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  1. Serious games in education
    a global perspective
    Published: c2011
    Publisher:  Aarhus University Press, Aarhus

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 8779347053; 9788771242591; 9788779347052
    Subjects: Computer games; Computer-assisted instruction; Educational games; Lehrmittel; Computerunterstützter Unterricht; Computerspiel
    Scope: 203 p.
    Notes:

    Includes bibliographical references

  2. Serious games in education
    a global perspective
    Published: c2011
    Publisher:  Aarhus University Press, Aarhus

    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 8779347053; 9788771242591; 9788779347052
    Subjects: Computer games; Computer-assisted instruction; Educational games; Computerspiel; Lehrmittel; Computerunterstützter Unterricht
    Scope: 1 Online-Ressource (203 p.)
    Notes:

    Includes bibliographical references

  3. Serious games in education
    a global perspective
    Published: 2011
    Publisher:  Aarhus Univ. Press, Aarhus

    Technische Universität München, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 8771242597; 8779347053; 9788771242591; 9788779347052
    RVK Categories: DP 1960 ; DW 4000
    Subjects: Lernspiel; EDUCATION / Experimental Methods; EDUCATION / Teaching Methods & Materials / General; Computer-assisted instruction; Educational games; Computer games; Lehrmittel; Computerunterstützter Unterricht; Computerspiel
    Scope: 1 Online-Ressource (203 p.), graph. Darst.
    Notes:

    Includes bibliographical references

  4. Serious games in education
    a global perspective
    Published: 2011
    Publisher:  Aarhus Univ. Press, Aarhus

    Universitätsbibliothek Erlangen-Nürnberg, Hauptbibliothek
    Unlimited inter-library loan, copies and loan
    Bayerische Staatsbibliothek
    Unlimited inter-library loan, copies and loan
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9788779347052; 8779347053
    RVK Categories: DP 1960 ; DW 4000
    Subjects: Computerspiel; Lehrmittel; Computerunterstützter Unterricht
    Scope: 203 S., graph. Darst.
  5. Serious Games in Education
    a Global Perspective
    Published: 2011
    Publisher:  Aarhus University Press, Santa Barbara

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
    Unlimited inter-library loan, copies and loan
    Ostbayerische Technische Hochschule Amberg-Weiden, Hochschulbibliothek, Standort Weiden
    Unlimited inter-library loan, copies and loan
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 8771242597; 8779347053; 9788771242591; 9788779347052
    Subjects: Computer games; Computer-assisted instruction; Educational games; EDUCATION / Experimental Methods; EDUCATION / Teaching Methods & Materials / General; Computer-assisted instruction; Computer games; Educational games; Lernspiel; Computer-assisted instruction; Educational games; Computer games; Computerspiel; Lehrmittel; Computerunterstützter Unterricht
    Scope: 1 online resource (205 pages)
    Notes:

    Print version record

    In the global culture of education, game-based learning needs to be an integrated part of formal education, and not just an 'exotic spice' for many educators, as it is today. The critical role of the educator as a facilitator, gatekeeper and enabler of serious games is often downplayed. Therefore a comparison across regions is needed so that we do not limit the potential of transferring best practice, research results and the development of games across borders. This book deals with three key questions: How are serious games understood and designed? How do they establish themselves in learning a

    3.1 DGBL: gaming tech{u200A}nology3.2 DGBL: educational features; 4. Why consider GBL compared to other traditional methods?; 4.1 When is it best to use GBL?; 4.2 Important features in GBL systems and settings; 5. Empirical evidence; 5.1 Introduction; 5.2 General benefits compared with traditional teaching; 5.3 Learning by creating a game; 5.4 How is engagement characterised in GBL environments?; 5.5 Conditions for successful integration; 5.6 DGBL: Best practices; 5.7 Possible issues and concerns; 5.8 Improving GBL research; 5.8.1 GBL vs. web-based learning