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  1. Narrative as virtual reality 2
    revisiting immersion and interactivity in literature and electronic media
    Published: 2015
    Publisher:  Johns Hopkins Univ. Press, Baltimore, MD

    Fachhochschule Bielefeld, Hochschulbibliothek
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9781421417974; 9781421417981; 1421417979; 1421417987
    Edition: [Rev. ed.]
    Subjects: Books and reading; Hypertext literature; Electronic games; Interactive multimedia; Virtual reality; Narrative (Rhetoric); Buch; Leseverhalten; Multimedia; Literatur; Elektronische Medien
    Scope: XII, 291 Seiten
    Notes:

    Überarb. Ausg. von: Ryan, Marie-Laure: Narrative as virtual reality

  2. Narrative as virtual reality 2
    revisiting immersion and interactivity in literature and electronic media
    Published: 2015
    Publisher:  Johns Hopkins Univ. Press, Baltimore, MD

    Hochschule Bielefeld – University of Applied Sciences and Arts, Hochschulbibliothek
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781421417974; 9781421417981; 1421417979; 1421417987
    Edition: [Rev. ed.]
    Subjects: Books and reading; Hypertext literature; Electronic games; Interactive multimedia; Virtual reality; Narrative (Rhetoric)
    Scope: XII, 291 Seiten
    Notes:

    Überarb. Ausg. von: Ryan, Marie-Laure: Narrative as virtual reality

  3. Narrative as virtual reality 2
    revisiting immersion and interactivity in literature and electronic media
    Published: 2015
    Publisher:  Johns Hopkins University Press, Baltimore

    Technische Universität Chemnitz, Universitätsbibliothek
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781421417974; 1421417979
    Other identifier:
    9781421417974
    RVK Categories: AN 39000 ; EC 1970 ; EC 2010 ; HU 1121 ; AP 15963
    Series: Literary Theory / Cultural Studies
    Subjects: Buch; Literatur; Leseverhalten; Elektronische Medien; Multimedia;
    Scope: xii, 291 Seiten, Illustrationen, Diagramme
    Notes:

    Auf der Rückseite der Titelseite: "Revised edition of: Narrative as virtual reality : immersion and interactivity in literature and electronic media. 2001"

  4. Narrative as virtual reality 2
    revisiting immersion and interactivity in literature and electronic media
    Published: [2015]; ©2015
    Publisher:  Johns Hopkins University Press, Baltimore

    Max-Planck-Institut für empirische Ästhetik, Bibliothek
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 1421417979; 9781421417974
    RVK Categories: EC 2010 ; EC 2500 ; EC 4500 ; HU 1121
    Subjects: Literatur; Narrativität; Virtuelle Realität; Neue Medien; Interaktive Medien; Lesen
    Scope: xii, 291 Seiten, Illustrationen
    Notes:

    Revised edition of: Narrative as virtual reality : immersion and interactivity in literature and electronic media. 2001

    Literaturverzeichnis Seite 271-282

  5. Narrative as virtual reality 2
    revisiting immersion and interactivity in literature and electronic media
    Published: [2015]
    Publisher:  Johns Hopkins University Press, Baltimore

    Export to reference management software   RIS file
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781421417974; 1421417979
    RVK Categories: AN 39000 ; AP 14350 ; AP 15963 ; EC 1970 ; EC 2010 ; EC 4610 ; EC 4500 ; EC 8795 ; ET 790 ; SR 850 ; ST 325
    Edition: Revised edition
    Series: Literary theory / cultural studies
    Subjects: Interactive multimedia; Virtual reality
    Scope: xii, 291 Seiten, Illustrationen, 23 cm
    Notes:

    Literaturverzeichnis: Seite [271]-282

    Revised edition of: "Narrative as virtual reality : immersion and interactivity in literature and electronic media. 2001.

  6. Narrative as virtual reality 2
    revisiting immersion and interactivity in literature and electronic media
    Published: [2015]; © 2015
    Publisher:  Johns Hopkins University Press, Baltimore

    "When the first edition was written, the dominant form of electronic literature was hypertext fiction. The book devoted several chapters to hypertext theory, as well as to the difficulty of creating immersive hypertext narratives. Hypertextuality has... more

    Universitätsbibliothek Braunschweig
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    "When the first edition was written, the dominant form of electronic literature was hypertext fiction. The book devoted several chapters to hypertext theory, as well as to the difficulty of creating immersive hypertext narratives. Hypertextuality has lost none of its prominence as a principle of organization of the Web, but it is no longer considered avant-garde on the digital-literary scene. While the new forms that are currently being developed verify some of the recommendations made in NVR (shorter texts, greater reliance on multi-modality, self-referentiality and a tendency toward conceptual art), they generally avoid narrativity and its particular form of immersion, and even interactivity is no longer seen as indispensable. It is in the popular form of the video game that serious attempts are being made to reconcile immersion with interactivity. The second edition deals in greater detail with both the increase of narrativity in video games, and its loss in experimental digital literature. It also takes into consideration the creation of online worlds such as Second Life and World of Warcraft, which implement the idea of virtual reality in a way not foreseen by VR theorists of the nineties" -- Introduction -- Virtuality -- The two (and thousand) faces of the virtual -- VR technology as immersion and interactivity -- The poetics of immersion -- The text as world: theories of immersion -- Varieties of immersion: spatial, temporal, emotional -- The poetics of interactivity -- The text as world versus the text as game -- Texts without worlds: dysfunctionality as a form of play -- The many forms of interactivity -- Hypertext: the functions and effects of exploratory, external interactivity -- Reconciling immersion and interactivity -- Participatory interactivity from life situations to drama -- Chasing the dream of the immersive, interactive narrative -- Conclusion

     

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781421417974; 1421417979
    RVK Categories: EC 2010
    Edition: Second edition
    Subjects: Books and reading; Hypertext literature; Electronic games; Interactive multimedia; Virtual reality; Narration (Rhetoric)
    Scope: xii, 291 Seiten, Illustrationen, 23 cm
    Notes:

    Revised edition of: Narrative as virtual reality : immersion and interactivity in literature and electronic media. 2001

    Includes bibliographical references (pages 271-282) and index

    IntroductionVirtuality -- The two (and thousand) faces of the virtual -- VR technology as immersion and interactivity -- The poetics of immersion -- The text as world: theories of immersion -- Varieties of immersion: spatial, temporal, emotional -- The poetics of interactivity -- The text as world versus the text as game -- Texts without worlds: dysfunctionality as a form of play -- The many forms of interactivity -- Hypertext: the functions and effects of exploratory, external interactivity -- Reconciling immersion and interactivity -- Participatory interactivity from life situations to drama -- Chasing the dream of the immersive, interactive narrative -- Conclusion.