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Displaying results 1 to 9 of 9.

  1. Historia ludens
    the playing historian
    Contributor: Lünen, Alexander von (Herausgeber); Lewis, Katherine J. (Herausgeber); Litherland, Benjamin (Herausgeber); Cullum, P. H. (Herausgeber)
    Published: 2020
    Publisher:  Routledge, Taylor & Francis Group, New York

    Universitätsbibliothek J. C. Senckenberg, Bibliothekszentrum Geisteswissenschaften (BzG)
    02/NB 8000 L948
    No inter-library loan
    Universität Mainz, Bereichsbibliothek Katholische Theologie und Evangelische Theologie
    Jg 6
    No inter-library loan
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    Content information
    Source: Union catalogues
    Contributor: Lünen, Alexander von (Herausgeber); Lewis, Katherine J. (Herausgeber); Litherland, Benjamin (Herausgeber); Cullum, P. H. (Herausgeber)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781032240497; 9780367363864
    RVK Categories: NB 3400 ; NB 8000 ; AP 15963
    Edition: First issued in paperback 2021
    Series: Routledge approaches to history
    Subjects: Geschichtsbild; Geschichtsbewusstsein; Computerspiel; Gamification; Geschichtsunterricht
    Other subjects: History / Study and teaching / Simulation methods; Simulation games in education; Electronic games
    Scope: xxiii, 293 Seiten, Illustrationen, Diagramme, 152 cm x 22.9 cm, 435 g
    Notes:

    Literaturangaben

  2. Historia ludens
    the playing historian
    Contributor: Lünen, Alexander von (HerausgeberIn); Lewis, Katherine J. (HerausgeberIn); Litherland, Benjamin (HerausgeberIn); Cullum, P. H. (HerausgeberIn)
    Published: [2020]; © 2020
    Publisher:  Routledge, Taylor & Francis Group, New York

    A quantitative study of historical videogames (1981-2015) / Yannick Rochat -- "The British Empire would gain new strength from nursery floors" : depictions of travel and place in nineteenth-century British board games / Holly Nielsen -- Designing and... more

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
    Unlimited inter-library loan, copies and loan

     

    A quantitative study of historical videogames (1981-2015) / Yannick Rochat -- "The British Empire would gain new strength from nursery floors" : depictions of travel and place in nineteenth-century British board games / Holly Nielsen -- Designing and using digital games as historical learning contexts for primary school classrooms / Juan Hiriart -- Grand theft longboat : using videogames and medievalism to teach medieval history / Katherine J. Lewis -- The great history conundrum : could immersive games enhance an undergraduate "skills" course? / Alex Moseley -- Play as a technique for history in higher education / Pat Cullum -- The heritage game / Luke Holmes -- Respawning the past / Robert Whitaker -- Playing against the past? : representing the play element of historical cultures in videogames / Adam Chapman -- Fantasies of control : modding for ethnic violence and Nazi fetishism in historical strategy games / Andrew J. Salvati -- Charlemagne at the Battle of Gettysburg : video games and the Middle Ages / Andrew B.R. Elliott -- History, fandom, and online game communities / Nick Webber and E. Charlotte Stevens -- Ye olde FAQ : the Darklands game, immersiveness and fan fiction / Alexander von Lünen -- Arnold Hendrick on Darklands / Matt Barton and Arnold J. Hendrick -- Shooting for accuracy : historicity and video gaming / Lisa Traynor and Jonathan Ferguson -- Modern warfare : Call of duty, Battlefield, and the World Wars / Chris Kempshall -- "Man Spielt Nicht Mit Hakenkreuzen!' : imaginations of the Holocaust and crimes against humanity during World War II in digital games / Eugen Pfister. "This book aims to further a debate about aspects of 'playing' and 'gaming' in connection with history. Reaching out to academics, professionals and students alike, it pursues a dedicated interdisciplinary approach. Rather than only focusing on how professionals could learn from academics in history, the book also ponders the question of what academics can learn from gaming and playing for their own practice, such as gamification for teaching, or using 'play' as a paradigm for novel approaches into historical scholarship. 'Playing' and 'gaming' are thus understood as a broad cultural phenomenon that cross-pollinates the theory and practice of history and gaming alike"--

     

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    Content information
    Source: Staatsbibliothek zu Berlin
    Contributor: Lünen, Alexander von (HerausgeberIn); Lewis, Katherine J. (HerausgeberIn); Litherland, Benjamin (HerausgeberIn); Cullum, P. H. (HerausgeberIn)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780367363864
    RVK Categories: NB 3400
    Series: Routledge approaches to history
    Subjects: History; Simulation games in education; Electronic games
    Scope: xxiii, 293 Seiten, Illustrationen, Diagramme
    Notes:

    Includes bibliographical references and index

  3. Historia ludens
    the playing historian
    Contributor: Lünen, Alexander von (Publisher); Lewis, Katherine J. (Publisher); Litherland, Benjamin (Publisher); Cullum, P. H. (Publisher)
    Published: 2020
    Publisher:  Routledge, Taylor & Francis Group, New York ; London

    Universitätsbibliothek Augsburg
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Erlangen-Nürnberg, Hauptbibliothek
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek der LMU München
    Unlimited inter-library loan, copies and loan
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    Content information
    Source: Union catalogues
    Contributor: Lünen, Alexander von (Publisher); Lewis, Katherine J. (Publisher); Litherland, Benjamin (Publisher); Cullum, P. H. (Publisher)
    Language: English
    Media type: Book
    ISBN: 9780367363864; 9781032240497
    RVK Categories: NB 3400
    Series: Routledge approaches to history
    Subjects: Geschichtsbild; Geschichtsbewusstsein; Computerspiel; Geschichtsunterricht; Gamification
    Other subjects: History / Study and teaching / Simulation methods; Simulation games in education; Electronic games
    Scope: xxiii, 293 Seiten, Illustrationen, Diagramme
  4. Historia ludens
    the playing historian
    Contributor: Lünen, Alexander <<von>> (Herausgeber); Lewis, Katherine J (Herausgeber); Litherland, Benjamin (Herausgeber); Cullum, P. H (Herausgeber)
    Published: 2020
    Publisher:  Routledge, Taylor & Francis Group, New York

    Universitäts- und Landesbibliothek Bonn
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
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    Source: Union catalogues
    Contributor: Lünen, Alexander <<von>> (Herausgeber); Lewis, Katherine J (Herausgeber); Litherland, Benjamin (Herausgeber); Cullum, P. H (Herausgeber)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780367363864
    RVK Categories: NB 3400
    Series: Routledge approaches to history
    Subjects: Computerspiel; Geschichte <Motiv>
    Scope: xxiii, 293 Seiten, Illustrationen, Diagramme
  5. Historia ludens
    the playing historian
    Contributor: Lünen, Alexander von (Publisher); Lewis, Katherine J. (Publisher); Litherland, Benjamin (Publisher); Cullum, P. H. (Publisher)
    Published: 2020
    Publisher:  Routledge, Taylor & Francis Group, New York ; London

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
    Unlimited inter-library loan, copies and loan
    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
    Unlimited inter-library loan, copies and loan
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    Source: Staatsbibliothek zu Berlin
    Contributor: Lünen, Alexander von (Publisher); Lewis, Katherine J. (Publisher); Litherland, Benjamin (Publisher); Cullum, P. H. (Publisher)
    Language: English
    Media type: Book
    ISBN: 9780367363864; 9781032240497
    RVK Categories: NB 3400
    Series: Routledge approaches to history
    Subjects: Geschichtsbild; Geschichtsbewusstsein; Computerspiel; Geschichtsunterricht; Gamification
    Other subjects: History / Study and teaching / Simulation methods; Simulation games in education; Electronic games
    Scope: xxiii, 293 Seiten, Illustrationen, Diagramme
  6. Historia ludens
    the playing historian
    Contributor: Lünen, Alexander von (HerausgeberIn); Lewis, Katherine J. (HerausgeberIn); Litherland, Benjamin (HerausgeberIn); Cullum, P. H. (HerausgeberIn)
    Published: [2020]; © 2020
    Publisher:  Routledge, Taylor & Francis Group, New York

    A quantitative study of historical videogames (1981-2015) / Yannick Rochat -- "The British Empire would gain new strength from nursery floors" : depictions of travel and place in nineteenth-century British board games / Holly Nielsen -- Designing and... more

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Potsdamer Straße
    10 A 92695
    Unlimited inter-library loan, copies and loan
    Universitäts- und Landesbibliothek Sachsen-Anhalt / Zentrale
    NB 3400 126
    Unlimited inter-library loan, copies and loan
    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    L 46/10123
    No inter-library loan
    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    Hist 0907/822
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Heidelberg
    2020 A 206
    Unlimited inter-library loan, copies and loan
    Universität Konstanz, Kommunikations-, Informations-, Medienzentrum (KIM)
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek der Eberhard Karls Universität
    60 A 94
    Unlimited inter-library loan, copies and loan

     

    A quantitative study of historical videogames (1981-2015) / Yannick Rochat -- "The British Empire would gain new strength from nursery floors" : depictions of travel and place in nineteenth-century British board games / Holly Nielsen -- Designing and using digital games as historical learning contexts for primary school classrooms / Juan Hiriart -- Grand theft longboat : using videogames and medievalism to teach medieval history / Katherine J. Lewis -- The great history conundrum : could immersive games enhance an undergraduate "skills" course? / Alex Moseley -- Play as a technique for history in higher education / Pat Cullum -- The heritage game / Luke Holmes -- Respawning the past / Robert Whitaker -- Playing against the past? : representing the play element of historical cultures in videogames / Adam Chapman -- Fantasies of control : modding for ethnic violence and Nazi fetishism in historical strategy games / Andrew J. Salvati -- Charlemagne at the Battle of Gettysburg : video games and the Middle Ages / Andrew B.R. Elliott -- History, fandom, and online game communities / Nick Webber and E. Charlotte Stevens -- Ye olde FAQ : the Darklands game, immersiveness and fan fiction / Alexander von Lünen -- Arnold Hendrick on Darklands / Matt Barton and Arnold J. Hendrick -- Shooting for accuracy : historicity and video gaming / Lisa Traynor and Jonathan Ferguson -- Modern warfare : Call of duty, Battlefield, and the World Wars / Chris Kempshall -- "Man Spielt Nicht Mit Hakenkreuzen!' : imaginations of the Holocaust and crimes against humanity during World War II in digital games / Eugen Pfister. "This book aims to further a debate about aspects of 'playing' and 'gaming' in connection with history. Reaching out to academics, professionals and students alike, it pursues a dedicated interdisciplinary approach. Rather than only focusing on how professionals could learn from academics in history, the book also ponders the question of what academics can learn from gaming and playing for their own practice, such as gamification for teaching, or using 'play' as a paradigm for novel approaches into historical scholarship. 'Playing' and 'gaming' are thus understood as a broad cultural phenomenon that cross-pollinates the theory and practice of history and gaming alike"--

     

    Export to reference management software   RIS file
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    Content information
    Source: Staatsbibliothek zu Berlin
    Contributor: Lünen, Alexander von (HerausgeberIn); Lewis, Katherine J. (HerausgeberIn); Litherland, Benjamin (HerausgeberIn); Cullum, P. H. (HerausgeberIn)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780367363864
    RVK Categories: NB 3400
    Series: Routledge approaches to history
    Subjects: History; Simulation games in education; Electronic games
    Scope: xxiii, 293 Seiten, Illustrationen, Diagramme
    Notes:

    Includes bibliographical references and index

  7. Historia ludens
    the playing historian
    Contributor: Lünen, Alexander von (Herausgeber); Lewis, Katherine J. (Herausgeber); Litherland, Benjamin (Herausgeber); Cullum, P. H. (Herausgeber)
    Published: 2020
    Publisher:  Routledge, Taylor & Francis Group, New York ; London

    Universitäts- und Landesbibliothek Bonn
    2019/5769
    Loan of volumes, no copies
    Export to reference management software   RIS file
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    Source: Union catalogues
    Contributor: Lünen, Alexander von (Herausgeber); Lewis, Katherine J. (Herausgeber); Litherland, Benjamin (Herausgeber); Cullum, P. H. (Herausgeber)
    Language: English
    Media type: Book
    ISBN: 9780367363864
    RVK Categories: NB 3400
    Series: Routledge approaches to history
    Subjects: Computerspiel; Geschichte <Motiv>
    Scope: xxiii, 293 Seiten, Illustrationen, Diagramme
  8. Historia ludens
    the playing historian
    Contributor: Lünen, Alexander von (Herausgeber); Lewis, Katherine J. (Herausgeber); Litherland, Benjamin (Herausgeber); Cullum, P. H. (Herausgeber)
    Published: [2020]
    Publisher:  Routledge, London

    Universitätsbibliothek Kassel, Standort Holländischer Platz
    25 Ges BR 4041
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
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    Source: Union catalogues
    Contributor: Lünen, Alexander von (Herausgeber); Lewis, Katherine J. (Herausgeber); Litherland, Benjamin (Herausgeber); Cullum, P. H. (Herausgeber)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780367363864
    Series: Routledge approaches to history
    Subjects: Computerspiel; Geschichte <Motiv>
    Scope: xxiii, 293 Seiten, Illustrationen, Diagramme
  9. Historia ludens
    the playing historian
    Contributor: Lünen, Alexander von (HerausgeberIn); Lewis, Katherine J. (HerausgeberIn); Litherland, Benjamin (HerausgeberIn); Cullum, P. H. (HerausgeberIn)
    Published: 2021
    Publisher:  Routledge, Taylor & Francis Group, New York

    A quantitative study of historical videogames (1981-2015) / Yannick Rochat -- "The British Empire would gain new strength from nursery floors" : depictions of travel and place in nineteenth-century British board games / Holly Nielsen -- Designing and... more

    Sächsische Landesbibliothek - Staats- und Universitätsbibliothek Dresden
    Unlimited inter-library loan, copies and loan
    Zentrale Hochschulbibliothek Flensburg
    NB 5110 L948 H6(.021)
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Greifswald
    310/NB 2700 L948
    Unlimited inter-library loan, copies and loan

     

    A quantitative study of historical videogames (1981-2015) / Yannick Rochat -- "The British Empire would gain new strength from nursery floors" : depictions of travel and place in nineteenth-century British board games / Holly Nielsen -- Designing and using digital games as historical learning contexts for primary school classrooms / Juan Hiriart -- Grand theft longboat : using videogames and medievalism to teach medieval history / Katherine J. Lewis -- The great history conundrum : could immersive games enhance an undergraduate "skills" course? / Alex Moseley -- Play as a technique for history in higher education / Pat Cullum -- The heritage game / Luke Holmes -- Respawning the past / Robert Whitaker -- Playing against the past? : representing the play element of historical cultures in videogames / Adam Chapman -- Fantasies of control : modding for ethnic violence and Nazi fetishism in historical strategy games / Andrew J. Salvati -- Charlemagne at the Battle of Gettysburg : video games and the Middle Ages / Andrew B.R. Elliott -- History, fandom, and online game communities / Nick Webber and E. Charlotte Stevens -- Ye olde FAQ : the Darklands game, immersiveness and fan fiction / Alexander von Lünen -- Arnold Hendrick on Darklands / Matt Barton and Arnold J. Hendrick -- Shooting for accuracy : historicity and video gaming / Lisa Traynor and Jonathan Ferguson -- Modern warfare : Call of duty, Battlefield, and the World Wars / Chris Kempshall -- "Man Spielt Nicht Mit Hakenkreuzen!' : imaginations of the Holocaust and crimes against humanity during World War II in digital games / Eugen Pfister. "This book aims to further a debate about aspects of 'playing' and 'gaming' in connection with history. Reaching out to academics, professionals and students alike, it pursues a dedicated interdisciplinary approach. Rather than only focusing on how professionals could learn from academics in history, the book also ponders the question of what academics can learn from gaming and playing for their own practice, such as gamification for teaching, or using 'play' as a paradigm for novel approaches into historical scholarship. 'Playing' and 'gaming' are thus understood as a broad cultural phenomenon that cross-pollinates the theory and practice of history and gaming alike"--

     

    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Contributor: Lünen, Alexander von (HerausgeberIn); Lewis, Katherine J. (HerausgeberIn); Litherland, Benjamin (HerausgeberIn); Cullum, P. H. (HerausgeberIn)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780367363864; 9781032240497
    RVK Categories: NB 3400
    Edition: First issued in paperback
    Series: Routledge approaches to history
    Subjects: History; Simulation games in education; Electronic games
    Scope: xxiii, 293 Seiten, Illustrationen, Diagramme
    Notes:

    Literaturangaben