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  1. Cinematic game secrets for creative directors and producers
    inspired techniques from industry legends
    Author: Newman, Rich
    Published: ©2009
    Publisher:  Focal Press/Elsevier, Amsterdam

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
    Unlimited inter-library loan, copies and loan
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    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780240810713; 0240810716; 9780080928050; 0080928056
    Subjects: Video games / Design. Cinematography / Special effects; Sport & Recreation; GAMES / Video & Electronic; Cinematography / Special effects; Video games / Design; Video games; Cinematography; Entwurf; Computerspiel
    Scope: xii, 230 pages
    Notes:

    Create effective cinematography for your games with this film-based approach to creating cinematic games. Cinematic Game Secrets gives game producers, directors, and developers insight into how to make their games more cinematic. Game developers will learn how to create compelling video games by: developing quality stories and characters; visualizing scenes within the game through the eyes of a cinematographer; and using tried and true film industry methods for casting, voice-over, direction, and production. Includes interview with luminaries and leading figures in the field such as Warren Spector (Founder, Junction Point Studios), Bruce Block (Author, The Visual Story), Ron Burke (Founder, GamingTrend), Bob Sabiston (Flat Black Films), Tom Buscaglia (GameDevKit.com), Daniel Erickson (BioWare), Jay Duplass (Director, The Puffy Chair), Ray Pena (Spacetime Studios), Richard Rouse III (Author, Game Design: Theory and Practice), Mathieu Raynault (Artist, 300, King Kong), Donise Hardy (C.S.A.), Patrick Hamilton (President, Wardog Studios), and Marc Schaefgen (Midway Games). --Author, Rich Newman has worked in the film industry(Texas Chainsaw Massacre, The Alamo) and video game industry (Midway Games) for over five years and knows how to make the most of the convergence of technologies. --With examples from today's hottest game titles (courtesy of GamingTrend) to illustrate film techniques used in games, like the use of narrow focus in cinematography, or over-the-shoulder viewpoint style of viewpoint that makes the game have a documentary-like quality. --Interviews, case studies, and helpful glossary of terms all included

    Includes bibliographical references (pages 221-222) and index

  2. Cinematic game secrets for creative directors and producers
    inspired techniques from industry legends
    Author: Newman, Rich
    Published: 2009
    Publisher:  Focal Press/Elsevier, Amsterdam [u.a.]

    Universitätsbibliothek Bayreuth
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9780240810713; 0240810716
    RVK Categories: SU 500
    Subjects: Video games; Cinematography; Computerspiel; Entwurf
    Scope: xii, 230 p., col. ill., 24 cm
    Notes:

    Includes bibliographical references (p. 221-222) and index

  3. Cinematic game secrets for creative directors and producers
    inspired techniques from industry legends
    Author: Newman, Rich
    Published: 2009
    Publisher:  Focal Press/Elsevier, Amsterdam

    Universitätsbibliothek Mannheim
    2010 A 3171
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 0240810716; 9780240810713
    Other identifier:
    9780240810713
    Subjects: Video games; Cinematography
    Scope: XII, 230 S., Ill., 24cm
    Notes:

    Includes bibliographical references (p. 221-222) and index. - Formerly CIP