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  1. From Pac-Man to pop music
    interactive audio in games and new media
    Contributor: Collins, Karen (Publisher)
    Published: 2008
    Publisher:  Ashgate, Aldershot

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    Content information
    Source: Union catalogues
    Contributor: Collins, Karen (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781409429036; 1409429032; 9780754662006; 0754662004; 9780754662112; 075466211X
    RVK Categories: AP 18200
    Series: Ashgate popular and folk music series
    Subjects: MUSIC / Instruction & Study / Theory; Popular music; Video game music; Computermuziek; Computerspellen; Audiovisuele middelen; Neue Medien; Popmusik; Computerspiel; Videoclip; Video game music; Popular music; Videospiel; Popmusik; Musik
    Scope: 1 Online-Ressource (XI, 207 S.), Ill., graph. Darst., Notenbeisp.
    Notes:

    Literaturverz. S. 189 - 202

    Industries and Synergies. The new MTV? Electronic arts and playing music / Holly Tessler ; Marketing music through computer games: the case of Poets of the Fall and Max Payne 2 / Antti-Ville Kärjä -- Ringtones and mobile phones. Could ringtones be more annoying? / Peter Drescher ; Indeterminate adaptive digital audio for games on mobiles / Agnès Guerraz and Jacques Lemordant -- Instruments and interactions. Theoretical approaches to composing dynamic music for video games / Jesper Kaae ; Realising groundbreaking adaptive music / Tim van Geelen ; The composition-instrument: emergence, improvisation, and interaction in games and new media / Norbert Herber -- Techniques and technologies. Dynamic range: subtlety and silence in video game sound / Rob Bridgett ; An introduction to granular synthesis in video games / Leonard Paul -- Audio and audience. Chip music: low-tech data music sharing / Anders Carlsson ; Left in the dark: playing computer games with the sound turned off / Kristine Jørgensen ; Music theory in music games / Peter Shultz

  2. From Pac-Man to pop music
    interactive audio in games and new media
    Published: ©2008
    Publisher:  Ashgate, Aldershot, Hampshidre, England

    Digital interactive audio is the future of audio in media - most notably video games, but also web pages, theme parks, museums, art installations and theatrical events. Despite its importance to contemporary multi-media, this is the first book that... more

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    Saarländische Universitäts- und Landesbibliothek
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    Universitätsbibliothek der Eberhard Karls Universität
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    Digital interactive audio is the future of audio in media - most notably video games, but also web pages, theme parks, museums, art installations and theatrical events. Despite its importance to contemporary multi-media, this is the first book that provides a framework for understanding the history, issues and theories surrounding interactive audio. Karen Collins presents the work of academics, composers and music programmers to introduce the topic from a variety of angles in order to provide a supplementary text for music and multimedia courses. The contributors cover practical and theoretical approaches, including historical perspectives, emerging theories, socio-cultural approaches to fandom, semiotic analyses, reception theory and case study analyses. The book offers a fresh perspective on media music, one that will complement film studies, but which will show the necessity of a unique approach when considering games music

     

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781409429036; 1409429032
    RVK Categories: AP 18200
    Series: Ashgate popular and folk music series
    Subjects: Popular music; Video game music; Video Games; Games With Music; Computer Games; Music; MUSIC ; Instruction & Study ; Theory; Popular music; Video game music; Neue Medien; Popmusik; Computerspiel; Videoclip; Computermuziek; Computerspellen; Audiovisuele middelen; Datorspel ; musik; Datormusik; Mobiltelefoner ; musik; Interaktiva multimedier ; musik; Tv-spel; Criticism, interpretation, etc
    Scope: Online Ressource (xv, 207 pages), illustrations.
    Notes:

    Includes bibliographical references (pages 189-202) and index. - Print version record

    Industries and Synergies. The new MTV? Electronic arts and playing music / Holly Tessler ; Marketing music through computer games: the case of Poets of the Fall and Max Payne 2 / Antti-Ville KärjäRingtones and mobile phones. Could ringtones be more annoying? / Peter Drescher ; Indeterminate adaptive digital audio for games on mobiles / Agnès Guerraz and Jacques Lemordant -- Instruments and interactions. Theoretical approaches to composing dynamic music for video games / Jesper Kaae ; Realising groundbreaking adaptive music / Tim van Geelen ; The composition-instrument: emergence, improvisation, and interaction in games and new media / Norbert Herber -- Techniques and technologies. Dynamic range: subtlety and silence in video game sound / Rob Bridgett ; An introduction to granular synthesis in video games / Leonard Paul -- Audio and audience. Chip music: low-tech data music sharing / Anders Carlsson ; Left in the dark: playing computer games with the sound turned off / Kristine Jørgensen ; Music theory in music games / Peter Shultz.