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  1. Write your way into animation and games
    create a writing career in animation and games
    Published: 2010
    Publisher:  Focal [u.a.], Oxford [u.a.]

    Universitätsbibliothek Bielefeld
    LZ880 M392
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9780240813431; 024081343X
    Other subjects: Animated films--Authorship.; Video games--Authorship.
    Scope: VI, 418 S., Ill., graph. Darst., 24 cm
  2. Write your way into animation and games
    create a writing career in animation and games
    Published: 2010
    Publisher:  Elsevier [u.a.], Amsterdam [u.a.]

    Universitätsbibliothek J. C. Senckenberg, Zentralbibliothek (ZB)
    89.246.57
    Unlimited inter-library loan, copies and loan
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 024081343X; 9780240813431
    Subjects: Animationsfilm; Computerspiel
    Scope: VI, 418 S., Ill., graph. Darst.
  3. Write your way into animation and games
    create a writing career in animation and games
    Published: c2010
    Publisher:  Elsevier/Focal Press, Burlington, MA

    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
    No inter-library loan
    Universitätsbibliothek J. C. Senckenberg, Zentralbibliothek (ZB)
    No inter-library loan
    Bibliothek der Hochschule Mainz, Untergeschoss
    No inter-library loan
    Universität Marburg, Universitätsbibliothek
    No inter-library loan
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780240813431; 9781136131493; 1136131493
    Subjects: Animationsfilm; Computerspiel
    Notes:

    Online-Ausg.:

  4. Write your way into animation and games
    create a writing career in animation and games
    Published: 2010
    Publisher:  Elsevier [u.a.], New York [u.a.]

    Technische Hochschule Augsburg
    Unlimited inter-library loan, copies and loan
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9780240813431
    RVK Categories: ST 324
    Subjects: Animated films; Video games
    Scope: 418 S., Ill.
    Notes:

    Includes bibliographical references and index

  5. Write your way into animation and games
    create a writing career in animation and games
    Published: c2010
    Publisher:  Elsevier/Focal Press, Burlington, MA

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
    Unlimited inter-library loan, copies and loan
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780240813431; 9781136131493; 1136131493
    Subjects: Animated films / Authorship; Video games / Authorship
    Other subjects: Electronic books
    Scope: 1 Online-Ressource (1 v.)
    Notes:

    Includes bibliographical references and index

  6. Write your way into animation and games
    create a writing career in animation and games
    Published: 2010
    Publisher:  Focal [u.a.], Oxford [u.a.]

    Universitätsbibliothek Bielefeld
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780240813431; 024081343X
    Subjects: Animated films--Authorship; Video games--Authorship
    Scope: VI, 418 S. : Ill., graph. Darst., 24 cm
  7. Write your way into animation
    create a writing career in animation and games
    Published: 2010
    Publisher:  Elsevier, New York

    While writing for straight, linear media like films or novels requires certain skills, writing for interactive media such as games or digital stories requires a WHOLE NEW set of skills. Writers need to contend with overlapping stories, different... more

    Universität Potsdam, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan

     

    While writing for straight, linear media like films or novels requires certain skills, writing for interactive media such as games or digital stories requires a WHOLE NEW set of skills. Writers need to contend with overlapping stories, different conclusions based on different actions taken by the customer or player. It's challenging to create compelling digital storylines - and writers need help. Write Your Own Way into Animation and Games offers the expert advice they need - with helpful tips, tricks and tutorials for writers needing to generate original game and animation concepts and narratives. 1. Everything you need to generate original game and animation concepts across a range of genres. 2. Fine tune your: narrative, characters, world, dialogue - with everything you need in this comprehensive guide to writing for the medium. 3. Indispensable resource for Game and Animation writers. 4. Loaded password protected web site: including the "best of" CD components from the original Focal books (tutorials, source files, tools) so that game/animation writers can benefit quickly and easily

     

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    Content information
    Volltext (An electronic book accessible through the World Wide Web; click for information)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780240813431
    RVK Categories: ST 324
    Subjects: Animated films; Video games
    Scope: Online-Ressource (vi, 418 p)
    Notes:

    Includes bibliographical references and index

    Electronic reproduction; Mode of access: World Wide Web

    Introduction: Introduction to Animation WritingMarx Writingfor Animation, Comics and Games: Animation terminology -- Marx Writingfor Animation, Comics and Games: The Basics -- Wright: Animation Writing and Development: Basic Animation Writing Structure -- Wright: Animation Writing and Development: Developing Characters -- Wright: Animation Writing and Development: Comedy and Gag Writing -- Wright: Animation Writing and Development: The Animation Feature -- Wright: Animation Writing and Development: The Pitch -- Marx: Writingfor Animation, Comics and Games: Breaking and Entering -- Wright: Animation Writing and Development: Agents, Networking and Finding Work -- Marx Introduction: Introduction to Game Writing -- Marx: Writingfor Animation, Comics and Games: Writing vs. Design -- Miller: Digital Storytelling: Interactivity and its Effects -- Miller: Digital Storytelling: Old Tools/New Tools -- Garrand: Writing for Multimedia and the Web: Interactivity and the Writer -- Miller Digital Storytelling: Creating a Work of Digital Storytelling -- Marx: Writingfor Animation, Comics and Games: the Script Format -- Garrand: Writing for Multimedia and the Web: Script and Proposal Formatting -- GarrandWriting for Multimedia and the Web: Interactive Multimedia Narrative & Linear Narrative -- Garrand: Writing for Multimedia and the Web: The Elements of Interactive Multimedia Narrative -- Iuppa & Borst: Story and Simulations for Serious Games: Designing Simulation Stories from Tacit Knowledge -- Iuppa & Borst: Story and Simulations for Serious Games: Simulation Stories and Free Play -- Iuppa & Borst: Story and Simulations for Serious Games: Experience Management -- Iuppa & Borst: Story and Simulations for Serious Games: Backstory and Free Play -- Iuppa & Borst: Story and Simulations for Serious Games: Stories in State-of-the-Art Serious Games -- Miller: Digital Storytelling: Working as a Digital Storyteller -- Miller: Digital Storytelling: Creating Your Own Showcase -- Marx: Writingfor Animation, Comics and Games: Breaking & Entering.

    Introduction: Introduction to Animation Writing -- Marx Writingfor Animation, Comics and Games: Animation terminology -- Marx Writingfor Animation, Comics and Games: The Basics -- Wright: Animation Writing and Development: Basic Animation Writing Structure -- Wright: Animation Writing and Development: Developing Characters -- Wright: Animation Writing and Development: Comedy and Gag Writing -- Wright: Animation Writing and Development: The Animation Feature -- Wright: Animation Writing and Development: The Pitch -- Marx: Writingfor Animation, Comics and Games: Breaking and Entering -- Wright: Animation Writing and Development: Agents, Networking and Finding Work -- Marx Introduction: Introduction to Game Writing -- Marx: Writingfor Animation, Comics and Games: Writing vs. Design -- Miller: Digital Storytelling: Interactivity and its Effects -- Miller: Digital Storytelling: Old Tools/New Tools -- Garrand: Writing for Multimedia and the Web: Interactivity and the Writer -- Miller Digital Storytelling: Creating a Work of Digital Storytelling -- Marx: Writingfor Animation, Comics and Games: the Script Format -- Garrand: Writing for Multimedia and the Web: Script and Proposal Formatting -- GarrandWriting for Multimedia and the Web: Interactive Multimedia Narrative & Linear Narrative -- Garrand: Writing for Multimedia and the Web: The Elements of Interactive Multimedia Narrative -- Iuppa & Borst: Story and Simulations for Serious Games: Designing Simulation Stories from Tacit Knowledge -- Iuppa & Borst: Story and Simulations for Serious Games: Simulation Stories and Free Play -- Iuppa & Borst: Story and Simulations for Serious Games: Experience Management -- Iuppa & Borst: Story and Simulations for Serious Games: Backstory and Free Play -- Iuppa & Borst: Story and Simulations for Serious Games: Stories in State-of-the-Art Serious Games -- Miller: Digital Storytelling: Working as a Digital Storyteller -- Miller: Digital Storytelling: Creating Your Own Showcase -- Marx: Writingfor Animation, Comics and Games: Breaking & Entering.

  8. Write your way into animation and games
    create a writing career in animation and games
    Published: 2010; © 2010
    Publisher:  Focal Press/Elsevier, Burlington, MA

    While writing for straight, linear media like films or novels requires certain skills, writing for interactive media such as games or digital stories requires a WHOLE NEW set of skills.  Writers need to contend with overlapping stories, different... more

     

    While writing for straight, linear media like films or novels requires certain skills, writing for interactive media such as games or digital stories requires a WHOLE NEW set of skills.  Writers need to contend with overlapping stories, different conclusions based on different actions taken by the customer or player.  It's challenging to create compelling digital storylines - and writers need help. Write Your Own Way into Animation and Games offers the expert advice they need - with helpful tips, tricks and tutorials for writers needing to generate original game and animation concepts and narratives. 1. Everything you need to generate original game and animation concepts across a range of genres. 2. Fine tune your: narrative, characters, world, dialogue - with everything you need in this comprehensive guide to writing for the medium. 3. Indispensable resource for Game and Animation writers. 4. Loaded password protected web site: including the "best of" CD components from the original Focal books (tutorials, source files, tools) so that game/animation writers can benefit quickly and easily

     

    Export to reference management software   RIS file
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780240813431; 024081343X
    RVK Categories: ST 324
    Subjects: Animated films / Authorship; Video games / Authorship
    Scope: 1 Online-Ressource (418 Seiten), Illustrationen
    Notes:

    Introduction to Animation Writing -- Marx Writingfor Animation, Comics and Games: Animation terminology -- Marx Writingfor Animation, Comics and Games: The Basics -- Wright: Animation Writing and Development: Basic Animation Writing Structure -- Wright: Animation Writing and Development: Developing Characters -- Wright: Animation Writing and Development: Comedy and Gag Writing -- Wright: Animation Writing and Development: The Animation Feature -- Wright: Animation Writing and Development: The Pitch -- Marx: Writingfor Animation, Comics and Games: Breaking and Entering -- Wright: Animation Writing and Development: Agents, Networking and Finding Work -- Marx Introduction: Introduction to Game Writing -- Marx: Writingfor Animation, Comics and Games: Writing vs. Design -- Miller: Digital Storytelling: Interactivity and its Effects -- Miller: Digital Storytelling: Old Tools/New Tools -- Garrand: Writing for Multimedia and the Web: Interactivity and the Writer ---

    Creating a Work of Digital Storytelling -- Marx: Writingfor Animation, Comics and Games: the Script Format -- Garrand: Writing for Multimedia and the Web: Script and Proposal Formatting -- GarrandWriting for Multimedia and the Web: Interactive Multimedia Narrative & Linear Narrative -- Garrand: Writing for Multimedia and the Web: The Elements of Interactive Multimedia Narrative -- Iuppa & Borst: Story and Simulations for Serious Games: Designing Simulation Stories from Tacit Knowledge -- Iuppa & Borst: Story and Simulations for Serious Games: Simulation Stories and Free Play -- Iuppa & Borst: Story and Simulations for Serious Games: Experience Management -- Iuppa & Borst: Story and Simulations for Serious Games: Backstory and Free Play -- Iuppa & Borst: Story and Simulations for Serious Games: Stories in State-of-the-Art Serious Games -- Miller: Digital Storytelling: Working as a Digital Storyteller ---

    Digital Storytelling: Creating Your Own Showcase -- Marx: Writingfor Animation, Comics and Games: Breaking & Entering

    Literaturangaben

    Online-Ausg.

  9. Write your way into animation and games
    create a writing career in animation and games
    Published: 2010
    Publisher:  Focal Press, Amsterdam [u.a.]

    Export to reference management software   RIS file
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780240813431; 024081343X
    RVK Categories: ST 324
    Subjects: Animated films--Authorship.; Video games--Authorship.
    Scope: VI, 418 S., Ill., 24 cm
  10. Write your way into animation
    create a writing career in animation and games
    Published: 2010
    Publisher:  Elsevier, New York

    While writing for straight, linear media like films or novels requires certain skills, writing for interactive media such as games or digital stories requires a WHOLE NEW set of skills. Writers need to contend with overlapping stories, different... more

    Universität Potsdam, Universitätsbibliothek
    No inter-library loan

     

    While writing for straight, linear media like films or novels requires certain skills, writing for interactive media such as games or digital stories requires a WHOLE NEW set of skills. Writers need to contend with overlapping stories, different conclusions based on different actions taken by the customer or player. It's challenging to create compelling digital storylines - and writers need help. Write Your Own Way into Animation and Games offers the expert advice they need - with helpful tips, tricks and tutorials for writers needing to generate original game and animation concepts and narratives. 1. Everything you need to generate original game and animation concepts across a range of genres. 2. Fine tune your: narrative, characters, world, dialogue - with everything you need in this comprehensive guide to writing for the medium. 3. Indispensable resource for Game and Animation writers. 4. Loaded password protected web site: including the "best of" CD components from the original Focal books (tutorials, source files, tools) so that game/animation writers can benefit quickly and easily

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Volltext (An electronic book accessible through the World Wide Web; click for information)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780240813431
    RVK Categories: ST 324
    Subjects: Animated films; Video games
    Scope: Online-Ressource (vi, 418 p)
    Notes:

    Includes bibliographical references and index

    Electronic reproduction; Mode of access: World Wide Web

    Introduction: Introduction to Animation WritingMarx Writingfor Animation, Comics and Games: Animation terminology -- Marx Writingfor Animation, Comics and Games: The Basics -- Wright: Animation Writing and Development: Basic Animation Writing Structure -- Wright: Animation Writing and Development: Developing Characters -- Wright: Animation Writing and Development: Comedy and Gag Writing -- Wright: Animation Writing and Development: The Animation Feature -- Wright: Animation Writing and Development: The Pitch -- Marx: Writingfor Animation, Comics and Games: Breaking and Entering -- Wright: Animation Writing and Development: Agents, Networking and Finding Work -- Marx Introduction: Introduction to Game Writing -- Marx: Writingfor Animation, Comics and Games: Writing vs. Design -- Miller: Digital Storytelling: Interactivity and its Effects -- Miller: Digital Storytelling: Old Tools/New Tools -- Garrand: Writing for Multimedia and the Web: Interactivity and the Writer -- Miller Digital Storytelling: Creating a Work of Digital Storytelling -- Marx: Writingfor Animation, Comics and Games: the Script Format -- Garrand: Writing for Multimedia and the Web: Script and Proposal Formatting -- GarrandWriting for Multimedia and the Web: Interactive Multimedia Narrative & Linear Narrative -- Garrand: Writing for Multimedia and the Web: The Elements of Interactive Multimedia Narrative -- Iuppa & Borst: Story and Simulations for Serious Games: Designing Simulation Stories from Tacit Knowledge -- Iuppa & Borst: Story and Simulations for Serious Games: Simulation Stories and Free Play -- Iuppa & Borst: Story and Simulations for Serious Games: Experience Management -- Iuppa & Borst: Story and Simulations for Serious Games: Backstory and Free Play -- Iuppa & Borst: Story and Simulations for Serious Games: Stories in State-of-the-Art Serious Games -- Miller: Digital Storytelling: Working as a Digital Storyteller -- Miller: Digital Storytelling: Creating Your Own Showcase -- Marx: Writingfor Animation, Comics and Games: Breaking & Entering.

    Introduction: Introduction to Animation Writing -- Marx Writingfor Animation, Comics and Games: Animation terminology -- Marx Writingfor Animation, Comics and Games: The Basics -- Wright: Animation Writing and Development: Basic Animation Writing Structure -- Wright: Animation Writing and Development: Developing Characters -- Wright: Animation Writing and Development: Comedy and Gag Writing -- Wright: Animation Writing and Development: The Animation Feature -- Wright: Animation Writing and Development: The Pitch -- Marx: Writingfor Animation, Comics and Games: Breaking and Entering -- Wright: Animation Writing and Development: Agents, Networking and Finding Work -- Marx Introduction: Introduction to Game Writing -- Marx: Writingfor Animation, Comics and Games: Writing vs. Design -- Miller: Digital Storytelling: Interactivity and its Effects -- Miller: Digital Storytelling: Old Tools/New Tools -- Garrand: Writing for Multimedia and the Web: Interactivity and the Writer -- Miller Digital Storytelling: Creating a Work of Digital Storytelling -- Marx: Writingfor Animation, Comics and Games: the Script Format -- Garrand: Writing for Multimedia and the Web: Script and Proposal Formatting -- GarrandWriting for Multimedia and the Web: Interactive Multimedia Narrative & Linear Narrative -- Garrand: Writing for Multimedia and the Web: The Elements of Interactive Multimedia Narrative -- Iuppa & Borst: Story and Simulations for Serious Games: Designing Simulation Stories from Tacit Knowledge -- Iuppa & Borst: Story and Simulations for Serious Games: Simulation Stories and Free Play -- Iuppa & Borst: Story and Simulations for Serious Games: Experience Management -- Iuppa & Borst: Story and Simulations for Serious Games: Backstory and Free Play -- Iuppa & Borst: Story and Simulations for Serious Games: Stories in State-of-the-Art Serious Games -- Miller: Digital Storytelling: Working as a Digital Storyteller -- Miller: Digital Storytelling: Creating Your Own Showcase -- Marx: Writingfor Animation, Comics and Games: Breaking & Entering.

  11. Write Your Way into Animation and Games
    Create a Writing Career in Animation and Games
    Published: 2012
    Publisher:  CRC Press, Independence

    Hochschulbibliothek Friedensau
    Online-Ressource
    No inter-library loan
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780240813431
    Scope: 1 Online-Ressource (407 p)
    Notes:

    Description based upon print version of record