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  1. Seeing the past with computers
    experiments with augmented reality and computer vision for history
    Contributor: Kee, Kevin (HerausgeberIn); Compeau, Timothy (HerausgeberIn)
    Published: [2019]; © 2019
    Publisher:  University of Michigan Press, Ann Arbor

    "We focus on two related forms of seeing technology that are changing how some humanists work, but remain untapped and confusing for most scholars and students: computer vision and augmented reality. Computer vision (CV) is a technology that can... more

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
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    "We focus on two related forms of seeing technology that are changing how some humanists work, but remain untapped and confusing for most scholars and students: computer vision and augmented reality. Computer vision (CV) is a technology that can access, process, analyze, and understand visual information. Consider, for instance, optical character recognition (OCR), which allows computers to read text from digitized print sources. Whereas scholars used to read a few books deeply ("close reading"), OCR has facilitated what Franco Moretti called "distant reading," helping us mine and analyze thousands of books across eras, genres, and subjects. Such quantitative approaches to textual analysis have their critics, but they also hold many lessons for those interested in history. Yet history involves more than just the textual evidence historians have traditionally privileged; traces of the past are also embedded in the visual--photographs, paintings, sketches--and material culture. The proliferation of digitized visual sources presents historians with exciting new technical and theoretical problems and opportunities. The scholars in this collection offer ways of thinking about where we might look for source material, and how we might use CV to analyze those sources, in the context of our research or teaching, to ensure broader, deeper, and more representative understandings of the past. Seeing the Past is in many ways a sequel to PastPlay: Teaching and Learning with Technology (2014), and we return to some of the ideas explored in that volume. Above all, however, this book is a testament to the power of playful experimentation with technology and techniques in our discipline, and in other domains of inquiry, simply to see what happens."--Provided by publisher

     

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    Source: Staatsbibliothek zu Berlin
    Contributor: Kee, Kevin (HerausgeberIn); Compeau, Timothy (HerausgeberIn)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780472131112
    RVK Categories: AK 39950
    Series: Digital humanities
    Subjects: Digital humanities; Augmented reality; Computer vision; Augmented reality; Computer vision; Digital humanities
    Scope: vi, 247 Seiten, Illustrationen
    Notes:

    Includes index

  2. Seeing the past with computers
    experiments with augmented reality and computer vision for history
    Contributor: Kee, Kevin (Publisher); Compeau, Timothy (Publisher)
    Published: [2019]; © 2019
    Publisher:  University of Michigan Press, Ann Arbor

    "We focus on two related forms of seeing technology that are changing how some humanists work, but remain untapped and confusing for most scholars and students: computer vision and augmented reality. Computer vision (CV) is a technology that can... more

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    "We focus on two related forms of seeing technology that are changing how some humanists work, but remain untapped and confusing for most scholars and students: computer vision and augmented reality. Computer vision (CV) is a technology that can access, process, analyze, and understand visual information. Consider, for instance, optical character recognition (OCR), which allows computers to read text from digitized print sources. Whereas scholars used to read a few books deeply ("close reading"), OCR has facilitated what Franco Moretti called "distant reading," helping us mine and analyze thousands of books across eras, genres, and subjects. Such quantitative approaches to textual analysis have their critics, but they also hold many lessons for those interested in history. Yet history involves more than just the textual evidence historians have traditionally privileged; traces of the past are also embedded in the visual...photographs, paintings, sketches...and material culture. The proliferation of digitized visual sources presents historians with exciting new technical and theoretical problems and opportunities. The scholars in this collection offer ways of thinking about where we might look for source material, and how we might use CV to analyze those sources, in the context of our research or teaching, to ensure broader, deeper, and more representative understandings of the past. Seeing the Past is in many ways a sequel to PastPlay: Teaching and Learning with Technology (2014), and we return to some of the ideas explored in that volume. Above all, however, this book is a testament to the power of playful experimentation with technology and techniques in our discipline, and in other domains of inquiry, simply to see what happens."...Provided by publisher

     

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    Volltext (kostenfrei)
    Volltext (kostenfrei)
    Source: Union catalogues
    Contributor: Kee, Kevin (Publisher); Compeau, Timothy (Publisher)
    Language: English
    Media type: Book
    ISBN: 9780472131112
    RVK Categories: MB 2700 ; AK 39950
    Series: Digital humanities
    Subjects: Digital humanities; Augmented reality; Computer vision; Maschinelles Sehen; Erweiterte Realität <Informatik>; Geschichtswissenschaft
    Scope: vi, 247 Seiten, Illustrationen
    Notes:

    Includes index

  3. Seeing the past with computers
    experiments with augmented reality and computer vision for history
    Contributor: Kee, Kevin (Herausgeber); Compeau, Timothy (Herausgeber)
    Published: 2019
    Publisher:  University of Michigan Press, Ann Arbor

    "We focus on two related forms of seeing technology that are changing how some humanists work, but remain untapped and confusing for most scholars and students: computer vision and augmented reality. Computer vision (CV) is a technology that can... more

    Universitätsbibliothek Trier
    Unlimited inter-library loan, copies and loan

     

    "We focus on two related forms of seeing technology that are changing how some humanists work, but remain untapped and confusing for most scholars and students: computer vision and augmented reality. Computer vision (CV) is a technology that can access, process, analyze, and understand visual information. Consider, for instance, optical character recognition (OCR), which allows computers to read text from digitized print sources. Whereas scholars used to read a few books deeply ("close reading"), OCR has facilitated what Franco Moretti called "distant reading," helping us mine and analyze thousands of books across eras, genres, and subjects. Such quantitative approaches to textual analysis have their critics, but they also hold many lessons for those interested in history. Yet history involves more than just the textual evidence historians have traditionally privileged; traces of the past are also embedded in the visual--photographs, paintings, sketches--and material culture. The proliferation of digitized visual sources presents historians with exciting new technical and theoretical problems and opportunities. The scholars in this collection offer ways of thinking about where we might look for source material, and how we might use CV to analyze those sources, in the context of our research or teaching, to ensure broader, deeper, and more representative understandings of the past. Seeing the Past is in many ways a sequel to PastPlay: Teaching and Learning with Technology (2014), and we return to some of the ideas explored in that volume. Above all, however, this book is a testament to the power of playful experimentation with technology and techniques in our discipline, and in other domains of inquiry, simply to see what happens."--Provided by publisher

     

    Export to reference management software   RIS file
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    Content information
    Source: Union catalogues
    Contributor: Kee, Kevin (Herausgeber); Compeau, Timothy (Herausgeber)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780472131112; 0472131117
    Series: Digital humanities
    Subjects: Digital humanities; Augmented reality; Computer vision
    Scope: vi, 247 Seiten, Illustratitionen
    Notes:

    Includes index

  4. Seeing the past with computers
    experiments with augmented reality and computer vision for history
    Contributor: Kee, Kevin (Herausgeber); Compeau, Timothy (Herausgeber)
    Published: 2019
    Publisher:  University of Michigan Press, Ann Arbor

    "We focus on two related forms of seeing technology that are changing how some humanists work, but remain untapped and confusing for most scholars and students: computer vision and augmented reality. Computer vision (CV) is a technology that can... more

    Universitätsbibliothek Trier
    EC/nh912
    Unlimited inter-library loan, copies and loan

     

    "We focus on two related forms of seeing technology that are changing how some humanists work, but remain untapped and confusing for most scholars and students: computer vision and augmented reality. Computer vision (CV) is a technology that can access, process, analyze, and understand visual information. Consider, for instance, optical character recognition (OCR), which allows computers to read text from digitized print sources. Whereas scholars used to read a few books deeply ("close reading"), OCR has facilitated what Franco Moretti called "distant reading," helping us mine and analyze thousands of books across eras, genres, and subjects. Such quantitative approaches to textual analysis have their critics, but they also hold many lessons for those interested in history. Yet history involves more than just the textual evidence historians have traditionally privileged; traces of the past are also embedded in the visual--photographs, paintings, sketches--and material culture. The proliferation of digitized visual sources presents historians with exciting new technical and theoretical problems and opportunities. The scholars in this collection offer ways of thinking about where we might look for source material, and how we might use CV to analyze those sources, in the context of our research or teaching, to ensure broader, deeper, and more representative understandings of the past. Seeing the Past is in many ways a sequel to PastPlay: Teaching and Learning with Technology (2014), and we return to some of the ideas explored in that volume. Above all, however, this book is a testament to the power of playful experimentation with technology and techniques in our discipline, and in other domains of inquiry, simply to see what happens."--Provided by publisher

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Union catalogues
    Contributor: Kee, Kevin (Herausgeber); Compeau, Timothy (Herausgeber)
    Language: English
    Media type: Book
    ISBN: 9780472131112; 0472131117
    Series: Digital humanities
    Other subjects: Digital humanities; Augmented reality; Computer vision; Augmented reality; Computer vision; Digital humanities
    Scope: vi, 247 Seiten, Illustratitionen
    Notes:

    Includes index.

  5. Seeing the past with computers
    experiments with augmented reality and computer vision for history
    Contributor: Kee, Kevin (Publisher); Compeau, Timothy (Publisher)
    Published: [2019]; © 2019
    Publisher:  University of Michigan Press, Ann Arbor

    "We focus on two related forms of seeing technology that are changing how some humanists work, but remain untapped and confusing for most scholars and students: computer vision and augmented reality. Computer vision (CV) is a technology that can... more

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
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    "We focus on two related forms of seeing technology that are changing how some humanists work, but remain untapped and confusing for most scholars and students: computer vision and augmented reality. Computer vision (CV) is a technology that can access, process, analyze, and understand visual information. Consider, for instance, optical character recognition (OCR), which allows computers to read text from digitized print sources. Whereas scholars used to read a few books deeply ("close reading"), OCR has facilitated what Franco Moretti called "distant reading," helping us mine and analyze thousands of books across eras, genres, and subjects. Such quantitative approaches to textual analysis have their critics, but they also hold many lessons for those interested in history. Yet history involves more than just the textual evidence historians have traditionally privileged; traces of the past are also embedded in the visual...photographs, paintings, sketches...and material culture. The proliferation of digitized visual sources presents historians with exciting new technical and theoretical problems and opportunities. The scholars in this collection offer ways of thinking about where we might look for source material, and how we might use CV to analyze those sources, in the context of our research or teaching, to ensure broader, deeper, and more representative understandings of the past. Seeing the Past is in many ways a sequel to PastPlay: Teaching and Learning with Technology (2014), and we return to some of the ideas explored in that volume. Above all, however, this book is a testament to the power of playful experimentation with technology and techniques in our discipline, and in other domains of inquiry, simply to see what happens."...Provided by publisher

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Volltext (kostenfrei)
    Volltext (kostenfrei)
    Source: Staatsbibliothek zu Berlin
    Contributor: Kee, Kevin (Publisher); Compeau, Timothy (Publisher)
    Language: English
    Media type: Book
    ISBN: 9780472131112
    RVK Categories: MB 2700 ; AK 39950
    Series: Digital humanities
    Subjects: Digital humanities; Augmented reality; Computer vision; Maschinelles Sehen; Erweiterte Realität <Informatik>; Geschichtswissenschaft
    Scope: vi, 247 Seiten, Illustrationen
    Notes:

    Includes index

  6. Seeing the past with computers
    experiments with augmented reality and computer vision for history
    Contributor: Kee, Kevin (HerausgeberIn); Compeau, Timothy (HerausgeberIn)
    Published: [2019]; © 2019
    Publisher:  University of Michigan Press, Ann Arbor

    "We focus on two related forms of seeing technology that are changing how some humanists work, but remain untapped and confusing for most scholars and students: computer vision and augmented reality. Computer vision (CV) is a technology that can... more

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    "We focus on two related forms of seeing technology that are changing how some humanists work, but remain untapped and confusing for most scholars and students: computer vision and augmented reality. Computer vision (CV) is a technology that can access, process, analyze, and understand visual information. Consider, for instance, optical character recognition (OCR), which allows computers to read text from digitized print sources. Whereas scholars used to read a few books deeply ("close reading"), OCR has facilitated what Franco Moretti called "distant reading," helping us mine and analyze thousands of books across eras, genres, and subjects. Such quantitative approaches to textual analysis have their critics, but they also hold many lessons for those interested in history. Yet history involves more than just the textual evidence historians have traditionally privileged; traces of the past are also embedded in the visual--photographs, paintings, sketches--and material culture. The proliferation of digitized visual sources presents historians with exciting new technical and theoretical problems and opportunities. The scholars in this collection offer ways of thinking about where we might look for source material, and how we might use CV to analyze those sources, in the context of our research or teaching, to ensure broader, deeper, and more representative understandings of the past. Seeing the Past is in many ways a sequel to PastPlay: Teaching and Learning with Technology (2014), and we return to some of the ideas explored in that volume. Above all, however, this book is a testament to the power of playful experimentation with technology and techniques in our discipline, and in other domains of inquiry, simply to see what happens."--Provided by publisher

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Staatsbibliothek zu Berlin
    Contributor: Kee, Kevin (HerausgeberIn); Compeau, Timothy (HerausgeberIn)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780472131112
    RVK Categories: AK 39950
    Series: Digital humanities
    Subjects: Digital humanities; Augmented reality; Computer vision; Augmented reality; Computer vision; Digital humanities
    Scope: vi, 247 Seiten, Illustrationen
    Notes:

    Includes index