chapter 16 : A Bribe

    Chapter 17 : A Dangerous PhilosophyChapter 18 : A New Cause for Concern; Chapter 19 : A Motley Crew; Chapter 20 : Danger at Sea; Chapter 21 : The Gloating Pirate; Chapter 22 : A Cruel Dismissal; Chapter 23 : Landscape Painting; Chapter 24 : Arguing with a Vampyre; Chapter 25 : An Unexpected Visitor; Chapter 26 : The King of the Mermen; Chapter 27 : A Very Thorough Coup; Chapter 28 : fines facere mundo; Chapter 29 : The Call to Arms; Chapter 30 : War; Chapter 31 : The Touch of the Vampyre; Chapter 32 : Epicus Ultima; Chapter 33 : A Party; About the Author; Copyright; Other Books