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  1. The Oxford handbook of interactive audio
    Contributor: Collins, Karen (HerausgeberIn); Kapralos, Bill (HerausgeberIn); Tessler, Holly (HerausgeberIn)
    Published: 2017
    Publisher:  Oxford University Press, New York, NY

    What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned... more

    University of Europe for Applied Sciences GmbH, Campus Berlin, Bibliothek
    HT - 37
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Ilmenau
    MDW AP 18200 C712+2
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Osnabrück
    KHC 6209-896 6
    Unlimited inter-library loan, copies and loan
    Universität Potsdam, Universitätsbibliothek
    LR 57790 COL
    Unlimited inter-library loan, copies and loan

     

    What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned chapters that explore the full range of interactive audio in games, performance, design, and practice. As audiences are increasingly no longer solely listeners but also active producer-consumers, and as video games and other interactive systems increasingly permeate our daily lives, understanding interactivity and its impact on the audience has never been more important. A collection of newly commissioned chapters on interactivity in music and sound edited by preeminent scholars in the field, this book marks the beginning of a journey into understanding the ways in which we interact with sound, and offers a new set of analytical tools for the growing field of interactive audio. What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What makes interactive audio different from non-interactive audio? Where does interacting with audio fit into our understanding of sound and music? What does the future hold for interactive media when it comes to our musical and sonic experiences? And how do we begin to approach interactive audio from a theoretical perspective? The Oxford Handbook of Interactive Audio answers these questions by exploring the full range of interactive audio in video games, performance, education, environmental design, toys, and artistic practice. Examining these questions from a range of approaches - technological, emotional, psychological, and physical - the book provides a thorough overview of the fascinating experience of interactive sound.

     

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    Content information
    Source: Union catalogues
    Contributor: Collins, Karen (HerausgeberIn); Kapralos, Bill (HerausgeberIn); Tessler, Holly (HerausgeberIn)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780190651053; 9780199797226
    RVK Categories: LR 57790
    Edition: Oxford University Press paperback
    Subjects: Computer game music; Interactive multimedia; Video game music
    Scope: xxv, 594 Seiten, Illustrationen, Diagramme
    Notes:

    Literaturangaben

  2. The Oxford handbook of interactive audio
    Contributor: Collins, Karen (HerausgeberIn); Kapralos, Bill (HerausgeberIn); Tessler, Holly (HerausgeberIn)
    Published: 2017
    Publisher:  Oxford University Press, New York, NY

    What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned... more

    Universität Potsdam, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan

     

    What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned chapters that explore the full range of interactive audio in games, performance, design, and practice. As audiences are increasingly no longer solely listeners but also active producer-consumers, and as video games and other interactive systems increasingly permeate our daily lives, understanding interactivity and its impact on the audience has never been more important. A collection of newly commissioned chapters on interactivity in music and sound edited by preeminent scholars in the field, this book marks the beginning of a journey into understanding the ways in which we interact with sound, and offers a new set of analytical tools for the growing field of interactive audio. What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What makes interactive audio different from non-interactive audio? Where does interacting with audio fit into our understanding of sound and music? What does the future hold for interactive media when it comes to our musical and sonic experiences? And how do we begin to approach interactive audio from a theoretical perspective? The Oxford Handbook of Interactive Audio answers these questions by exploring the full range of interactive audio in video games, performance, education, environmental design, toys, and artistic practice. Examining these questions from a range of approaches - technological, emotional, psychological, and physical - the book provides a thorough overview of the fascinating experience of interactive sound.

     

    Export to reference management software   RIS file
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    Content information
    Source: Union catalogues
    Contributor: Collins, Karen (HerausgeberIn); Kapralos, Bill (HerausgeberIn); Tessler, Holly (HerausgeberIn)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780190651053; 9780199797226
    RVK Categories: LR 57790
    Edition: Oxford University Press paperback
    Subjects: Computer game music; Interactive multimedia; Video game music
    Scope: xxv, 594 Seiten, Illustrationen, Diagramme
    Notes:

    Literaturangaben

  3. The Oxford handbook of interactive audio
    Contributor: Collins, Karen (Publisher); Kapralos, Bill (Publisher); Tessler, Holly (Publisher)
    Published: 2017
    Publisher:  Oxford Univ. Press, New York, NY [u.a.]

    What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned... more

    Hochschulbibliothek Ansbach
    Unlimited inter-library loan, copies and loan

     

    What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned chapters that explore the full range of interactive audio in games, performance, design, and practice. As audiences are increasingly no longer solely listeners but also active producer-consumers, and as video games and other interactive systems increasingly permeate our daily lives, understanding interactivity and its impact on the audience has never been more important. A collection of newly commissioned chapters on interactivity in music and sound edited by preeminent scholars in the field, this book marks the beginning of a journey into understanding the ways in which we interact with sound, and offers a new set of analytical tools for the growing field of interactive audio. What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What makes interactive audio different from non-interactive audio? Where does interacting with audio fit into our understanding of sound and music? What does the future hold for interactive media when it comes to our musical and sonic experiences? And how do we begin to approach interactive audio from a theoretical perspective? The Oxford Handbook of Interactive Audio answers these questions by exploring the full range of interactive audio in video games, performance, education, environmental design, toys, and artistic practice. Examining these questions from a range of approaches - technological, emotional, psychological, and physical - the book provides a thorough overview of the fascinating experience of interactive sound.

     

    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Contributor: Collins, Karen (Publisher); Kapralos, Bill (Publisher); Tessler, Holly (Publisher)
    Language: English
    Media type: Book
    ISBN: 9780190651053
    RVK Categories: LR 57790
    Subjects: Interactive multimedia; Video game music; Computer game music; Computermusik; Musik; Computerspiel; Interaktive Medien; Soundverarbeitung
    Scope: XXV, 594 Seiten, Ill., graph. Darst.
  4. The Oxford handbook of interactive audio
    Contributor: Collins, Karen (HerausgeberIn); Kapralos, Bill (HerausgeberIn); Tessler, Holly (HerausgeberIn)
    Published: 2017
    Publisher:  Oxford University Press, New York, NY

    What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned... more

    Universität Potsdam, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan

     

    What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned chapters that explore the full range of interactive audio in games, performance, design, and practice. As audiences are increasingly no longer solely listeners but also active producer-consumers, and as video games and other interactive systems increasingly permeate our daily lives, understanding interactivity and its impact on the audience has never been more important. A collection of newly commissioned chapters on interactivity in music and sound edited by preeminent scholars in the field, this book marks the beginning of a journey into understanding the ways in which we interact with sound, and offers a new set of analytical tools for the growing field of interactive audio. What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What makes interactive audio different from non-interactive audio? Where does interacting with audio fit into our understanding of sound and music? What does the future hold for interactive media when it comes to our musical and sonic experiences? And how do we begin to approach interactive audio from a theoretical perspective? The Oxford Handbook of Interactive Audio answers these questions by exploring the full range of interactive audio in video games, performance, education, environmental design, toys, and artistic practice. Examining these questions from a range of approaches - technological, emotional, psychological, and physical - the book provides a thorough overview of the fascinating experience of interactive sound.

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Union catalogues
    Contributor: Collins, Karen (HerausgeberIn); Kapralos, Bill (HerausgeberIn); Tessler, Holly (HerausgeberIn)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780190651053; 9780199797226
    Other identifier:
    9780190651053
    RVK Categories: LR 57790
    Subjects: Computer game music; Interactive multimedia; Video game music
    Scope: XXV, 594 Seiten, Illustrationen, Diagramme
    Notes:

    Literaturangaben

  5. The Oxford handbook of interactive audio
    Contributor: Collins, Karen (HerausgeberIn); Kapralos, Bill (HerausgeberIn); Tessler, Holly (HerausgeberIn)
    Published: 2017
    Publisher:  Oxford University Press, New York, NY

    What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned... more

    University of Europe for Applied Sciences GmbH, Campus Berlin, Bibliothek
    HT - 37
    Unlimited inter-library loan, copies and loan
    Hochschule Furtwangen University. Informatik, Technik, Wirtschaft, Medien. Campus Furtwangen, Bibliothek
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Ilmenau
    MDW AP 18200 C712+2
    Unlimited inter-library loan, copies and loan
    Hochschule für Musik Karlsruhe, Bibliothek
    e 4
    No inter-library loan
    Hochschule für Musik und Theater 'Felix Mendelssohn Bartholdy' Leipzig, Bibliothek und Archiv
    No inter-library loan
    Popakademie Baden-Württemberg, Bibliothek
    No inter-library loan
    Universitätsbibliothek Osnabrück
    KHC 6209-896 6
    Unlimited inter-library loan, copies and loan
    Universität Potsdam, Universitätsbibliothek
    LR 57790 COL
    Unlimited inter-library loan, copies and loan
    Staatliche Hochschule für Musik Trossingen, Hochschulbibliothek
    C 550/17
    No inter-library loan

     

    What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned chapters that explore the full range of interactive audio in games, performance, design, and practice. As audiences are increasingly no longer solely listeners but also active producer-consumers, and as video games and other interactive systems increasingly permeate our daily lives, understanding interactivity and its impact on the audience has never been more important. A collection of newly commissioned chapters on interactivity in music and sound edited by preeminent scholars in the field, this book marks the beginning of a journey into understanding the ways in which we interact with sound, and offers a new set of analytical tools for the growing field of interactive audio. What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What makes interactive audio different from non-interactive audio? Where does interacting with audio fit into our understanding of sound and music? What does the future hold for interactive media when it comes to our musical and sonic experiences? And how do we begin to approach interactive audio from a theoretical perspective? The Oxford Handbook of Interactive Audio answers these questions by exploring the full range of interactive audio in video games, performance, education, environmental design, toys, and artistic practice. Examining these questions from a range of approaches - technological, emotional, psychological, and physical - the book provides a thorough overview of the fascinating experience of interactive sound.

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Union catalogues
    Contributor: Collins, Karen (HerausgeberIn); Kapralos, Bill (HerausgeberIn); Tessler, Holly (HerausgeberIn)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780190651053; 9780199797226
    Other identifier:
    9780190651053
    RVK Categories: LR 57790
    Subjects: Computer game music; Interactive multimedia; Video game music
    Scope: XXV, 594 Seiten, Illustrationen, Diagramme
    Notes:

    Literaturangaben

  6. The Oxford handbook of interactive audio
    Contributor: Collins, Karen (Publisher); Kapralos, Bill (Publisher); Tessler, Holly (Publisher)
    Published: 2017
    Publisher:  Oxford Univ. Press, New York, NY [u.a.]

    What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned... more

    Filmuniversität Babelsberg KONRAD WOLF, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
    Universität Potsdam, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan

     

    What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned chapters that explore the full range of interactive audio in games, performance, design, and practice. As audiences are increasingly no longer solely listeners but also active producer-consumers, and as video games and other interactive systems increasingly permeate our daily lives, understanding interactivity and its impact on the audience has never been more important. A collection of newly commissioned chapters on interactivity in music and sound edited by preeminent scholars in the field, this book marks the beginning of a journey into understanding the ways in which we interact with sound, and offers a new set of analytical tools for the growing field of interactive audio. What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What makes interactive audio different from non-interactive audio? Where does interacting with audio fit into our understanding of sound and music? What does the future hold for interactive media when it comes to our musical and sonic experiences? And how do we begin to approach interactive audio from a theoretical perspective? The Oxford Handbook of Interactive Audio answers these questions by exploring the full range of interactive audio in video games, performance, education, environmental design, toys, and artistic practice. Examining these questions from a range of approaches - technological, emotional, psychological, and physical - the book provides a thorough overview of the fascinating experience of interactive sound.

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Union catalogues
    Contributor: Collins, Karen (Publisher); Kapralos, Bill (Publisher); Tessler, Holly (Publisher)
    Language: English
    Media type: Book
    ISBN: 9780190651053
    RVK Categories: LR 57790
    Subjects: Interactive multimedia; Video game music; Computer game music; Computermusik; Musik; Computerspiel; Interaktive Medien; Soundverarbeitung
    Scope: XXV, 594 Seiten, Ill., graph. Darst.
  7. <<The>> Oxford handbook of interactive audio
    Contributor: Collins, Karen (Publisher)
    Published: 2014
    Publisher:  Oxford Univ. Press, Oxford [u.a.]

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Union catalogues
    Contributor: Collins, Karen (Publisher)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780199797226; 9780190651053
    RVK Categories: LR 57790 ; ST 324
    Subjects: Interactive multimedia; Video game music Analysis, appreciation; Computer game music Analysis, appreciation
    Scope: XXV, 594 S., Ill., graph. Darst.
    Notes:

    Literaturangaben