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  1. Game design workshop
    a playcentric approach to creating innovative games
    Published: ©2008
    Publisher:  Elsevier Morgan Kaufmann, Amsterdam

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
    Unlimited inter-library loan, copies and loan
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    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780240809748; 0240809742; 9780080560397; 0080560393
    Edition: 2nd ed
    Subjects: GAMES / Video & Electronic; Computer games / Design; Computer games / Programming; Computer graphics; Spelprogrammering; Datorspel / design; Datorgrafik; Computer games; Computer games; Computer graphics; Programmierung; Entwurf; Computerspiel
    Scope: xx, 470 pages
    Notes:

    Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills. Workshop exercises require no background in programming or artwork, releasing you from the intricacies of electronic game production, so you can develop a working understanding of the essentials of game design. Features: * A design methodology used in the USC Interactive Media program, a cutting edge program funded in part of Electronic Arts. * Hands-on exercises demonstrate key concepts, and the design methodology * Insights from top industry game designers, including Noah Falstein, American McGee, Peter Molyneux

    Includes bibliographical references and index