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  1. The play versus story divide in game studies
    critical essays
    Contributor: Kapell, Matthew (HerausgeberIn)
    Published: [2016]
    Publisher:  McFarland & Company, Inc., Publishers, Jefferson, North Carolina

    "This collection of new essays critically frames that debate and urges game scholars to consider it central to the field. The contributors examine various digital games, assessing the applicability of play versus narrative approaches or considering... more

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Potsdamer Straße
    1 A 967911
    Unlimited inter-library loan, copies and loan

     

    "This collection of new essays critically frames that debate and urges game scholars to consider it central to the field. The contributors examine various digital games, assessing the applicability of play versus narrative approaches or considering the failure of each"-- Introduction : the ludic and narrative as dialectic about "what games do" / Matthew Wilhelm Kapell -- Kentucky route zero, or, How not to get lost in the branching narrative system / Lindsey Joyce -- States of play in State of decay / Andrew Wackerfuss -- Game, narrative and storyworld in League of legends / Emily Joy Bembeneck -- Narrative-heavy games as neo-gothic literature : beyond: Two souls and the player/viewer in contemporary cultural anxieties / Eric W. Riddle -- "Thou art I" : the interaction of play and narrative in Persona 3 / Mark Filipowich -- The power of ludonarrativity : Halo as participatory myth / Vince Locke -- The Cyborg game : narrative/ludic fusion in deus ex : human revolution / Alexandra Orlando and Matthew Schwager -- The biopolitics of gaming : avatar-player self-reflexivity in Assassin's creed II / Tom Apperley and Justin Clemens -- Bioshock infinite : the search for redemption and the repetition of atrocity / Amy M. Green -- "All that's left is the choosing" : Bioshock infinite and the constants and variables of control / Matthew Wysocki and Betsy Brey -- A whirl of warriors : character and competition in Street fighter / Nicholas Ware -- Ecological matters : rethinking the "magic" of the magic circle / Robert Mejia -- Conclusion : of lumpers and splitters / Matthew Wilhelm Kapell

     

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    Source: Staatsbibliothek zu Berlin
    Contributor: Kapell, Matthew (HerausgeberIn)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780786497232
    RVK Categories: AP 15963 ; ST 324
    Subjects: Video games; Computer games
    Scope: viii, 198 pages, 23 cm
    Notes:

    Includes bibliographical references and index

    Introduction : the ludic and narrative as dialectic about "what games do" / Matthew Wilhelm KapellKentucky route zero, or, How not to get lost in the branching narrative system / Lindsey Joyce -- States of play in State of decay / Andrew Wackerfuss -- Game, narrative and storyworld in League of legends / Emily Joy Bembeneck -- Narrative-heavy games as neo-gothic literature : beyond: Two souls and the player/viewer in contemporary cultural anxieties / Eric W. Riddle -- "Thou art I" : the interaction of play and narrative in Persona 3 / Mark Filipowich -- The power of ludonarrativity : Halo as participatory myth / Vince Locke -- The Cyborg game : narrative/ludic fusion in deus ex : human revolution / Alexandra Orlando and Matthew Schwager -- The biopolitics of gaming : avatar-player self-reflexivity in Assassin's creed II / Tom Apperley and Justin Clemens -- Bioshock infinite : the search for redemption and the repetition of atrocity / Amy M. Green -- "All that's left is the choosing" : Bioshock infinite and the constants and variables of control / Matthew Wysocki and Betsy Brey -- A whirl of warriors : character and competition in Street fighter / Nicholas Ware -- Ecological matters : rethinking the "magic" of the magic circle / Robert Mejia -- Conclusion : of lumpers and splitters / Matthew Wilhelm Kapell.

  2. The play versus story divide in game studies
    critical essays
    Published: [2016]; © 2016
    Publisher:  McFarland & Company, Inc., Publishers, Jefferson, North Carolina

    Universitätsbibliothek Bayreuth
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Regensburg
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9780786497232
    RVK Categories: AP 15963 ; ST 324
    Subjects: Video games; Computer games; Erzählen; Computerspiel; Spiel
    Scope: viii, 198 Seiten, 23 cm
  3. The play versus story divide in game studies
    critical essays
    Contributor: Kapell, Matthew (HerausgeberIn)
    Published: [2016]
    Publisher:  McFarland & Company, Inc., Publishers, Jefferson, North Carolina

    "This collection of new essays critically frames that debate and urges game scholars to consider it central to the field. The contributors examine various digital games, assessing the applicability of play versus narrative approaches or considering... more

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
    Unlimited inter-library loan, copies and loan

     

    "This collection of new essays critically frames that debate and urges game scholars to consider it central to the field. The contributors examine various digital games, assessing the applicability of play versus narrative approaches or considering the failure of each"-- Introduction : the ludic and narrative as dialectic about "what games do" / Matthew Wilhelm Kapell -- Kentucky route zero, or, How not to get lost in the branching narrative system / Lindsey Joyce -- States of play in State of decay / Andrew Wackerfuss -- Game, narrative and storyworld in League of legends / Emily Joy Bembeneck -- Narrative-heavy games as neo-gothic literature : beyond: Two souls and the player/viewer in contemporary cultural anxieties / Eric W. Riddle -- "Thou art I" : the interaction of play and narrative in Persona 3 / Mark Filipowich -- The power of ludonarrativity : Halo as participatory myth / Vince Locke -- The Cyborg game : narrative/ludic fusion in deus ex : human revolution / Alexandra Orlando and Matthew Schwager -- The biopolitics of gaming : avatar-player self-reflexivity in Assassin's creed II / Tom Apperley and Justin Clemens -- Bioshock infinite : the search for redemption and the repetition of atrocity / Amy M. Green -- "All that's left is the choosing" : Bioshock infinite and the constants and variables of control / Matthew Wysocki and Betsy Brey -- A whirl of warriors : character and competition in Street fighter / Nicholas Ware -- Ecological matters : rethinking the "magic" of the magic circle / Robert Mejia -- Conclusion : of lumpers and splitters / Matthew Wilhelm Kapell

     

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    Content information
    Verlag (Inhaltsverzeichnis)
    Verlag (Inhaltsverzeichnis)
    Verlag (Klappentext)
    Source: Staatsbibliothek zu Berlin
    Contributor: Kapell, Matthew (HerausgeberIn)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780786497232
    RVK Categories: AP 15963 ; ST 324
    Subjects: Video games; Computer games
    Scope: viii, 198 pages, 23 cm
    Notes:

    Includes bibliographical references and index

    Introduction : the ludic and narrative as dialectic about "what games do" / Matthew Wilhelm KapellKentucky route zero, or, How not to get lost in the branching narrative system / Lindsey Joyce -- States of play in State of decay / Andrew Wackerfuss -- Game, narrative and storyworld in League of legends / Emily Joy Bembeneck -- Narrative-heavy games as neo-gothic literature : beyond: Two souls and the player/viewer in contemporary cultural anxieties / Eric W. Riddle -- "Thou art I" : the interaction of play and narrative in Persona 3 / Mark Filipowich -- The power of ludonarrativity : Halo as participatory myth / Vince Locke -- The Cyborg game : narrative/ludic fusion in deus ex : human revolution / Alexandra Orlando and Matthew Schwager -- The biopolitics of gaming : avatar-player self-reflexivity in Assassin's creed II / Tom Apperley and Justin Clemens -- Bioshock infinite : the search for redemption and the repetition of atrocity / Amy M. Green -- "All that's left is the choosing" : Bioshock infinite and the constants and variables of control / Matthew Wysocki and Betsy Brey -- A whirl of warriors : character and competition in Street fighter / Nicholas Ware -- Ecological matters : rethinking the "magic" of the magic circle / Robert Mejia -- Conclusion : of lumpers and splitters / Matthew Wilhelm Kapell.

  4. The play versus story divide in game studies
    critical essays
    Contributor: Kapell, Matthew (HerausgeberIn)
    Published: [2016]
    Publisher:  McFarland & Company, Inc., Publishers, Jefferson, North Carolina

    "This collection of new essays critically frames that debate and urges game scholars to consider it central to the field. The contributors examine various digital games, assessing the applicability of play versus narrative approaches or considering... more

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Potsdamer Straße
    1 A 967911
    Unlimited inter-library loan, copies and loan
    Technische Universität Chemnitz, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
    Sächsische Landesbibliothek - Staats- und Universitätsbibliothek Dresden
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Leipzig
    Unlimited inter-library loan, copies and loan

     

    "This collection of new essays critically frames that debate and urges game scholars to consider it central to the field. The contributors examine various digital games, assessing the applicability of play versus narrative approaches or considering the failure of each"-- Introduction : the ludic and narrative as dialectic about "what games do" / Matthew Wilhelm Kapell -- Kentucky route zero, or, How not to get lost in the branching narrative system / Lindsey Joyce -- States of play in State of decay / Andrew Wackerfuss -- Game, narrative and storyworld in League of legends / Emily Joy Bembeneck -- Narrative-heavy games as neo-gothic literature : beyond: Two souls and the player/viewer in contemporary cultural anxieties / Eric W. Riddle -- "Thou art I" : the interaction of play and narrative in Persona 3 / Mark Filipowich -- The power of ludonarrativity : Halo as participatory myth / Vince Locke -- The Cyborg game : narrative/ludic fusion in deus ex : human revolution / Alexandra Orlando and Matthew Schwager -- The biopolitics of gaming : avatar-player self-reflexivity in Assassin's creed II / Tom Apperley and Justin Clemens -- Bioshock infinite : the search for redemption and the repetition of atrocity / Amy M. Green -- "All that's left is the choosing" : Bioshock infinite and the constants and variables of control / Matthew Wysocki and Betsy Brey -- A whirl of warriors : character and competition in Street fighter / Nicholas Ware -- Ecological matters : rethinking the "magic" of the magic circle / Robert Mejia -- Conclusion : of lumpers and splitters / Matthew Wilhelm Kapell

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Verlag (Inhaltsverzeichnis)
    Verlag (Inhaltsverzeichnis)
    Verlag (Klappentext)
    Source: Staatsbibliothek zu Berlin
    Contributor: Kapell, Matthew (HerausgeberIn)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780786497232
    Other identifier:
    9780786497232
    RVK Categories: ST 324 ; AP 15963
    Series: Studies in gaming
    Subjects: Video games; Computer games
    Scope: viii, 198 Seiten, 23 cm
    Notes:

    Includes bibliographical references and index

    Introduction : the ludic and narrative as dialectic about "what games do" / Matthew Wilhelm KapellKentucky route zero, or, How not to get lost in the branching narrative system / Lindsey Joyce -- States of play in State of decay / Andrew Wackerfuss -- Game, narrative and storyworld in League of legends / Emily Joy Bembeneck -- Narrative-heavy games as neo-gothic literature : beyond: Two souls and the player/viewer in contemporary cultural anxieties / Eric W. Riddle -- "Thou art I" : the interaction of play and narrative in Persona 3 / Mark Filipowich -- The power of ludonarrativity : Halo as participatory myth / Vince Locke -- The Cyborg game : narrative/ludic fusion in deus ex : human revolution / Alexandra Orlando and Matthew Schwager -- The biopolitics of gaming : avatar-player self-reflexivity in Assassin's creed II / Tom Apperley and Justin Clemens -- Bioshock infinite : the search for redemption and the repetition of atrocity / Amy M. Green -- "All that's left is the choosing" : Bioshock infinite and the constants and variables of control / Matthew Wysocki and Betsy Brey -- A whirl of warriors : character and competition in Street fighter / Nicholas Ware -- Ecological matters : rethinking the "magic" of the magic circle / Robert Mejia -- Conclusion : of lumpers and splitters / Matthew Wilhelm Kapell.

  5. The play versus story divide in game studies
    critical essays
    Contributor: Kapell, Matthew (HerausgeberIn)
    Published: [2016]
    Publisher:  McFarland & Company, Inc., Publishers, Jefferson, North Carolina

    "This collection of new essays critically frames that debate and urges game scholars to consider it central to the field. The contributors examine various digital games, assessing the applicability of play versus narrative approaches or considering... more

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
    Unlimited inter-library loan, copies and loan

     

    "This collection of new essays critically frames that debate and urges game scholars to consider it central to the field. The contributors examine various digital games, assessing the applicability of play versus narrative approaches or considering the failure of each"-- Introduction : the ludic and narrative as dialectic about "what games do" / Matthew Wilhelm Kapell -- Kentucky route zero, or, How not to get lost in the branching narrative system / Lindsey Joyce -- States of play in State of decay / Andrew Wackerfuss -- Game, narrative and storyworld in League of legends / Emily Joy Bembeneck -- Narrative-heavy games as neo-gothic literature : beyond: Two souls and the player/viewer in contemporary cultural anxieties / Eric W. Riddle -- "Thou art I" : the interaction of play and narrative in Persona 3 / Mark Filipowich -- The power of ludonarrativity : Halo as participatory myth / Vince Locke -- The Cyborg game : narrative/ludic fusion in deus ex : human revolution / Alexandra Orlando and Matthew Schwager -- The biopolitics of gaming : avatar-player self-reflexivity in Assassin's creed II / Tom Apperley and Justin Clemens -- Bioshock infinite : the search for redemption and the repetition of atrocity / Amy M. Green -- "All that's left is the choosing" : Bioshock infinite and the constants and variables of control / Matthew Wysocki and Betsy Brey -- A whirl of warriors : character and competition in Street fighter / Nicholas Ware -- Ecological matters : rethinking the "magic" of the magic circle / Robert Mejia -- Conclusion : of lumpers and splitters / Matthew Wilhelm Kapell

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Verlag (Inhaltsverzeichnis)
    Verlag (Inhaltsverzeichnis)
    Verlag (Klappentext)
    Source: Staatsbibliothek zu Berlin
    Contributor: Kapell, Matthew (HerausgeberIn)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780786497232
    Other identifier:
    9780786497232
    RVK Categories: ST 324 ; AP 15963
    Series: Studies in gaming
    Subjects: Video games; Computer games
    Scope: viii, 198 Seiten, 23 cm
    Notes:

    Includes bibliographical references and index

    Introduction : the ludic and narrative as dialectic about "what games do" / Matthew Wilhelm KapellKentucky route zero, or, How not to get lost in the branching narrative system / Lindsey Joyce -- States of play in State of decay / Andrew Wackerfuss -- Game, narrative and storyworld in League of legends / Emily Joy Bembeneck -- Narrative-heavy games as neo-gothic literature : beyond: Two souls and the player/viewer in contemporary cultural anxieties / Eric W. Riddle -- "Thou art I" : the interaction of play and narrative in Persona 3 / Mark Filipowich -- The power of ludonarrativity : Halo as participatory myth / Vince Locke -- The Cyborg game : narrative/ludic fusion in deus ex : human revolution / Alexandra Orlando and Matthew Schwager -- The biopolitics of gaming : avatar-player self-reflexivity in Assassin's creed II / Tom Apperley and Justin Clemens -- Bioshock infinite : the search for redemption and the repetition of atrocity / Amy M. Green -- "All that's left is the choosing" : Bioshock infinite and the constants and variables of control / Matthew Wysocki and Betsy Brey -- A whirl of warriors : character and competition in Street fighter / Nicholas Ware -- Ecological matters : rethinking the "magic" of the magic circle / Robert Mejia -- Conclusion : of lumpers and splitters / Matthew Wilhelm Kapell.