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  1. The avatar faculty
    ecstatic transformations in religion and video games
    Published: [2023]
    Publisher:  University of California Press, Oakland, California

    Introduction : the avatar faculty -- Sacred and secular settings -- The psychology of avatar therapeutics : absorptive experiences and stress relief -- The psychosocial dynamics of avatar therapeutics : enhanced self image and elevated social... more

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    Aggregator (lizenzpflichtig)
    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
    Unlimited inter-library loan, copies and loan

     

    Introduction : the avatar faculty -- Sacred and secular settings -- The psychology of avatar therapeutics : absorptive experiences and stress relief -- The psychosocial dynamics of avatar therapeutics : enhanced self image and elevated social standing -- Distinguishing therapeutic from toxic avatar experiences : norm conflicts and felt dissonance -- Conclusion -- Appendix A, chapter 2 supplemental material : survey methods and results -- Appendix B, chapter 3, supplemental materials : survey methods and results Appendix C, chapter 4 supplemental material : survey methods and results. "The Avatar Faculty creatively examines the parallels between spiritual and digital activities to explore the roles that symbolic second selves-avatars-can play in our lives. The use of avatars can allow for what anthropologists call ecstasy, from the Greek ekstasis, meaning "standing outside oneself." The archaic techniques of promoting spiritual ecstasy, which remain central to religious healing traditions around the world, now also have contemporary analogues in virtual worlds found on the internet. In this innovative book, Jeffrey G. Snodgrass argues that avatars allow for the ecstatic projection of consciousness into alternate realities, potentially providing both the spiritually possessed and gamers access to superior secondary identities with elevated social standing. Even if only temporary, self-transformations of these kinds can help reduce psychosocial stress and positively impact health and well-being"--

     

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    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780520384378; 0520384377
    Series: Ethnographic studies in subjectivity ; 16
    Subjects: Ecstasy; Ecstasy; Avatars (Virtual reality); Avatars (Religion); Video games; Ecstasy ; Psychological aspects; Video games ; Psychological aspects; SOCIAL SCIENCE / Anthropology / General
    Scope: 1 Online-Ressource
    Notes:

    Includes bibliographical references and index

  2. The avatar faculty
    ecstatic transformations in religion and video games
    Published: [2023]
    Publisher:  University of California Press, Oakland, California

    Introduction : the avatar faculty -- Sacred and secular settings -- The psychology of avatar therapeutics : absorptive experiences and stress relief -- The psychosocial dynamics of avatar therapeutics : enhanced self image and elevated social... more

    Access:
    Aggregator (lizenzpflichtig)
    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Potsdamer Straße
    No inter-library loan

     

    Introduction : the avatar faculty -- Sacred and secular settings -- The psychology of avatar therapeutics : absorptive experiences and stress relief -- The psychosocial dynamics of avatar therapeutics : enhanced self image and elevated social standing -- Distinguishing therapeutic from toxic avatar experiences : norm conflicts and felt dissonance -- Conclusion -- Appendix A, chapter 2 supplemental material : survey methods and results -- Appendix B, chapter 3, supplemental materials : survey methods and results Appendix C, chapter 4 supplemental material : survey methods and results. "The Avatar Faculty creatively examines the parallels between spiritual and digital activities to explore the roles that symbolic second selves-avatars-can play in our lives. The use of avatars can allow for what anthropologists call ecstasy, from the Greek ekstasis, meaning "standing outside oneself." The archaic techniques of promoting spiritual ecstasy, which remain central to religious healing traditions around the world, now also have contemporary analogues in virtual worlds found on the internet. In this innovative book, Jeffrey G. Snodgrass argues that avatars allow for the ecstatic projection of consciousness into alternate realities, potentially providing both the spiritually possessed and gamers access to superior secondary identities with elevated social standing. Even if only temporary, self-transformations of these kinds can help reduce psychosocial stress and positively impact health and well-being"--

     

    Export to reference management software   RIS file
      BibTeX file
    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780520384378; 0520384377
    Series: Ethnographic studies in subjectivity ; 16
    Subjects: Ecstasy; Ecstasy; Avatars (Virtual reality); Avatars (Religion); Video games; Ecstasy ; Psychological aspects; Video games ; Psychological aspects; SOCIAL SCIENCE / Anthropology / General
    Scope: 1 Online-Ressource
    Notes:

    Includes bibliographical references and index