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  1. We the gamers
    how games teach ethics and civics
    Published: [2021]; © 2021
    Publisher:  Oxford University Press, New York, NY

    Ruhr-Universität Bochum, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780190926144; 9780190926137
    Other identifier:
    Subjects: Computerspiel; Ethikunterricht; Werterziehung; Sozialkundeunterricht; E-Learning
    Scope: 1 Online-Ressource (x, 390 Seiten)
  2. We the gamers
    how games teach ethics and civics
    Published: 2021
    Publisher:  Oxford University Press, New York

    "The world is in crisis. We, the people of the world, are all connected. We rely on each other to make ethical decisions and to solve thorny civic problems, together. Ethics and civics have always mattered, but perhaps now more than ever, we are... more

    Hochschule für angewandte Wissenschaften Würzburg-Schweinfurt, Abteilungsbibliothek Schweinfurt
    Unlimited inter-library loan, copies and loan
    Technische Hochschule Würzburg-Schweinfurt Bibliothek
    Unlimited inter-library loan, copies and loan

     

    "The world is in crisis. We, the people of the world, are all connected. We rely on each other to make ethical decisions and to solve thorny civic problems, together. Ethics and civics have always mattered, but perhaps now more than ever, we are starting to realize how much they matter. Teaching ethics and civics is essential to our future. This book argues that games can encourage the practice of ethics and civics. They help us to connect, deliberate, and reflect. They help us to flourish. They help us to reimagine our world. Games are communities and public spheres. Like all communities, they may support care, understanding, and problem solving. And, they may also incite hate, disinformation, and toxicity. Games reveal humanity's compassion as well as its cruelty. Games reveal our complexity. We the Gamers provides research-based perspectives related to why and how we should play, make, and use games in ethics, civics, character, and social studies education. This book systematically evaluates how to use games in classrooms, remote learning environments, and other educational settings, with consideration to different audiences and standards. This book also provides tips and guidelines, as well as timely resources, examples, and case studies. It includes examples of all different types of games-virtual reality, mobile, card games, and computer games, big budget commercial games, indie games, and more."

     

    Export to reference management software   RIS file
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780190926144
    RVK Categories: AP 15963
    Subjects: Computerspiel; Werterziehung; Ethikunterricht; Sozialkundeunterricht; E-Learning
    Other subjects: Games in education; Moral education; Games / Moral and ethical aspects; Civics / Study and teaching; Ethics / Study and teaching; Civics / Study and teaching; Ethics / Study and teaching; Games / Moral and ethical aspects; Moral education
    Scope: 1 Online-Ressource (x, 390 Seiten), Illustrationen
    Notes:

    Informationen teilweise von Landing Page übernommen oder ermittelt, da Titelseite fehlt

  3. We the gamers
    how games teach ethics and civics
    Published: [2021]; © 2021
    Publisher:  Oxford University Press, New York, NY

    Ruhr-Universität Bochum, Universitätsbibliothek
    No inter-library loan
    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780190926144; 9780190926137
    Other identifier:
    Subjects: Werterziehung; E-Learning; Computerspiel; Sozialkundeunterricht; Ethikunterricht
    Scope: 1 Online-Ressource (x, 390 Seiten)