Narrow Search
Search narrowed by
Last searches

Results for *

Displaying results 1 to 2 of 2.

  1. From Pac-Man to pop music
    interactive audio in games and new media
    Contributor: Collins, Karen (Publisher)
    Published: 2008
    Publisher:  Ashgate, Aldershot [u.a.]

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Union catalogues
    Contributor: Collins, Karen (Publisher)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 075466211X; 9780754662112; 9780754662006
    RVK Categories: SU 500
    Series: Ashgate popular and folk music series
    Subjects: Video game music; Popular music
    Scope: XI, 207 S., Ill., graph. Darst., Notenbeisp., 23 cm
    Notes:

    Literaturverz. S. [195] - 202

  2. From Pac-Man to pop music
    interactive audio in games and new media
    Contributor: Collins, Karen (Publisher)
    Published: 2008
    Publisher:  Ashgate, Aldershot

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Union catalogues
    Contributor: Collins, Karen (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781409429036; 1409429032; 9780754662006; 0754662004; 9780754662112; 075466211X
    RVK Categories: AP 18200
    Series: Ashgate popular and folk music series
    Subjects: MUSIC / Instruction & Study / Theory; Popular music; Video game music; Computermuziek; Computerspellen; Audiovisuele middelen; Neue Medien; Popmusik; Computerspiel; Videoclip; Video game music; Popular music; Videospiel; Popmusik; Musik
    Scope: 1 Online-Ressource (XI, 207 S.), Ill., graph. Darst., Notenbeisp.
    Notes:

    Literaturverz. S. 189 - 202

    Industries and Synergies. The new MTV? Electronic arts and playing music / Holly Tessler ; Marketing music through computer games: the case of Poets of the Fall and Max Payne 2 / Antti-Ville Kärjä -- Ringtones and mobile phones. Could ringtones be more annoying? / Peter Drescher ; Indeterminate adaptive digital audio for games on mobiles / Agnès Guerraz and Jacques Lemordant -- Instruments and interactions. Theoretical approaches to composing dynamic music for video games / Jesper Kaae ; Realising groundbreaking adaptive music / Tim van Geelen ; The composition-instrument: emergence, improvisation, and interaction in games and new media / Norbert Herber -- Techniques and technologies. Dynamic range: subtlety and silence in video game sound / Rob Bridgett ; An introduction to granular synthesis in video games / Leonard Paul -- Audio and audience. Chip music: low-tech data music sharing / Anders Carlsson ; Left in the dark: playing computer games with the sound turned off / Kristine Jørgensen ; Music theory in music games / Peter Shultz